Nate Herzog work email
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Nate Herzog personal email
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Highly experience, adaptable and versatile Senior Environment Artist creating interactive worlds and 3D assets in games for over 20 years. I've helped ship and contributed to fifteen titles at eight studios. My vast experience and knowledge has allowed me to work on every aspect of environment art production for game development.My goal is to apply my knowledge and years of experience on multiple AAA titles to create beautiful, exciting and fun to play gaming worlds. My passion for 3D environments, video games, art and architecture inspire me every day. I enjoy working with a team of extremely talented individuals in a rewarding and motivating workplace.Specialties: -Able to create AAA game art specializing in worldbuilding using Unreal and proprietary studio developed game engines, 3D modeling, lighting, level layout and creating realistic or stylized assets from start to finish.-Strong problem solving skills, and prototyping abilities-Experience with leading and managing small to medium sized Environment teams-Creating and maintaining a unique artistic style and vision-Solid mentoring skills-Collaborates well with game designers and programmersSoftware Specialties:-3DS Max-Maya -Unreal Engine 3 & 4-Unity-Proprietary level editing software-Zbrush-Photoshop-Substance Painter-Substance Designer-Lighting-Flash-JIRA-Confluence-Perforce-Microsoft Office
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Senior Environment ArtistGalaAustin, Tx, Us -
Mid-Level Pizza Artist/MakerNate'S Za May 2024 - PresentMaking delicious pizza from start to finish in my pizza oven.
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Senior Environment ArtistGala Oct 2022 - Apr 2024The Interwebs, UsWorking on The Walking Dead Empires -
Senior Environment ArtistStray Bombay Company Jan 2022 - Oct 2022Seattle, Wa, Us -
Senior Environment ArtistDimensional Ink Games Jan 2020 - Dec 2021Austin, Texas, Us -
Lead Environment ArtistCryptic Studios Jan 2017 - Dec 2019Los Gatos, Ca, Us• Leading, managing, and mentoring senior and junior artists. Driving environments and best practices to improve the visual quality of Neverwinter Online• Worked closely with the Art Director to establish visual targets and define the look and feel of all environments • Met with team and production daily to discuss tasks and schedule needed work across multiple teams and sprints • Created environment outsourcing boards for environment props, implemented feedback on outsourced concept art • Worldbuilding and asset creation using Cryptic Studios proprietary game engine, 3DS Max, Zbrush, Substance Designer, Substance Painter and Photoshop -
Senior Environment ArtistCryptic Studios Oct 2014 - Jan 2017Los Gatos, Ca, Us• Worked closely with writers and design to create story driven content from pre-production to shippable.• Modeled and textures assets using 3DS Max, Substance and Photoshop. • Worldbuilding using Cryptics proprietary game engine• Helped define the pipeline and implement an entire relighting of the game for console and PC -
Environment Artist / Assasins Creed UnityUbisoft Jan 2014 - Sep 2014Saint-Mandé, Île-De-France, FrAC: Unity (PC, PS4, XBox One)• Worldbuilding using proprietary game engine, composition layout and basic lighting in the Marais district• Modeled and textured 3D assets as needed using 3DS Max and Photoshop -
Environment Artist / Watch_DogsUbisoft Jul 2012 - Jan 2014Saint-Mandé, Île-De-France, FrWatch Dogs (PC, PS4, XBox One)• Responsible for layout, composition and basic lighting in multiple areas of Chicago• Sole artist on a large area of the world to improve the quality and help define the look • Worked closely with designers on multiple single and multiplayer areas and help to improve layout and gameplay -
Senior/Lead Environment ArtistZipper Interactive Nov 2002 - Apr 2012UsUnit 13 (PS Vita) - Senior Environment Artist | Lighting Artist-Level, lighting and asset artist on multiple levels for Unit 13.SOCOM 4 (PS3) - Lead Environment Artist-Lead environment artist of strike team "November". Managed and worked closely with my team of environment, asset artists and designers to build multiple single and multiplayer maps using Maya, Photoshop and our proprietary game engine. Helped to direct look and feel, asset creation, placement of assets for game play, lighting and optimization.MAG (PS3) - Senior Environment Artist | Asset Artist-Environment artist on multiple levels, including 1 256 player map. Worked closely with design and concept artist to build levels using our proprietary game tools-Created multiple assets for MAG using Maya 8 and 2010. Created materials for assets that include normal, specular, dirt and reflective textures.SOCOM 2, SOCOM 3, SOCOM: CA, Fire Team Bravo 2 (PS2, PSP) - Environment | Asset Artist -
3D ArtistBoss Game Studio Oct 2000 - Jun 2002Worked with a small team as a 3D Asset and Environment Artist on an unreleased Dreamcast action/adventure game. Helped to create the original look and feel of the game using hand painted textures and unique models we conceptualized ourselves. I then moved onto an unreleased X-Box racing game creating assets and tracks using Maya and Photoshop.
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3D ArtistLooking Glass Studios May 1999 - Dec 1999Initially hired as a localization artist on Destruction Derby 64 I spent 2 months translating text of the UI screens and keeping track of hundreds of image files. I then moved onto creating concept character models and environments for Thief 3 on the Playstation 2 and an unreleased Nintendo 64 game using 3D Studio Max and Photoshop.
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Freelance ArtistGont Inc Apr 1999 - Aug 1999Sole artist for a small educational game company in Seattle. Responsible for creating 2D backgrounds and artwork as well as sprite animations.
Nate Herzog Skills
Nate Herzog Education Details
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The Art InstitutesComputer Animation -
Montana State University
Frequently Asked Questions about Nate Herzog
What company does Nate Herzog work for?
Nate Herzog works for Gala
What is Nate Herzog's role at the current company?
Nate Herzog's current role is Senior Environment Artist.
What is Nate Herzog's email address?
Nate Herzog's email address is na****@****ail.com
What schools did Nate Herzog attend?
Nate Herzog attended The Art Institutes, Montana State University.
What skills is Nate Herzog known for?
Nate Herzog has skills like Maya, Texturing, Video Games, Ps3, Photoshop, Unreal Engine 3, Zbrush, Perforce, Game Development, 3d Studio Max, Modeling, Uv Mapping.
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