Nate Herzog

Nate Herzog Email and Phone Number

Senior Environment Artist @ Gala
Austin, TX, US
Nate Herzog's Location
Austin, Texas Metropolitan Area, United States, United States
Nate Herzog's Contact Details

Nate Herzog work email

Nate Herzog personal email

About Nate Herzog

Highly experience, adaptable and versatile Senior Environment Artist creating interactive worlds and 3D assets in games for over 20 years. I've helped ship and contributed to fifteen titles at eight studios. My vast experience and knowledge has allowed me to work on every aspect of environment art production for game development.My goal is to apply my knowledge and years of experience on multiple AAA titles to create beautiful, exciting and fun to play gaming worlds. My passion for 3D environments, video games, art and architecture inspire me every day. I enjoy working with a team of extremely talented individuals in a rewarding and motivating workplace.Specialties: -Able to create AAA game art specializing in worldbuilding using Unreal and proprietary studio developed game engines, 3D modeling, lighting, level layout and creating realistic or stylized assets from start to finish.-Strong problem solving skills, and prototyping abilities-Experience with leading and managing small to medium sized Environment teams-Creating and maintaining a unique artistic style and vision-Solid mentoring skills-Collaborates well with game designers and programmersSoftware Specialties:-3DS Max-Maya -Unreal Engine 3 & 4-Unity-Proprietary level editing software-Zbrush-Photoshop-Substance Painter-Substance Designer-Lighting-Flash-JIRA-Confluence-Perforce-Microsoft Office

Nate Herzog's Current Company Details
Gala

Gala

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Senior Environment Artist
Austin, TX, US
Website:
gala.com
Employees:
462
Nate Herzog Work Experience Details
  • Gala
    Senior Environment Artist
    Gala
    Austin, Tx, Us
  • Nate'S Za
    Mid-Level Pizza Artist/Maker
    Nate'S Za May 2024 - Present
    Making delicious pizza from start to finish in my pizza oven.
  • Gala
    Senior Environment Artist
    Gala Oct 2022 - Apr 2024
    The Interwebs, Us
    Working on The Walking Dead Empires
  • Stray Bombay Company
    Senior Environment Artist
    Stray Bombay Company Jan 2022 - Oct 2022
    Seattle, Wa, Us
  • Dimensional Ink Games
    Senior Environment Artist
    Dimensional Ink Games Jan 2020 - Dec 2021
    Austin, Texas, Us
  • Cryptic Studios
    Lead Environment Artist
    Cryptic Studios Jan 2017 - Dec 2019
    Los Gatos, Ca, Us
    • Leading, managing, and mentoring senior and junior artists. Driving environments and best practices to improve the visual quality of Neverwinter Online• Worked closely with the Art Director to establish visual targets and define the look and feel of all environments • Met with team and production daily to discuss tasks and schedule needed work across multiple teams and sprints • Created environment outsourcing boards for environment props, implemented feedback on outsourced concept art • Worldbuilding and asset creation using Cryptic Studios proprietary game engine, 3DS Max, Zbrush, Substance Designer, Substance Painter and Photoshop
  • Cryptic Studios
    Senior Environment Artist
    Cryptic Studios Oct 2014 - Jan 2017
    Los Gatos, Ca, Us
    • Worked closely with writers and design to create story driven content from pre-production to shippable.• Modeled and textures assets using 3DS Max, Substance and Photoshop. • Worldbuilding using Cryptics proprietary game engine• Helped define the pipeline and implement an entire relighting of the game for console and PC
  • Ubisoft
    Environment Artist / Assasins Creed Unity
    Ubisoft Jan 2014 - Sep 2014
    Saint-Mandé, Île-De-France, Fr
    AC: Unity (PC, PS4, XBox One)• Worldbuilding using proprietary game engine, composition layout and basic lighting in the Marais district• Modeled and textured 3D assets as needed using 3DS Max and Photoshop
  • Ubisoft
    Environment Artist / Watch_Dogs
    Ubisoft Jul 2012 - Jan 2014
    Saint-Mandé, Île-De-France, Fr
    Watch Dogs (PC, PS4, XBox One)• Responsible for layout, composition and basic lighting in multiple areas of Chicago• Sole artist on a large area of the world to improve the quality and help define the look • Worked closely with designers on multiple single and multiplayer areas and help to improve layout and gameplay
  • Zipper Interactive
    Senior/Lead Environment Artist
    Zipper Interactive Nov 2002 - Apr 2012
    Us
    Unit 13 (PS Vita) - Senior Environment Artist | Lighting Artist-Level, lighting and asset artist on multiple levels for Unit 13.SOCOM 4 (PS3) - Lead Environment Artist-Lead environment artist of strike team "November". Managed and worked closely with my team of environment, asset artists and designers to build multiple single and multiplayer maps using Maya, Photoshop and our proprietary game engine. Helped to direct look and feel, asset creation, placement of assets for game play, lighting and optimization.MAG (PS3) - Senior Environment Artist | Asset Artist-Environment artist on multiple levels, including 1 256 player map. Worked closely with design and concept artist to build levels using our proprietary game tools-Created multiple assets for MAG using Maya 8 and 2010. Created materials for assets that include normal, specular, dirt and reflective textures.SOCOM 2, SOCOM 3, SOCOM: CA, Fire Team Bravo 2 (PS2, PSP) - Environment | Asset Artist
  • Boss Game Studio
    3D Artist
    Boss Game Studio Oct 2000 - Jun 2002
    Worked with a small team as a 3D Asset and Environment Artist on an unreleased Dreamcast action/adventure game. Helped to create the original look and feel of the game using hand painted textures and unique models we conceptualized ourselves. I then moved onto an unreleased X-Box racing game creating assets and tracks using Maya and Photoshop.
  • Looking Glass Studios
    3D Artist
    Looking Glass Studios May 1999 - Dec 1999
    Initially hired as a localization artist on Destruction Derby 64 I spent 2 months translating text of the UI screens and keeping track of hundreds of image files. I then moved onto creating concept character models and environments for Thief 3 on the Playstation 2 and an unreleased Nintendo 64 game using 3D Studio Max and Photoshop.
  • Gont Inc
    Freelance Artist
    Gont Inc Apr 1999 - Aug 1999
    Sole artist for a small educational game company in Seattle. Responsible for creating 2D backgrounds and artwork as well as sprite animations.

Nate Herzog Skills

Maya Texturing Video Games Ps3 Photoshop Unreal Engine 3 Zbrush Perforce Game Development 3d Studio Max Modeling Uv Mapping Lighting Character Animation World Building Proprietary Software Animation Environment Art

Nate Herzog Education Details

  • The Art Institutes
    The Art Institutes
    Computer Animation
  • Montana State University
    Montana State University

Frequently Asked Questions about Nate Herzog

What company does Nate Herzog work for?

Nate Herzog works for Gala

What is Nate Herzog's role at the current company?

Nate Herzog's current role is Senior Environment Artist.

What is Nate Herzog's email address?

Nate Herzog's email address is na****@****ail.com

What schools did Nate Herzog attend?

Nate Herzog attended The Art Institutes, Montana State University.

What skills is Nate Herzog known for?

Nate Herzog has skills like Maya, Texturing, Video Games, Ps3, Photoshop, Unreal Engine 3, Zbrush, Perforce, Game Development, 3d Studio Max, Modeling, Uv Mapping.

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