Nathan Kight Email & Phone Number
@aspyr.com
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Who is Nathan Kight? Overview
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Nathan Kight is listed as Game Designer at Gearbox Entertainment, a company with 540 employees, based in Navarre, Florida, United States. AeroLeads shows a work email signal at aspyr.com and a matched LinkedIn profile for Nathan Kight.
Nathan Kight previously worked as Associate Game Designer at Gearbox Entertainment and Associate Mission Scripter at Aspyr Media. Nathan Kight holds Master'S Degree, Level Design, 3.792 from Florida Interactive Entertainment Academy.
Email format at Gearbox Entertainment
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AeroLeads found 1 current-domain work email signal for Nathan Kight. Compare company email patterns before reaching out.
About Nathan Kight
Thanks for checking out my LinkedIn! I'm a level designer that got interested in level design from playing games like Starcraft: Brood War, Oblivion, Knights of the Old Republic, and Halo and over time of playing many games, writing stories, and being enthralled by how amazing level design is in creating immersive and engaging worlds of gameplay.
Listed skills include Blueprinting, Adobe Illustrator, Jira, Whiteboxing, and 8 others.
Nathan Kight's current company
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Nathan Kight work experience
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Associate Game Designer
Current
Associate Mission Scripter
Level Designer
Level Designer
Lead Level Designer
I head the level design process with 16 people by leading the prepro process, the whiteboxing, set dressing, and optimization process for Axolotl process. I am responsible for developing the gameplay of most of the map while working in conjunction with two other level designers and a lighting artist to hit our target audience and visual aesthetic.
Level Designer
A dark fantasy map where the dead serve a folk legend, Isle of Bones uses a blend of archery and teleportation to explore the different paths to freeing the captured souls. I focused on multiple pathing with differing rewards and strategic use of resources with the player's ability to find ways to replenish their mana.
Level Designer
A level design combining wealthy European interiors with science fiction industrial design in a first person shooter with story telling. This project I focused on creating an ominous environment with plenty of storytelling both environmental and explicit through lore pickups I created for players to immerse themselves into.
Level Designer
This project is a proof of concept that is meant to test federal trainees' driving skills through three sources of continually changing levels of stress, audio, visual, and navigational. The trainee would deal with static hitting them at different degrees, weather would change in waves of lesser to greater amounts of rain, and road blocks would cause the.
Nathan Kight education
Master'S Degree, Level Design, 3.792
English, Creative Writing, 3.8
Frequently asked questions about Nathan Kight
Quick answers generated from the profile data available on this page.
What company does Nathan Kight work for?
Nathan Kight works for Gearbox Entertainment.
What is Nathan Kight's role at Gearbox Entertainment?
Nathan Kight is listed as Game Designer at Gearbox Entertainment.
What is Nathan Kight's email address?
AeroLeads has found 1 work email signal at @aspyr.com for Nathan Kight at Gearbox Entertainment.
Where is Nathan Kight based?
Nathan Kight is based in Navarre, Florida, United States while working with Gearbox Entertainment.
What companies has Nathan Kight worked for?
Nathan Kight has worked for Gearbox Entertainment, Aspyr Media, Mass Virtual, Glass Cat Studios, and Axolotl Productions.
Who are Nathan Kight's colleagues at Gearbox Entertainment?
Nathan Kight's colleagues at Gearbox Entertainment include Andy Clarke.
How can I contact Nathan Kight?
You can use AeroLeads to view verified contact signals for Nathan Kight at Gearbox Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Nathan Kight attend?
Nathan Kight holds Master'S Degree, Level Design, 3.792 from Florida Interactive Entertainment Academy.
What skills is Nathan Kight known for?
Nathan Kight is listed with skills including Blueprinting, Adobe Illustrator, Jira, Whiteboxing, Kitbashing, Maya, Perforce, and Gameplay Design.
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