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Seasoned Sound designer with over 15 years of experience. Key Competencies: Creative | Strategic thinker | Executing | Influencer | Relationship BuilderImaginative use of audio production tools. Foley performance and capture, props, and recording techniques to create high quality original content. Excel at Interfacing and managing external sources, vendors, and talent to ensure proper asset delivery quality, creativity, and technical specifications are met on time and in budget. • Pipeline - Data structure, assets - content management, formats, memory. • Advanced understanding of audio signal processing, delivery specs, field and studio recording, advanced microphone technique, editing, mixing, compression, forward thinking implementation and system building. • Supervision of work to junior and mid-level team members with reviews of their content. Provide strong vision and direction for the audio in the game. • Expertise with Field Recording Equipment and Capturing Sound Effects. Dialog processing.
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Audio DirectorTraega Entertainment May 2022 - PresentFranklin, Tn, Us -
Sound DesignerTraega Entertainment Feb 2021 - May 2022Franklin, Tn, Us -
Sr Sound Designer, Technical Audio DirectorPlayful Studios Sep 2018 - Jan 2020Mckinney, Tx, Us• Collaborated with engineers to build and refine audio tools, audio system integration support.• Coached and developed technical audio craft, manage and communicate tech development audio priorities with team.• Developed major audio systems (cross-project) design and execution, which benefited the company's long-term goals. Organized QA-Audio testing standards pipeline and best practices. • Directed game-team and audio-team hardware and software listening standards.• Organized and drove team building recording events to bolster team moral, craft, momentum while bringing new and original content to games.• Unreal 4, Unity, Wwise, custom sound rec/design/lib, Foley System, System design, Marketing, Trailers, Audio specs/standards.Game TitlesNew Supper Lucky’s Tail (Nintendo Switch)• Sound Design in game and Mix for in game cinematics, release trailers and promotional materials.Unannounced• Audio Lead – Online multiplayer competitive strategic gameStar Child• Audio Lead – VR (virtual reality) Play Station, puzzle story adventure. -
Sr Sound Designer, Sound Design SupervisorGearbox Software Jun 2013 - Jul 2018Frisco, Texas, UsBorderlands 3Player character, UI/UX, Weapons (Jacobs, Children of the Vault), Foley SystemBattlebornSound Design for 11 of the total 25 playable heroes, including: Marquis, Attikus, Orendi, Kid Ultra, Shayne & Aurox, Rath, Caldarius, Pendle, ISIC, Deande, AmbraSound Design and Mix for all in game cinematic and release trailersHandsome Jack CollectionBorderlands: The Pre-SequelBorderlands 2Homeworld Remastered Collection - Launch TrailerWe Happy Few - Release Trailer - Sound Design and MixUnannouncedRecorded over 160 GB's of custom recordings for the GBX sound library.Unreal UE4, Perforce, Pure Data, Wwise, FMOD, C Sound, custom sound rec/design/lib, Foley System, Character Design, UI/UX, System design, Physics Support, Marketing, Trailers, Weapons, VR, Audio specs/standards, Protools, Nuendo/Nuage, Reaper, Soundminer, Positional sound, R&D, integration and mix tech. -
Sound Designer, Audio DirectorNl3 Audio Jan 1996 - Jun 2013Star Wars: Knights of the Old Republic II - The Sith Lords Neverwinter Nights 2The IncrediblesLeague of Legends Operation Flashpoint - Dragon RisingAlpha ProtocolRatchet & Clank: Size Matters 007 Everything or Nothing Fight Club Psychonauts Bard’s Tale Starcraft Ghost Jet Li’s Rise to Honor Jak and Daxter: The Lost FrontierFull Throttle 2 - canceled Street WarriorsMovie Credits:We Are Legion: The Story of the HacktivistsMovie 43The King of Kong The Scorpion KingThe MomentGrace UnpluggedBattle for Terra The Orphan KillerLo Azul Del CieloMatrixAlmost KingsGoWatchtowerNew Year BabyWhatever It Takes Red White Black & Blue Bad GuysChandler HallBroadcast 23 Big KissThe Assistants Annoying Orange Make Believe
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Sr Sound DesignerBig Red Button Entertainment, Inc. Dec 2012 - Feb 2013El Segundo, Ca, UsWorked in-house as Senior Sound Designer on a unannounced 3rd person AAA title. My responsibilities included design, creation and implementation of audio assets and optimizing performance across the next-gen platform, while maintaining the highest quality. -
Sound Designer, Audio LeadBlack Powder Media Apr 1999 - Apr 2011Sound Design, Implementation and Re-Recording mixer for various games and game trailers.Credits include:Alpha ProtocolRatchet & Clank: Size Matters
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Sound DesingerObsidian Entertainment Jan 2007 - Jan 2011Irvine, Ca, UsSound Design, Implementation, Mix, Audio Lead.Neverwinter Nights 2 (NX1 and NX2)Knights of the Old Republic 2 -
Sound DesignerBay Area Sound May 2003 - May 2008Design, record, implement and mix sound.Credit Include:007 - Everything or Nothing Starcraft GhostFull Throttle 2PsychonautsJet Li’s Rise to Honor
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Sound DesignerRiot Games Jun 2007 - Jan 2008Los Angeles, Ca, UsDesign, record, and mix sound design. -
Sound DesignerParamount Pictures Jan 2006 - Jan 2007Los Angeles, Ca, UsWarriors Video Game -
Sound DesignerThq/Heavy Iron Studios Jan 2004 - Jan 2005Sound Design, Audio Lead, Mix, Localization.Pixar’s The Incredibles
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Sr. Encoding SpecialistLoudeye Mar 2002 - Jan 2003UsEncoding specialist, working with MPEG, QuickTime, Windows Media, Real Networks, DV and other audio and video compression, decompression formats. Metadata, XML, scripting, authoring, and daily data management. Handled content for Disney, Pixar, BMG, Virgin, Arista, Artist Direct, and Getty. -
Audio DirectorHiwire Apr 2000 - Jun 2002• Managed the Production Department to assure that all project deadlines were met.• Worked closely with engineering, outside contractors, product management and QA to assist with development and implementation of audio streaming systems and workflow.• Provided extensive digital codec expertise with MP3, MP3 Pro, MPEG-1, MPEG-2, Windows Media, Real Networks, and QuickTime.• GUI design and programming for in-house audio streaming application tools.• Researched the latest technological innovations in the digital media processing field and incorporated them into company systems.• Participated in the design and implementation of ActiveX, JavaScript, HTML, XML and COM objects.
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Audio EngineerAd Music Feb 1999 - Mar 2000Audio Engineer for Nike, Sears, Budweiser, Chrysler, GAP, Jeep, Mt. Dew, and Lexus commercials.
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Sound EditorDanetracks, Inc. Jul 1998 - Feb 1999UsRecorded and designed sound for Warner Bros.’ The Matrix and Columbia Pictures’ Go. -
Audio ManagerUniversity Of Southern California Feb 1996 - Feb 1998Los Angeles, Ca, Us• Coordinated the Performing Arts Audio work schedules and staff.• Led research into (acoustical) building improvements and reconstruction.
Nathan Smith Skills
Nathan Smith Education Details
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University Of Southern CaliforniaAudio Engineering
Frequently Asked Questions about Nathan Smith
What company does Nathan Smith work for?
Nathan Smith works for Traega Entertainment
What is Nathan Smith's role at the current company?
Nathan Smith's current role is Sound Designer.
What is Nathan Smith's email address?
Nathan Smith's email address is na****@****dio.com
What schools did Nathan Smith attend?
Nathan Smith attended University Of Southern California.
What skills is Nathan Smith known for?
Nathan Smith has skills like Sound Design, Sound, Video Games, Audio Engineering, Film, Pro Tools, Field Recording, Post Production, Recording, Audio Post Production, Wwise, Game Development.
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