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Nathan Smith Email & Phone Number

Sound Designer at Traega Entertainment
Location: Franklin, Tennessee, United States 17 work roles 1 school
1 work email found @traega.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@traega.com
LinkedIn Profile matched
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Current company
Role
Sound Designer
Location
Franklin, Tennessee, United States

Who is Nathan Smith? Overview

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Quick answer

Nathan Smith is listed as Sound Designer at Traega Entertainment, based in Franklin, Tennessee, United States. AeroLeads shows a work email signal at traega.com and a matched LinkedIn profile for Nathan Smith.

Nathan Smith previously worked as Audio Director at Traega Entertainment and Sr Sound Designer, Technical Audio Director at Playful Studios. Nathan Smith holds Bs, Audio Engineering from University Of Southern California.

Company email context

Email format at Traega Entertainment

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{first}@traega.com
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AeroLeads found 1 current-domain work email signal for Nathan Smith. Compare company email patterns before reaching out.

Profile bio

About Nathan Smith

Seasoned Sound designer with over 15 years of experience. Key Competencies: Creative | Strategic thinker | Executing | Influencer | Relationship BuilderImaginative use of audio production tools. Foley performance and capture, props, and recording techniques to create high quality original content. Excel at Interfacing and managing external sources, vendors, and talent to ensure proper asset delivery quality, creativity, and technical specifications are met on time and in budget. • Pipeline - Data structure, assets - content management, formats, memory. • Advanced understanding of audio signal processing, delivery specs, field and studio recording, advanced microphone technique, editing, mixing, compression, forward thinking implementation and system building. • Supervision of work to junior and mid-level team members with reviews of their content. Provide strong vision and direction for the audio in the game. • Expertise with Field Recording Equipment and Capturing Sound Effects. Dialog processing.

Listed skills include Sound Design, Sound, Video Games, Audio Engineering, and 45 others.

Current workplace

Nathan Smith's current company

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Traega Entertainment
Traega Entertainment
Sound Designer
AeroLeads page
17 roles

Nathan Smith work experience

A career timeline built from the work history available for this profile.

Sr Sound Designer, Technical Audio Director

Mckinney, TX, US

  • Collaborated with engineers to build and refine audio tools, audio system integration support.
  • Coached and developed technical audio craft, manage and communicate tech development audio priorities with team.
  • Developed major audio systems (cross-project) design and execution, which benefited the company's long-term goals. Organized QA-Audio testing standards pipeline and best practices.
  • Directed game-team and audio-team hardware and software listening standards.
  • Organized and drove team building recording events to bolster team moral, craft, momentum while bringing new and original content to games.
  • Unreal 4, Unity, Wwise, custom sound rec/design/lib, Foley System, System design, Marketing, Trailers, Audio specs/standards.Game TitlesNew Supper Lucky’s Tail (Nintendo Switch)
Sep 2018 - Jan 2020

Sr Sound Designer, Sound Design Supervisor

Frisco, Texas, US

Borderlands 3Player character, UI/UX, Weapons (Jacobs, Children of the Vault), Foley SystemBattlebornSound Design for 11 of the total 25 playable heroes, including: Marquis, Attikus, Orendi, Kid Ultra, Shayne & Aurox, Rath, Caldarius, Pendle, ISIC, Deande, AmbraSound Design and Mix for all in game cinematic and release trailersHandsome Jack.

Jun 2013 - Jul 2018

Sound Designer, Audio Director

Nl3 Audio

Star Wars: Knights of the Old Republic II - The Sith Lords Neverwinter Nights 2The IncrediblesLeague of Legends Operation Flashpoint - Dragon RisingAlpha ProtocolRatchet & Clank: Size Matters 007 Everything or Nothing Fight Club Psychonauts Bard’s Tale Starcraft Ghost Jet Li’s Rise to Honor Jak and Daxter: The Lost FrontierFull Throttle 2 - canceled Street.

Jan 1996 - Jun 2013

Sr Sound Designer

El Segundo, CA, US

Worked in-house as Senior Sound Designer on a unannounced 3rd person AAA title. My responsibilities included design, creation and implementation of audio assets and optimizing performance across the next-gen platform, while maintaining the highest quality.

Dec 2012 - Feb 2013

Sound Designer, Audio Lead

Black Powder Media

Sound Design, Implementation and Re-Recording mixer for various games and game trailers.Credits include:Alpha ProtocolRatchet & Clank: Size Matters

Apr 1999 - Apr 2011

Sound Desinger

Irvine, CA, US

Sound Design, Implementation, Mix, Audio Lead.Neverwinter Nights 2 (NX1 and NX2)Knights of the Old Republic 2

Jan 2007 - Jan 2011

Sound Designer

Bay Area Sound

Design, record, implement and mix sound.Credit Include:007 - Everything or Nothing Starcraft GhostFull Throttle 2PsychonautsJet Li’s Rise to Honor

May 2003 - May 2008

Sound Designer

Los Angeles, CA, US

Design, record, and mix sound design.

Jun 2007 - Jan 2008

Sound Designer

Los Angeles, CA, US

Warriors Video Game

Jan 2006 - Jan 2007

Sound Designer

Thq/Heavy Iron Studios

Sound Design, Audio Lead, Mix, Localization.Pixar’s The Incredibles

Jan 2004 - Jan 2005

Sr. Encoding Specialist

US

Encoding specialist, working with MPEG, QuickTime, Windows Media, Real Networks, DV and other audio and video compression, decompression formats. Metadata, XML, scripting, authoring, and daily data management. Handled content for Disney, Pixar, BMG, Virgin, Arista, Artist Direct, and Getty.

Mar 2002 - Jan 2003

Audio Director

Hiwire
  • Managed the Production Department to assure that all project deadlines were met.
  • Worked closely with engineering, outside contractors, product management and QA to assist with development and implementation of audio streaming systems and workflow.
  • Provided extensive digital codec expertise with MP3, MP3 Pro, MPEG-1, MPEG-2, Windows Media, Real Networks, and QuickTime.
  • GUI design and programming for in-house audio streaming application tools.
  • Researched the latest technological innovations in the digital media processing field and incorporated them into company systems.
  • Participated in the design and implementation of ActiveX, JavaScript, HTML, XML and COM objects.
Apr 2000 - Jun 2002

Audio Engineer

Ad Music

Audio Engineer for Nike, Sears, Budweiser, Chrysler, GAP, Jeep, Mt. Dew, and Lexus commercials.

Feb 1999 - Mar 2000

Sound Editor

US

Recorded and designed sound for Warner Bros.’ The Matrix and Columbia Pictures’ Go.

Jul 1998 - Feb 1999

Audio Manager

Los Angeles, CA, US

  • Coordinated the Performing Arts Audio work schedules and staff.
  • Led research into (acoustical) building improvements and reconstruction.
Feb 1996 - Feb 1998
1 education record

Nathan Smith education

  • University Of Southern California
    University Of Southern California
    Audio Engineering
FAQ

Frequently asked questions about Nathan Smith

Quick answers generated from the profile data available on this page.

What company does Nathan Smith work for?

Nathan Smith works for Traega Entertainment.

What is Nathan Smith's role at Traega Entertainment?

Nathan Smith is listed as Sound Designer at Traega Entertainment.

What is Nathan Smith's email address?

AeroLeads has found 1 work email signal at @traega.com for Nathan Smith at Traega Entertainment.

Where is Nathan Smith based?

Nathan Smith is based in Franklin, Tennessee, United States while working with Traega Entertainment.

What companies has Nathan Smith worked for?

Nathan Smith has worked for Traega Entertainment, Playful Studios, Gearbox Software, Nl3 Audio, and Big Red Button Entertainment, Inc..

How can I contact Nathan Smith?

You can use AeroLeads to view verified contact signals for Nathan Smith at Traega Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Nathan Smith attend?

Nathan Smith holds Bs, Audio Engineering from University Of Southern California.

What skills is Nathan Smith known for?

Nathan Smith is listed with skills including Sound Design, Sound, Video Games, Audio Engineering, Film, Pro Tools, Field Recording, and Post Production.

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