Nathan Leland Email and Phone Number
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A creative leader with a proven track-record conceiving of and delivering award-winning experiences. A deep love for innovation, story-telling and technology have fueled a drive to build compelling, highly-engaging products across VR/AR/MR/XR, mobile, console, and desktop devices.I play a pivotal role in the creation of compelling experiences that not only engage consumers but also speak to business needs and objectives. I am the go-to-person when the studio or colleagues need to push their ideas creatively, experientially, and fiscally (anything from a complete business model and monetization opportunities to offbeat and surreal narratives). I can easily communicate with technical, creative, and executive teams to drive development and navigate complex production pipelines. I see solutions others overlook and always try to find a workable solution to the challenges of development. I have co-founded and grown a daily fantasy start-up to #4 in the app store, launched a game studio, worked with $1B IP (both as 1st and 3rd party), designed VR + AR/MR + PC + console + mobile games, built and managed successful dev teams, owned products from concept-to-completion-to-ongoing-updates, and managed to have fun the whole time. Each experience has rewarded me with unique challenges, rich experiences, a network of amazing individuals and a passion for agile, data-driven development.Specialties: telling complex stories with simple narratives, showcasing new technologies, virtual interactions, user experience, UX, interaction design, wire framing, IP generation, project management, team building, concept to completion, innovation, and successful off-beat ideas.Like cars? Check out my photographs on Instagram. http://instagram.com/coursecorrect/
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Product And Creative DirectorPlaystudiosLos Angeles, Ca, Us -
Head Of ProductGame Knight Jun 2019 - PresentLos Angeles, California, UsAt GameKnight we focus on delivering the most innovative, real-money game experiences across mobile and other devices.Players are at the center of our process, from research to prototyping, theme selection, naming, features development, release, customer service and updates. Everyday we test, analyze and engage with our user base to help drive development.Along the way we have amassed 100,000 downloads, 2800+ reviews, thousands for winners, 20M+ analytic events/mo, and a 4.8-star rating for our biggest title. -
Creative Director (Vr, Ar, Mr, And Digital Experiences)Inhance Digital Mar 2016 - Jun 2019Los Angeles, Ca, UsInhance Digital serves a number of industries, my primary focus is on the technology sector and helping clients like Intel and Dell convey technically complex subject matter in an engaging, entertaining, and comprehendible way. I am fortunate enough to work in a space where inspiration abounds. My clients develop cutting edge technology, services, and devices and demand use of equaling compelling technologies (AR, VR, MR, and real-time platforms) to engage customers. -
Co-Founder, Chief Creative Officer, And Product LeadRivalry Games (Daily Fantasy Sports) May 2013 - Feb 2016Santa Monica, Ca, Us-Defined and ran the development of the proof concept-Recruit, train, and mentor staff and lead talent acquisition-Responsible for product roadmap and feature prioritization-User flow optimizations-Design and development for high growth features -
Art Director And Creative LeadNaked Sky Entertainment Aug 2008 - May 2013Los Angeles, Ca, Us-Championed a new process for identifying and developing original IP; the first title, Max Axe, has been downloaded more than 5M times.-Focused on new market segments and projects for the studio including securing contracts for several experimental gesture experiences for Intel and Majesco.-Redesigned Naked Sky’s corporate identity and designed their new corporate offices. -
Studio Art DirectorSony Online Entertainment: La Dec 2006 - Sep 2007Tokyo, Jp-Integral member of many award winning games (IGN Editor's Choice, Mobie, etc..)Spearheaded the creative development of projects including: -God of War (mobile) -Wheel of Fortune (PS3 network, two PC and two mobile versions) -Jeopardy! (PS3 network, three PC and three mobile versions) -Ratchet and Clank: Going Mobile (mobile) and Ratchet and Clank: Clone Home (mobile) -Da Vinci Code (PC) -Spiderman 2 (mobile action and puzzle) -
Art DirectorSony Online Entertainment: La Jun 2005 - Dec 2006Tokyo, JpCreated and established a creative vision for all projects, across multiple platforms, on time and on budget. Responsibilities included concept development, production oversight, brand management, marketing support and team development. On a daily basis, I worked closely with other senior staff and our department’s SVP to set the division’s direction, define projects and set the release schedule. During the four years of my involvement the group grew from 5 to 75 employees. -
Freelance Art DirectorNaked Sky 2003 - 2005I was brought in to help develop a Naked Sky original concept centered on the building and battle of large scale robots. Our original efforts evolved through several iterations and managed to secure the company's first project and ultimately their first commercial title, RoboBlitz.
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Art DirectorWagerworks Jan 2000 - May 2002Us-The creative lead within a team of six on the development of a web-based gaming site, its interface look and feel, and art directed the site’s games.-Collaborated with the CEO, marketing, engineers and producers, to deliver games and a site that exceeded all business requirements while maintaining strict client brand integrity (MGM, Mirage, Bellagio, New York, New York and four other properties).-Assisted in company growth to 50+ employees and culminated in IGT’s acquisition. -
Art DirectorSilicon Gaming 1998 - 2000Directed three titles, one of which was voted ‘Top-10 Innovative Game of the year,’ specialized in the creation of complex game features within platform limitations, designed and managed asset production from prototype through delivery. Other activities included: conceptual design, set design, UI efficiency and new game-play development.
Nathan Leland Skills
Nathan Leland Education Details
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Artcenter College Of DesignIndustrial Design W/ Minor In Entertainment
Frequently Asked Questions about Nathan Leland
What company does Nathan Leland work for?
Nathan Leland works for Playstudios
What is Nathan Leland's role at the current company?
Nathan Leland's current role is Product and Creative Director.
What is Nathan Leland's email address?
Nathan Leland's email address is ai****@****ail.com
What is Nathan Leland's direct phone number?
Nathan Leland's direct phone number is +131049*****
What schools did Nathan Leland attend?
Nathan Leland attended Artcenter College Of Design.
What are some of Nathan Leland's interests?
Nathan Leland has interest in Education, Environment, Photography, Anything On Two Wheels, Poverty Alleviation, Science And Technology, Anything That Moves Fast, Art And Time To Think, Vintage Italian Machinery, Ideas.
What skills is Nathan Leland known for?
Nathan Leland has skills like Creative Direction, User Experience, Video Games, Game Design, Ps3, Concept Design, User Interface, Art Direction, User Interface Design, Mobile Games, Game Development, Photoshop.
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