Nathan Leland
AeroLeads people directory · profile

Nathan Leland Email & Phone Number

Product and Creative Director at PLAYSTUDIOS
Location: Los Angeles Metropolitan Area, United States 10 work roles 1 school
1 work email found @gameknight.com 4 phones found area 310 and 323 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email n****@gameknight.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Product and Creative Director
Location
Los Angeles Metropolitan Area, United States

Who is Nathan Leland? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Nathan Leland is listed as Product and Creative Director at PLAYSTUDIOS, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at gameknight.com, phone signal with area code 310, 323, and a matched LinkedIn profile for Nathan Leland.

Nathan Leland previously worked as Head of Product at Game Knight and Creative Director (VR, AR, MR, and Digital Experiences) at Inhance Digital. Nathan Leland holds Bs, Industrial Design W/ Minor In Entertainment from Artcenter College Of Design.

Company email context

Email format at PLAYSTUDIOS

This section adds company-level context without repeating Nathan Leland's masked contact details.

{first}.{last}@gameknight.com
86% confidence

AeroLeads found 1 current-domain work email signal for Nathan Leland. Compare company email patterns before reaching out.

Profile bio

About Nathan Leland

A creative leader with a proven track-record conceiving of and delivering award-winning experiences. A deep love for innovation, story-telling and technology have fueled a drive to build compelling, highly-engaging products across VR/AR/MR/XR, mobile, console, and desktop devices.I play a pivotal role in the creation of compelling experiences that not only engage consumers but also speak to business needs and objectives. I am the go-to-person when the studio or colleagues need to push their ideas creatively, experientially, and fiscally (anything from a complete business model and monetization opportunities to offbeat and surreal narratives). I can easily communicate with technical, creative, and executive teams to drive development and navigate complex production pipelines. I see solutions others overlook and always try to find a workable solution to the challenges of development. I have co-founded and grown a daily fantasy start-up to #4 in the app store, launched a game studio, worked with $1B IP (both as 1st and 3rd party), designed VR + AR/MR + PC + console + mobile games, built and managed successful dev teams, owned products from concept-to-completion-to-ongoing-updates, and managed to have fun the whole time. Each experience has rewarded me with unique challenges, rich experiences, a network of amazing individuals and a passion for agile, data-driven development.Specialties: telling complex stories with simple narratives, showcasing new technologies, virtual interactions, user experience, UX, interaction design, wire framing, IP generation, project management, team building, concept to completion, innovation, and successful off-beat ideas.Like cars? Check out my photographs on Instagram. http://instagram.com/coursecorrect/

Listed skills include Creative Direction, User Experience, Video Games, Game Design, and 39 others.

Current workplace

Nathan Leland's current company

Company context helps verify the profile and gives searchers a useful next step.

PLAYSTUDIOS
Playstudios
Product and Creative Director
Los Angeles, CA, US
AeroLeads page
10 roles · 29 years

Nathan Leland work experience

A career timeline built from the work history available for this profile.

Product And Creative Director

Los Angeles, Ca, Us

Head Of Product

Current

Los Angeles, California, Us

At GameKnight we focus on delivering the most innovative, real-money game experiences across mobile and other devices.Players are at the center of our process, from research to prototyping, theme selection, naming, features development, release, customer service and updates. Everyday we test, analyze and engage with our user base to help drive development.Along the way we have amassed 100,000 downloads, 2800+ reviews, thousands for winners, 20M+ analytic events/mo, and a 4.8-star rating for our biggest title.

Jun 2019 - Present

Creative Director (Vr, Ar, Mr, And Digital Experiences)

Los Angeles, Ca, Us

Inhance Digital serves a number of industries, my primary focus is on the technology sector and helping clients like Intel and Dell convey technically complex subject matter in an engaging, entertaining, and comprehendible way. I am fortunate enough to work in a space where inspiration abounds. My clients develop cutting edge technology, services, and devices and demand use of equaling compelling technologies (AR, VR, MR, and real-time platforms) to engage customers.

Mar 2016 - Jun 2019

Co-Founder, Chief Creative Officer, And Product Lead

Santa Monica, Ca, Us

-Defined and ran the development of the proof concept-Recruit, train, and mentor staff and lead talent acquisition-Responsible for product roadmap and feature prioritization-User flow optimizations-Design and development for high growth features

May 2013 - Feb 2016

Art Director And Creative Lead

Los Angeles, Ca, Us

-Championed a new process for identifying and developing original IP; the first title, Max Axe, has been downloaded more than 5M times.-Focused on new market segments and projects for the studio including securing contracts for several experimental gesture experiences for Intel and Majesco.-Redesigned Naked Sky’s corporate identity and designed their new corporate offices.

Aug 2008 - May 2013

Studio Art Director

Tokyo, Jp

-Integral member of many award winning games (IGN Editor's Choice, Mobie, etc..)Spearheaded the creative development of projects including: -God of War (mobile) -Wheel of Fortune (PS3 network, two PC and two mobile versions) -Jeopardy! (PS3 network, three PC and three mobile versions) -Ratchet and Clank: Going Mobile (mobile) and Ratchet and Clank: Clone Home (mobile) -Da Vinci Code (PC) -Spiderman 2 (mobile action and puzzle)

Dec 2006 - Sep 2007

Art Director

Tokyo, Jp

Created and established a creative vision for all projects, across multiple platforms, on time and on budget. Responsibilities included concept development, production oversight, brand management, marketing support and team development. On a daily basis, I worked closely with other senior staff and our department’s SVP to set the division’s direction, define projects and set the release schedule. During the four years of my involvement the group grew from 5 to 75 employees.

Jun 2005 - Dec 2006

Freelance Art Director

Naked Sky

I was brought in to help develop a Naked Sky original concept centered on the building and battle of large scale robots. Our original efforts evolved through several iterations and managed to secure the company's first project and ultimately their first commercial title, RoboBlitz.

2003 - 2005 ~2 yrs

Art Director

Us

-The creative lead within a team of six on the development of a web-based gaming site, its interface look and feel, and art directed the site’s games.-Collaborated with the CEO, marketing, engineers and producers, to deliver games and a site that exceeded all business requirements while maintaining strict client brand integrity (MGM, Mirage, Bellagio, New York, New York and four other properties).-Assisted in company growth to 50+ employees and culminated in IGT’s acquisition.

Jan 2000 - May 2002

Art Director

Silicon Gaming

Directed three titles, one of which was voted ‘Top-10 Innovative Game of the year,’ specialized in the creation of complex game features within platform limitations, designed and managed asset production from prototype through delivery. Other activities included: conceptual design, set design, UI efficiency and new game-play development.

1998 - 2000 ~2 yrs
1 education record

Nathan Leland education

  • Artcenter College Of Design
    Artcenter College Of Design
    Industrial Design W/ Minor In Entertainment
FAQ

Frequently asked questions about Nathan Leland

Quick answers generated from the profile data available on this page.

What company does Nathan Leland work for?

Nathan Leland works for PLAYSTUDIOS.

What is Nathan Leland's role at PLAYSTUDIOS?

Nathan Leland is listed as Product and Creative Director at PLAYSTUDIOS.

What is Nathan Leland's email address?

AeroLeads has found 1 work email signal at @gameknight.com for Nathan Leland at PLAYSTUDIOS.

What is Nathan Leland's phone number?

AeroLeads has found 4 phone signal(s) with area code 310, 323 for Nathan Leland at PLAYSTUDIOS.

Where is Nathan Leland based?

Nathan Leland is based in Los Angeles Metropolitan Area, United States while working with PLAYSTUDIOS.

What companies has Nathan Leland worked for?

Nathan Leland has worked for Playstudios, Game Knight, Inhance Digital, Rivalry Games (Daily Fantasy Sports), and Naked Sky Entertainment.

How can I contact Nathan Leland?

You can use AeroLeads to view verified contact signals for Nathan Leland at PLAYSTUDIOS, including work email, phone, and LinkedIn data when available.

What schools did Nathan Leland attend?

Nathan Leland holds Bs, Industrial Design W/ Minor In Entertainment from Artcenter College Of Design.

What skills is Nathan Leland known for?

Nathan Leland is listed with skills including Creative Direction, User Experience, Video Games, Game Design, Ps3, Concept Design, User Interface, and Art Direction.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.