Who is Nathan Mulhollen? Overview
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Nathan Mulhollen is listed as Technical Artist at JOGO, based in Washington, Pennsylvania, United States. AeroLeads shows a matched LinkedIn profile for Nathan Mulhollen.
Nathan Mulhollen previously worked as 3D artist III at Gamefam and 3D Artist 2 at Gamefam. Nathan Mulhollen holds Associate Of Science - As, Game Art 3D Modeling from Full Sail University.
Email format at JOGO
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About Nathan Mulhollen
✨ My name is Nathaniel, and I'm an artist! (Wow, I never thought I would get to say that growin' up!)You'll find that I've worked in a variety of projects, engines, and programs in my career. I've experienced tiny shoe-string budget indie dev, and large corporation AAA development and found I love it all. I just adore my work, honestly. I'm out here trying to create new experiences for the players and gamers out there. I grew up on video games, I grew up exploring worlds that I could never imagine; and I want to recreate those experiences for the next generation.My goals lay out a lil something like this:➡️ Creating amazing experiences for players➡️ Working together with my team, and building friendships along the way➡️ Collaborating to create the absolute best experiences that we can➡️ Learning and growing with every step we take-I'm not sure there is too much else to say. My goal is really just to create the best experiences that I can, and grow/learn at every step. I truly believe in the line "Never stop learning". It's my slogan in life, honestly. I believe that every moment is a moment of growth, and I use that in my work and in my play. Thanks for reading, I hope to talk with ya soon!✨ Email: nmulhollen@gmail.com
Listed skills include Computer Repair, Pc Building, Game Design, Troubleshooting, and 27 others.
Nathan Mulhollen's current company
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Nathan Mulhollen work experience
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3D Artist Iii
Current- Lead art direction on 3 Projects, from start to completion.- Created Style guides, for the team to create assets within our style and art direction.- Oversaw asset approval and editing, when needed. Ensured all created assets aligned with style goals and optimization goals.- Created workflow documention, and pipelines for team transition to new engine..
3D Artist 2
-Worked with well known brands to create characters, Created160 + Models and 480+ Textures for all models-Created 30+ VFX for creatures and environment props, Quicklyiterated on models and textures, to align with client needs-Ensured Assets met project requirements, and wereperformant. -Ensured assets could be rigged, animated, anddeformed correctly..
3D Generalist
-Quickly iterated and created numerous environment and assets props, across multiple target devices and projects.- Worked as the 3D Lead on 3+ projects. Ensured that assets worked well in the engine, and were performant for the target devices.-Integrated assets in Unity and Unreal engine quickly and efficiently, to get proposals and demos created. -Worked.
Game Director
-Coached more junior artists on best Practices.- Ensured all assets fit within the style guide.- Designed player class system, and progression systems- Modeled, textured, and implemented player weapons and gadgets.- Met weekly with all artists, to assign workloads and perform 1-on-1s to see how they were doing.
3D Modeler
-Quickly created numerous high and low poly models, for a number of clients across multiple target platforms. -Ensured assets were always performant for the target device. -Helped coach other artists, when needed.-Integrated assets where needed, within the target engine. -Rendered 20+ Scenes for non-games related projects. -Created animations for a number.
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Nathan Mulhollen education
Associate Of Science - As, Game Art 3D Modeling
Associate Of Arts And Sciences - Aas, Game Design, A
Associate'S Degree, Multi Media Simulation And Game Design, B
Frequently asked questions about Nathan Mulhollen
Quick answers generated from the profile data available on this page.
What company does Nathan Mulhollen work for?
Nathan Mulhollen works for JOGO.
What is Nathan Mulhollen's role at JOGO?
Nathan Mulhollen is listed as Technical Artist at JOGO.
Where is Nathan Mulhollen based?
Nathan Mulhollen is based in Washington, Pennsylvania, United States while working with JOGO.
What companies has Nathan Mulhollen worked for?
Nathan Mulhollen has worked for Jogo, Gamefam, Gold Creek Games, Lunar Tale Games Llc, and Elder Games.
How can I contact Nathan Mulhollen?
You can use AeroLeads to view verified contact signals for Nathan Mulhollen at JOGO, including work email, phone, and LinkedIn data when available.
What schools did Nathan Mulhollen attend?
Nathan Mulhollen holds Associate Of Science - As, Game Art 3D Modeling from Full Sail University.
What skills is Nathan Mulhollen known for?
Nathan Mulhollen is listed with skills including Computer Repair, Pc Building, Game Design, Troubleshooting, Virus Removal, Customer Service, Microsoft Office, and Social Media.
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