Nathan Solomon Email and Phone Number
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Nathan Solomon personal email
Favorite things at the moment: Stereolabs Zed sensors, lenses,, and (always) Unreal and 3D CAD
Quidich Innovation Labs
View- Website:
- quidich.com
- Employees:
- 153
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Quidich Innovation LabsPhiladelphia, Pa, Us -
Technical AdvisorQuidich Innovation Labs May 2024 - PresentMumbai, Maharashtra, InWorking to bring core products of Mumbai-based Quidich (the world’s leading entity in cricket analysis for broadcast) into optimized form and functionality on the Unreal Engine. Also working with the experimental Goa-based division of Quidich to enable efficient structure and processes for development of new products. Projects target platforms including Apple Vision Pro, Meta Quest 3, and mobile. I work with teams of developers and project owners to help them optimize processes, as well as understand and embed best practices in development and design, with a lot of emphasis on positive collaboration and clear, shared, language in standups and documentation. -
CtoMvp Interactive Jun 2022 - Sep 2024Philadelphia, Pa, UsScale-up development teams and continually optimize processes for creation of more sophisticated immersive experiences; working to enhance both quality level and client relationships. Formed and led efforts to define and implement processes and software for effective agile project methods enabling rapid development. Identified and fulfilled need for fullstack skills, and generally led away from Unity-centric execution, towards more targeted toolsets. Oversee diverse projects involving sensors (OptiTrack, Stereolabs Zed, Azure Kinect, Teledyne Flir), embedded systems (puckshooter array, baseball bat and tennis racquet tracking), and game engines (Unity, Unreal and Touch Designer). Installations are primarily within professional sports stadiums and major universities. -
Director Blackstone LaunchpadThomas Jefferson University Apr 2018 - Jul 2020Philadelphia, Pennsylvania, UsBuilt programs of mentorship and collaboration in entrepreneurship for diverse elements of the university community. Special focus on engaging concepts with appropriate technical expertise and management, toward more successful execution and funding. Successfully developed and patented a technology for large-scale screen deformation technology (for immersive experience, especially Unreal nDisplay), in partnership with the head of engineering. -
Principal/PartnerBig Bright Monster Sep 2015 - Nov 2017Conceived projects and defined necessary technology in development of content for immersive experiences using; sensors, various data forms, PSVR, GearVR, Oculus Rift, projected 3D AR, Unreal, and projection technologies. Efforts of Big Bright Monster included: Development of a game for Playstation4’s PSVR/Morpheus VR system that provided an immersive environment of play experience controlled by sophisticated audio digital signal processing that tracked user breath. Integration of various sensors into the open source OSVR layer under commission from Comcast. Development of a projected augmented reality installation under commission from the Asian Arts Initiative. Creation of a collaborative play experience for the Strong Museum of Play in Rochester, NY; utilizing projection and kinect2 sensor on the Unreal Game Engine. -
PresidentPhiladelphia Game Lab Sep 2011 - Apr 2016I formed Philadelphia Game Lab as a non-profit entity (501c3) focused on creation of productive game technology and content, working in close collaboration with industry and universities for insight and talent. It was funded by execution of commercial works that I brought in, and employed as many as 38 full time developers. I defined and ensured resources for projects emphasizing audio, sensors, CG, and data knowledge and re-use.In addition to commercial funding, we received financial support from the Knight Foundation and the Commonwealth of Pennsylvania (both in response to proposals I created). -
CeoSuperfluid Jun 2009 - Jul 2011Ussuperfluid was a currency-based platform for social project management and collaboration within the sharing/gig economy. I conceived the financial aspects of the model as extensions of successful strategies in gameplay, especially World of Warcraft, and formed it as an IRS-compliant method of online transaction. I marketed the initiative, receiving strong notice from conventional press (including Le Monde) and writers focused on the sharing economy. These efforts drew in enough service provider offerings that we beat the VC-skeptics' warning that we'd have a "chicken and egg" problem with our marketplace; however, we were not able to drive active enough usage of these services to claim a win. -
Principal/Co-FounderGameflood Oct 2005 - Jun 2006I co-founded this entity to enable the distribution and sale of incremental in-game content. I built the business model and presentation deck that sold this effort as the first F2P technology initiative in the US. It was funded and then thrived for several years after my departure, later pivoting to a focus on serving the "modding" community.
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Vp Business DevelopmentElectronics Boutique Sep 1999 - Oct 2005Brampton, Ontario, CaI engaged negotiations for new business opportunities and strategic partnerships, with the core responsibility of creating a vital space for EB Games (stores and online) within the next generation of interactive entertainment, in console, PC and Mobile. In 2001, initiated and negotiated digital distribution efforts with most major game publishers to create EB1 games-on-demand initiative that broke new ground in digital distribution of recent release/pre-release frontline titles. Built EB’s pre-paid (point-of-sale-activated) initiative, driving in-store sales of mobile and online game products and services. I oversaw cross-departmental strategic initiatives and testing (including Consumer Electronics and other categories), with emphasis on ensuring value for all stakeholders. Arranged for integration of EB commerce functionality into multiple wireless carrier decks and settop boxes.Spoke regularly on the subject of digital distribution models and technologies at E3, CES, and other conferences.
Nathan Solomon Skills
Nathan Solomon Education Details
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The American Film Institute -
Temple UniversityCommunications - Film
Frequently Asked Questions about Nathan Solomon
What company does Nathan Solomon work for?
Nathan Solomon works for Quidich Innovation Labs
What is Nathan Solomon's role at the current company?
Nathan Solomon's current role is Where the falling Unreal Engine meets the rising 3D CAD.
What is Nathan Solomon's email address?
Nathan Solomon's email address is na****@****son.edu
What schools did Nathan Solomon attend?
Nathan Solomon attended The American Film Institute, Temple University.
What skills is Nathan Solomon known for?
Nathan Solomon has skills like Strategic Partnerships, Business Development, Mobile Devices, Start Ups, Video Games, Management, Entrepreneurship, Strategy, Project Management, New Media, E Commerce, Social Media.
Who are Nathan Solomon's colleagues?
Nathan Solomon's colleagues are Mohammad Asad, Manish Phatak, Diwas Tripathi, Dheeraj Tiwari, Vedanshu Dewangan, Nitin Kumar, Aman Goklani.
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