Nick Burkard work email
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Nick Burkard personal email
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My Goal is to work with a group of individuals who share a passion and commitment to quality animation. A self motivated autodidact driven by personal improvement and team involvement, my interest is to bridge the gap between the artistic and technical.Specialization: Rigging, Character Setup, Cloth/Hair/Fur simulation/development, pipeline and tool developmentnburkard@me.com
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Technical Art LeadMeta Oct 2022 - PresentMenlo Park, Ca, UsTechnical Art Lead for the content tool group in Meta -
Technical ArtistMeta Jan 2022 - PresentMenlo Park, Ca, UsWorking on the Avatar Team at Meta to bring to avatars in the metaverse to life -
Head Of Technical AnimationWalt Disney Animation Studios Sep 2020 - Jan 2022Burbank, Ca, Us -
Technical Animation SupervisorWalt Disney Animation Studios Nov 2013 - Jan 2022Burbank, Ca, UsTechnical Animation Supervisor of Wreck it Ralph 2 and previously of Zootopia -
Character TdWalt Disney Animation Studios Feb 2013 - Jan 2022Burbank, Ca, Us -
General TdWalt Disney Animation Studios Dec 2019 - Jan 2020Burbank, Ca, UsGeneral technical director on Raya and the last dragon -
Ninja Artist / DeveloperFlowlab Inc. Dec 2017 - 2018Los Angeles, Ca, UsDeveloping VR projects -
Lookdev ArtistStellar Creative Lab 2017 - 2017Vancouver, British Columbia, CaCreated character grooms for an animated project -
Hair/Fur Lookdev/Fx ArtistDuncan Studio 2013 - 2017Pasadena, California, UsWorked on various commercial projects for Duncan in the capacity of either grooming artist, hair simulation artist or fx artist -
Character Fx ArtistDreamworks Animation Feb 2010 - Feb 2013Glendale, Ca, UsAs a Character FX artist, I've specialized in development of Houdini fur simulation and finaling workflows, hair simulation setups, cloth garment setups, mass crowd cloth setups, plant simulations and streamlining workflows for our department. I've also created tools used in our department across multiple shows and multiple DreamWorks locations. These tools include automated garment grading systems to adjust garments to differing generic character scales and proportions, Maya cloth simulation wedging and cache management interfaces, Houdini wire solver constraints to aid in the simulation of "clumped" styled hair and other pipeline based scripts that aid the artist in retrieving things from a convoluted pipeline. My current leadership roles include the overview of Houdini software deployment in the CFX pipeline, communicating with SideFX developers, training my peers to use Houdini and testing new software/creating new worklflows and tools inside of the software. -
MentorSidefx Software Jul 2012 - Nov 2012Toronto, On, CaDuring this project I was a mentor to a sideFX intern and guided him through creating a hair pipeline from styling to rendering inside of Houdini. -
Character RiggerPsyop Dec 2009 - Jan 2010Rigged a breaking ballerina for a Terry's chocolate orange commercial in maya.Developed a muscle system and rig for a tap dancing cow in maya.
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Technical DirectorRhythm & Hues Studios Jul 2007 - Nov 2009Los Angeles, Ca, UsTechnical Animator responsible for hair,cloth simulation, and technical scripting on films such as:"Alvin and the Chipmunks", "The Incredible Hulk", "The Mummy 3", "Cirque Du Freak", and "Night At The Museum 2" -
Technical Animation LeadRhythm & Hues Studios Jul 2007 - Nov 2009Los Angeles, Ca, UsLead technical animator on Night at the Museum 2. -
Rigging ApprenticeRhythm & Hues Studios Jul 2007 - Aug 2007Los Angeles, Ca, Us -
Graphic ArtistInfosaic Technologies Aug 2006 - Jul 2007
Nick Burkard Skills
Nick Burkard Education Details
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Columbus College Of Art & Design3D Animation/ Time Based Media Studies
Frequently Asked Questions about Nick Burkard
What company does Nick Burkard work for?
Nick Burkard works for Meta
What is Nick Burkard's role at the current company?
Nick Burkard's current role is Technical Artist Lead.
What is Nick Burkard's email address?
Nick Burkard's email address is ni****@****ion.com
What schools did Nick Burkard attend?
Nick Burkard attended Columbus College Of Art & Design.
What are some of Nick Burkard's interests?
Nick Burkard has interest in Foosball, Rigging, Raspberry Pi, Cgi, Cinema, Video Games.
What skills is Nick Burkard known for?
Nick Burkard has skills like Maya, Visual Effects, Houdini, Rigging, Animation, Computer Animation, Mel, Cloth Simulation, Nuke, Python, Maya Api, C++.
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