Nick Burkard

Nick Burkard Email and Phone Number

Technical Artist Lead @ Meta
Nick Burkard's Location
Glendale, California, United States, United States
Nick Burkard's Contact Details
About Nick Burkard

My Goal is to work with a group of individuals who share a passion and commitment to quality animation. A self motivated autodidact driven by personal improvement and team involvement, my interest is to bridge the gap between the artistic and technical.Specialization: Rigging, Character Setup, Cloth/Hair/Fur simulation/development, pipeline and tool developmentnburkard@me.com

Nick Burkard's Current Company Details
Meta

Meta

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Technical Artist Lead
Nick Burkard Work Experience Details
  • Meta
    Technical Art Lead
    Meta Oct 2022 - Present
    Menlo Park, Ca, Us
    Technical Art Lead for the content tool group in Meta
  • Meta
    Technical Artist
    Meta Jan 2022 - Present
    Menlo Park, Ca, Us
    Working on the Avatar Team at Meta to bring to avatars in the metaverse to life
  • Walt Disney Animation Studios
    Head Of Technical Animation
    Walt Disney Animation Studios Sep 2020 - Jan 2022
    Burbank, Ca, Us
  • Walt Disney Animation Studios
    Technical Animation Supervisor
    Walt Disney Animation Studios Nov 2013 - Jan 2022
    Burbank, Ca, Us
    Technical Animation Supervisor of Wreck it Ralph 2 and previously of Zootopia
  • Walt Disney Animation Studios
    Character Td
    Walt Disney Animation Studios Feb 2013 - Jan 2022
    Burbank, Ca, Us
  • Walt Disney Animation Studios
    General Td
    Walt Disney Animation Studios Dec 2019 - Jan 2020
    Burbank, Ca, Us
    General technical director on Raya and the last dragon
  • Flowlab Inc.
    Ninja Artist / Developer
    Flowlab Inc. Dec 2017 - 2018
    Los Angeles, Ca, Us
    Developing VR projects
  • Stellar Creative Lab
    Lookdev Artist
    Stellar Creative Lab 2017 - 2017
    Vancouver, British Columbia, Ca
    Created character grooms for an animated project
  • Duncan Studio
    Hair/Fur Lookdev/Fx Artist
    Duncan Studio 2013 - 2017
    Pasadena, California, Us
    Worked on various commercial projects for Duncan in the capacity of either grooming artist, hair simulation artist or fx artist
  • Dreamworks Animation
    Character Fx Artist
    Dreamworks Animation Feb 2010 - Feb 2013
    Glendale, Ca, Us
    As a Character FX artist, I've specialized in development of Houdini fur simulation and finaling workflows, hair simulation setups, cloth garment setups, mass crowd cloth setups, plant simulations and streamlining workflows for our department. I've also created tools used in our department across multiple shows and multiple DreamWorks locations. These tools include automated garment grading systems to adjust garments to differing generic character scales and proportions, Maya cloth simulation wedging and cache management interfaces, Houdini wire solver constraints to aid in the simulation of "clumped" styled hair and other pipeline based scripts that aid the artist in retrieving things from a convoluted pipeline. My current leadership roles include the overview of Houdini software deployment in the CFX pipeline, communicating with SideFX developers, training my peers to use Houdini and testing new software/creating new worklflows and tools inside of the software.
  • Sidefx Software
    Mentor
    Sidefx Software Jul 2012 - Nov 2012
    Toronto, On, Ca
    During this project I was a mentor to a sideFX intern and guided him through creating a hair pipeline from styling to rendering inside of Houdini.
  • Psyop
    Character Rigger
    Psyop Dec 2009 - Jan 2010
    Rigged a breaking ballerina for a Terry's chocolate orange commercial in maya.Developed a muscle system and rig for a tap dancing cow in maya.
  • Rhythm & Hues Studios
    Technical Director
    Rhythm & Hues Studios Jul 2007 - Nov 2009
    Los Angeles, Ca, Us
    Technical Animator responsible for hair,cloth simulation, and technical scripting on films such as:"Alvin and the Chipmunks", "The Incredible Hulk", "The Mummy 3", "Cirque Du Freak", and "Night At The Museum 2"
  • Rhythm & Hues Studios
    Technical Animation Lead
    Rhythm & Hues Studios Jul 2007 - Nov 2009
    Los Angeles, Ca, Us
    Lead technical animator on Night at the Museum 2.
  • Rhythm & Hues Studios
    Rigging Apprentice
    Rhythm & Hues Studios Jul 2007 - Aug 2007
    Los Angeles, Ca, Us
  • Infosaic Technologies
    Graphic Artist
    Infosaic Technologies Aug 2006 - Jul 2007

Nick Burkard Skills

Maya Visual Effects Houdini Rigging Animation Computer Animation Mel Cloth Simulation Nuke Python Maya Api C++ Motion Builder Swift

Nick Burkard Education Details

  • Columbus College Of Art & Design
    Columbus College Of Art & Design
    3D Animation/ Time Based Media Studies

Frequently Asked Questions about Nick Burkard

What company does Nick Burkard work for?

Nick Burkard works for Meta

What is Nick Burkard's role at the current company?

Nick Burkard's current role is Technical Artist Lead.

What is Nick Burkard's email address?

Nick Burkard's email address is ni****@****ion.com

What schools did Nick Burkard attend?

Nick Burkard attended Columbus College Of Art & Design.

What are some of Nick Burkard's interests?

Nick Burkard has interest in Foosball, Rigging, Raspberry Pi, Cgi, Cinema, Video Games.

What skills is Nick Burkard known for?

Nick Burkard has skills like Maya, Visual Effects, Houdini, Rigging, Animation, Computer Animation, Mel, Cloth Simulation, Nuke, Python, Maya Api, C++.

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