Nick Burkard
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Nick Burkard Email & Phone Number

Technical Artist Lead at Meta
Location: Glendale, California, United States 16 work roles 1 school
1 work email found @disneyanimation.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@disneyanimation.com
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Current company
Role
Technical Artist Lead
Location
Glendale, California, United States

Who is Nick Burkard? Overview

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Quick answer

Nick Burkard is listed as Technical Artist Lead at Meta, based in Glendale, California, United States. AeroLeads shows a work email signal at disneyanimation.com and a matched LinkedIn profile for Nick Burkard.

Nick Burkard previously worked as Technical Art Lead at Meta and Technical Artist at Meta. Nick Burkard holds Bachelors, 3D Animation/ Time Based Media Studies from Columbus College Of Art & Design.

Company email context

Email format at Meta

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{first}.{last}@disneyanimation.com
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AeroLeads found 1 current-domain work email signal for Nick Burkard. Compare company email patterns before reaching out.

Profile bio

About Nick Burkard

My Goal is to work with a group of individuals who share a passion and commitment to quality animation. A self motivated autodidact driven by personal improvement and team involvement, my interest is to bridge the gap between the artistic and technical.Specialization: Rigging, Character Setup, Cloth/Hair/Fur simulation/development, pipeline and tool developmentnburkard@me.com

Listed skills include Maya, Visual Effects, Houdini, Rigging, and 10 others.

Current workplace

Nick Burkard's current company

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Meta
Meta
Technical Artist Lead
AeroLeads page
16 roles · 14 years

Nick Burkard work experience

A career timeline built from the work history available for this profile.

Technical Art Lead

Current

Menlo Park, Ca, Us

Technical Art Lead for the content tool group in Meta

Oct 2022 - Present

Technical Artist

Current

Menlo Park, Ca, Us

Working on the Avatar Team at Meta to bring to avatars in the metaverse to life

Jan 2022 - Present

Technical Animation Supervisor

Burbank, Ca, Us

Technical Animation Supervisor of Wreck it Ralph 2 and previously of Zootopia

Nov 2013 - Jan 2022

Ninja Artist / Developer

Los Angeles, Ca, Us

Developing VR projects

Dec 2017 - 2018

Lookdev Artist

Vancouver, British Columbia, Ca

Created character grooms for an animated project

2017 - 2017

Hair/Fur Lookdev/Fx Artist

Pasadena, California, Us

Worked on various commercial projects for Duncan in the capacity of either grooming artist, hair simulation artist or fx artist

2013 - 2017 ~4 yrs

Character Fx Artist

Glendale, Ca, Us

As a Character FX artist, I've specialized in development of Houdini fur simulation and finaling workflows, hair simulation setups, cloth garment setups, mass crowd cloth setups, plant simulations and streamlining workflows for our department. I've also created tools used in our department across multiple shows and multiple DreamWorks locations. These tools include automated garment grading systems to adjust garments to differing generic character scales and proportions, Maya cloth simulation wedging and cache management interfaces, Houdini wire solver constraints to aid in the simulation of "clumped" styled hair and other pipeline based scripts that aid the artist in retrieving things from a convoluted pipeline. My current leadership roles include the overview of Houdini software deployment in the CFX pipeline, communicating with SideFX developers, training my peers to use Houdini and testing new software/creating new worklflows and tools inside of the software.

Feb 2010 - Feb 2013

Mentor

Toronto, On, Ca

During this project I was a mentor to a sideFX intern and guided him through creating a hair pipeline from styling to rendering inside of Houdini.

Jul 2012 - Nov 2012

Character Rigger

Psyop

Rigged a breaking ballerina for a Terry's chocolate orange commercial in maya.Developed a muscle system and rig for a tap dancing cow in maya.

Dec 2009 - Jan 2010

Technical Director

Los Angeles, Ca, Us

Technical Animator responsible for hair,cloth simulation, and technical scripting on films such as:"Alvin and the Chipmunks", "The Incredible Hulk", "The Mummy 3", "Cirque Du Freak", and "Night At The Museum 2"

Jul 2007 - Nov 2009

Technical Animation Lead

Los Angeles, Ca, Us

Lead technical animator on Night at the Museum 2.

Jul 2007 - Nov 2009

Graphic Artist

Infosaic Technologies
Aug 2006 - Jul 2007
1 education record

Nick Burkard education

  • Columbus College Of Art & Design
    Columbus College Of Art & Design
    3D Animation/ Time Based Media Studies
FAQ

Frequently asked questions about Nick Burkard

Quick answers generated from the profile data available on this page.

What company does Nick Burkard work for?

Nick Burkard works for Meta.

What is Nick Burkard's role at Meta?

Nick Burkard is listed as Technical Artist Lead at Meta.

What is Nick Burkard's email address?

AeroLeads has found 1 work email signal at @disneyanimation.com for Nick Burkard at Meta.

Where is Nick Burkard based?

Nick Burkard is based in Glendale, California, United States while working with Meta.

What companies has Nick Burkard worked for?

Nick Burkard has worked for Meta, Walt Disney Animation Studios, Flowlab Inc., Stellar Creative Lab, and Duncan Studio.

How can I contact Nick Burkard?

You can use AeroLeads to view verified contact signals for Nick Burkard at Meta, including work email, phone, and LinkedIn data when available.

What schools did Nick Burkard attend?

Nick Burkard holds Bachelors, 3D Animation/ Time Based Media Studies from Columbus College Of Art & Design.

What skills is Nick Burkard known for?

Nick Burkard is listed with skills including Maya, Visual Effects, Houdini, Rigging, Animation, Computer Animation, Mel, and Cloth Simulation.

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