Nicolas Chereau

Nicolas Chereau Email and Phone Number

Senior Talent Project Manager chez Ubisoft @ Ubisoft
bois, nouvelle-aquitaine, france
Nicolas Chereau's Location
Greater Paris Metropolitan Region, France
Nicolas Chereau's Contact Details

Nicolas Chereau work email

Nicolas Chereau personal email

About Nicolas Chereau

I beleive the success of our companies is about developping a process driven culture. The business failures are mostly due to a lack of the existence of efficient processes and standards to run & monitor the business properly.The process leads to performance & quality!https://www.linkedin.com/pulse/demings-85-rule-arun-kumar/

Nicolas Chereau's Current Company Details
Ubisoft

Ubisoft

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Senior Talent Project Manager chez Ubisoft
bois, nouvelle-aquitaine, france
Website:
ubisoftgroup.com
Employees:
20076
Nicolas Chereau Work Experience Details
  • Ubisoft
    Senior Talent Project Manager
    Ubisoft Jun 2023 - Present
    Saint-Mandé, Île-De-France, France
  • Ubisoft
    Solutions & Practices Specialist (Hq)
    Ubisoft Nov 2022 - Jun 2023
    Saint-Mandé, Île-De-France, France
    Delivering Operational Excellence by acting as a "Business Doctor". I am Analysing and Diagnosing with the teams the business activities to enable collective changes & transformations for Optimal processes (Lean Management) and High Quality standards (Six Sigma) for the satisfaction of our clients, teams and our sponsors.Lean Six Sigma (Black Belt + Green Belt certifications)5S, A3, PDCA, SIPOC, DMAIC Methodologies#Operational-Excellence#Problem-Solving#Lean-Office#Continous-Improvement (Kaizen)#Business-Transformation#Lean-six-sigma
  • Ubisoft
    Business Analyst (Hq)
    Ubisoft May 2021 - Oct 2022
    Saint-Mandé, Île-De-France, France
    ACHIEVEMENTS- Technology Hub Solution: I have designed, built and delivered a complete & sustainable ecosystem that encompass all technology team needs & usecases. this solution was designed with the technology teams for the technology teams.Build upon 5 pillars, the Tech Hub Solution solves:1) Tech Team Workspace: Environment to collaborate efficiently with tech teammates by sharing same vision and priorities for the developments​2) Tech Documentation & Repositories: Sharing efficient technical documentation and source code with partners, users and co-developpers3) Tech Support & Services: Bring efficient support to users and developpers using the tech. implement a service management within the tech team to raise the satisfaction of their customers4) Tech Showcase: Expose the technology purpose & content to all your users, partners and (potential) clients​, to enable conversion.5) Tech Communitites: Foster exchange with your partners, clients, tech experts communities unleash the collective intelligence and to identify innovation & improvement from the groundI still beleive the success of our company is not only about the tools or the technologies the teams use, or only the information they have. It is first a matters of defining and understanding people's expectations and business process goals, then come the tools and the technology solutions to solve the business process needs.
  • Ubisoft
    Content Strategist (Hq)
    Ubisoft Aug 2018 - Sep 2020
    Paris
    MAIN ACHIEVEMENTSIntranets - Studio & Communication Local Intranets (Communication & HR) - Department Showcase (Services, Products, Content, Solution & Contacts of a team) - Communities of expertise (High quality expertise content: benchmarks guidelines, tutorials made available for experts and more) - Digital Workplace Content Strategies: site types templates definition and governancesWeb sites - Redesign of the new corporate portal's Information ArchitectureSKILLSET & DELIVERABLESBusiness Process Management Consulting; - Workshop facilitation (Service Blueprint, Activity Audit, Collaboration workflows ...) - Taillored Service activity optimization - Taillored Collaboration workflows recomendations (BPMN, DMN)Content Strategy (UX User Centered Design approach):- Workshop facilitation (Vision alignement, ownership definition, scoping ...)- User Research for content Strategy (Interviews, surveys, journey mapping, persona...)- Content Inventories, Content Audit & Content Matrix- Information Architecture and Taxonomies design (Card sorting, Tree testing, Labeling Activities)- Content Migration Strategies & Operations planning- Interactive wireframes design & Responsive design - Information governance & policies definition - SEO recommendations
  • Ubisoft
    Ux Information Architect (Hq)
    Ubisoft Nov 2015 - Aug 2018
    Montreuil Area, France
    User Centered Design UX approach:- Workshop Vision session to help teams defining their needs, objectives and audiences- User Research to better know the users' needs and design a tool/site that matches their expectations and requirement- Information Architecture and Taxonomies- RWD, RWA, mobile ergonomic design - Interactive wireframes & mockups from low to high resolution (AXURE, Balsamiq, Figma..)- Content governances: Roles and Responsabilities, Validation Processes, Archiving policies, Content management good practices- Process & Workflows audit and optimization (BPM)
  • Ubisoft
    Hq Production - Knowledge Manager
    Ubisoft Aug 2007 - Oct 2014
    Montreuil Area, France
    Facilitate and provide knowledge sharing between internal game productionsIdentify Key content & knowledgeFoster an efficient collaboration & communication via tools and good practicesSite administrator of "Production Center" intranet site to share Video Game Projects knowledge & howtos and technical documentation accross the company
  • Ubisoft
    Gameplay Programmer & Programmer (Rayman Raving Rabbids 2 Wii)
    Ubisoft Jan 2007 - Jul 2007
    Ville De Paris, Île-De-France, France
    Rayman Raving Rabbids 2 [Wii] (Ubisoft Paris): Gameplay Programmer ( Minigames programming - Baseball, Roasted Chicken, Indiana Jones, Engine modules programming & maintenance)
  • Ubisoft
    Technical Director Cinematics & Programmer (Ghost Recon Advaced Warfighter 2)
    Ubisoft Apr 2005 - Dec 2006
    Ville De Paris, Île-De-France, France
    Ghost Recon Advanced Warfighter 2 (GRAW 2) [Xbox 360] (Ubisoft Paris): Cinematic Technical Director & Gameplay Programmer (Interactive elements decorative, Cinematic Editors Programming & Coordination, Cameras, Characters & items programming scripts)
  • Ubisoft
    Technical Director Cinematics & Gameplay Programmer (Ghost Recon Advanced Warfighter)
    Ubisoft Apr 2005 - Apr 2006
    Ville De Paris, Île-De-France, France
    Ghost Recon Advanced Warfighter (GRAW) [Xbox 360] (Ubisoft Paris): Cinematic Technical Director & Gameplay Programmer (Interactive elements decorative, Cinematic Editors Programming & Coordination, Cameras, Characters and items programming scripts)
  • Ubisoft
    Gameplay Programmer (Ghost Recon 2 Online Ps2)
    Ubisoft Apr 2004 - Apr 2005
    Ville De Paris, Île-De-France, France
    Ghost Recon 2 Online [PS2] (Ubisoft Paris): Gameplay Programming (All Online game modes programming, Online Game programming for 16 players)
  • Ubisoft
    Gameplay Programmer (Ghost Recon Jungle Storm Ps2)
    Ubisoft Mar 2003 - Apr 2004
    Ville De Paris, Île-De-France, France
    Ghost Recon Jungle Storm [PS2] (Ubisoft Paris): Gameplay Programmer (NPC AI, Combats strategies, Weapons & inventory, HUD)
  • Ubisoft
    Gameplay Programmer (Rayman 3 Ps2 Xbox Gamecube Pc)
    Ubisoft Apr 2000 - Apr 2003
    Ville De Paris, Île-De-France, France
    Rayman3 [PS2, PC, XBOX, Gamecube] (Ubisoft Paris): Gameplay Programmer (Interractive elements gameplay & decoration, physics, NPCs, collectibles, mini boss)
  • Ubisoft
    Gameplay Programmer (Rayman 2 Dreamcast Sega)
    Ubisoft Oct 1999 - Apr 2000
    Ville De Paris, Île-De-France, France
    Rayman2 [Dreamcast] (Ubisoft Entertainment Paris): Gameplay Programmer (Menus, Realtime Cinematics, Loadings & Saves)
  • Ubisoft
    Gameplay Programmer (Rayman 2 Nintendo)
    Ubisoft Jan 1999 - Sep 1999
    Ville De Paris, Île-De-France, France
    Rayman2 [Nintendo 64] (Ubisoft Paris): Gampelay Programmer (Menu & Realtime Cinematics)
  • Ubisoft
    Gameplay Prgrammer (Cosmic Familly Pc)
    Ubisoft May 1998 - Dec 1998
    Ville De Paris, Île-De-France, France
    Cosmic Familly [PC] (Ubisoft Paris): Gamplay Programmer (Programming scripts and coordination of all the mini games including the entire game architecture and progression programming)
  • Ubisoft
    Gameplay Programmer (Rayman School Pc)
    Ubisoft Apr 1997 - Sep 1997
    Paris
    Rayman School - Ubisoft Ludimedia (Ubi kids): Gameplay Programmer (Script programming & integration of mini games activities' assets and design)

Nicolas Chereau Skills

Game Development Game Programming Video Games Artificial Intelligence Game Mechanics Architecture De Linformation Ux Content Managment

Nicolas Chereau Education Details

Frequently Asked Questions about Nicolas Chereau

What company does Nicolas Chereau work for?

Nicolas Chereau works for Ubisoft

What is Nicolas Chereau's role at the current company?

Nicolas Chereau's current role is Senior Talent Project Manager chez Ubisoft.

What is Nicolas Chereau's email address?

Nicolas Chereau's email address is nc****@****ail.com

What schools did Nicolas Chereau attend?

Nicolas Chereau attended Iaelyon School Of Management, Usabilis - Paris, Webcredible - London, University Of Central Lancashire.

What are some of Nicolas Chereau's interests?

Nicolas Chereau has interest in Game Programming, Cooking, Traveling, Reading, Fitness, Theater, Fitness And Work Out, User Experience, Philosophy.

What skills is Nicolas Chereau known for?

Nicolas Chereau has skills like Game Development, Game Programming, Video Games, Artificial Intelligence, Game Mechanics, Architecture De Linformation, Ux, Content Managment.

Who are Nicolas Chereau's colleagues?

Nicolas Chereau's colleagues are Robin Hequet, Dilrock Mars, Brianjr Parker, Mohammad Shameia, Viacheslav Shkurko, Lauren King, Jacques Soubeyrand.

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