Neal Chandra

Neal Chandra Email and Phone Number

Founder & CTO @ Console @ Console
Neal Chandra's Location
San Francisco, California, United States, United States
Neal Chandra's Contact Details

Neal Chandra personal email

Neal Chandra phone numbers

About Neal Chandra

Neal Chandra is a Founder & CTO @ Console at Console. He possess expertise in mongodb, python, software development, django, front end and 6 more skills.

Neal Chandra's Current Company Details
Console

Console

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Founder & CTO @ Console
Neal Chandra Work Experience Details
  • Console
    Founder & Cto
    Console May 2024 - Present
    (Hiring) We’re building trainable IT agents with a deep understanding of your systems and workflows. As a result, we’re already able to automate 50%+ of the types of support requests that a typical Tier 1 IT support agent would otherwise have to handle.
  • Discord
    Staff Software Engineer - Clyde Ai
    Discord Jun 2023 - Dec 2023
    San Francisco, Ca, Us
  • Discord
    Senior Software Engineer - Activities Platform
    Discord Jun 2021 - Jun 2023
    San Francisco, Ca, Us
  • Ubiquity6 Inc.
    Technical Lead
    Ubiquity6 Inc. Jan 2020 - Jun 2021
    San Francisco, California, Us
  • Ubiquity6 Inc.
    Technical Lead Manager
    Ubiquity6 Inc. Mar 2019 - Jan 2020
    San Francisco, California, Us
  • Ubiquity6 Inc.
    Senior Software Engineer
    Ubiquity6 Inc. Jan 2018 - Mar 2019
    San Francisco, California, Us
  • Kleiner Perkins Caufield & Byers
    Developer In Residence
    Kleiner Perkins Caufield & Byers Feb 2016 - Jan 2017
    Menlo Park, Ca, Us
  • Kimono Labs
    Technical Lead
    Kimono Labs Jun 2014 - Jul 2015
    San Francisco, California, Us
    Joined Kimono Labs, a YCombinator-backed startup, as the second engineering hire and focused on helping grow the company, both in terms of users and employees. - Helped established and improve the engineering culture at Kimono, following common best practices and putting an emphasis on effective sprint planning, collaboration, and code review.- Worked to move the product from a single monolithic codebase to a micro-services architecture with a clear separation of concerns and more effective performance.- Built an official Kimono World Cup API for the 2014 FIFA World Cup, using an open source MVC node.js framework (comparable to express) and powered by Kimono APIs. This was used as a model for all future official Kimono APIs.- Acquired by Palantir in February 2016.
  • Yahoo
    Software Engineer
    Yahoo Oct 2013 - May 2014
    Sunnyvale, Ca, Us
    Worked on the Rivals.com team to begin the rebuild of the site in a more modern software stack.- Built the core infrastructure for a new message boards front-end server from scratch, following both Yahoo internal and industry best-practices.- Integrated with core Yahoo backend services to store and manage user data.- Coordinated with Yahoo product and engineering managers to create a realistic timeline and complete deliverables on or ahead of schedule.
  • Hitpost Inc.
    Product Engineer
    Hitpost Inc. Feb 2012 - Oct 2013
    San Francisco, California, Us
    Lead the development of a new backend to power the OnSports mobile app for iOS and Android.- Combined technologies like Django, MongoDB, Redis, and Memcached to build a powerful and responsive API framework from the ground up.- Engineered solutions to complex technical problems, such as programmatically generating interesting items for players to bet on.- Created algorithms that make the app feel responsive by automatically shifting bet odds depending on player activity, and tailoring the content to fit a user's interests.- Worked with mobile developers to help create an engaging and dynamic user experience.- Acquired by Yahoo! in October 2013.
  • Ign Entertainment
    Product Engineer
    Ign Entertainment Sep 2011 - Dec 2011
    Los Angeles, Us
    Continued to develop products for IGN's mobile properties. - Acted as a full-stack developer often working on developing both the front-end user experience and helping to construct the logic that powered it.
  • Ign Entertainment
    Product Engineering Intern
    Ign Entertainment May 2011 - Aug 2011
    Los Angeles, Us
    Worked within IGN's Product division to bring several products into production for IGN's mobile offerings.- Acted as the lead developer on IGN's mobile Wiki Guides system.- Worked with the Design team to transform designs into working prototypes- Worked with the Engineering team to connect front-end prototypes with IGN's back-end Oyster framework.
  • Uc Berkeley Center For Executive Education
    Web Design And Development Specialist
    Uc Berkeley Center For Executive Education Jan 2011 - Jun 2011
  • We Make Websites Web Design
    Lead Developer, Co-Founder
    We Make Websites Web Design Jan 2010 - 2011
    Founded We Make Websites – a web design and development services provider with an emphasis on small-business and personal websites

Neal Chandra Skills

Mongodb Python Software Development Django Front End Interaction Design Git Nosql Redis Objective C Html/css

Neal Chandra Education Details

  • University Of California, Berkeley
    University Of California, Berkeley
    Computer Science
  • Suncoast Community High School
    Suncoast Community High School
    High School Diploma

Frequently Asked Questions about Neal Chandra

What company does Neal Chandra work for?

Neal Chandra works for Console

What is Neal Chandra's role at the current company?

Neal Chandra's current role is Founder & CTO @ Console.

What is Neal Chandra's email address?

Neal Chandra's email address is ne****@****app.com

What is Neal Chandra's direct phone number?

Neal Chandra's direct phone number is +156132*****

What schools did Neal Chandra attend?

Neal Chandra attended University Of California, Berkeley, Suncoast Community High School.

What are some of Neal Chandra's interests?

Neal Chandra has interest in Consumer Internet, Mobile.

What skills is Neal Chandra known for?

Neal Chandra has skills like Mongodb, Python, Software Development, Django, Front End, Interaction Design, Git, Nosql, Redis, Objective C, Html/css.

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