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Neil Aldis Email & Phone Number

Senior Writer and Narrative Designer at 22cans
Location: Epsom, England, United Kingdom 19 work roles 1 school
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Role
Senior Writer and Narrative Designer
Location
Epsom, England, United Kingdom
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Neil Aldis is listed as Senior Writer and Narrative Designer at 22cans, a with 33 employees, based in Epsom, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Neil Aldis.

Neil Aldis previously worked as Senior Writer at 22Cans and Game Writer at Self-Employed. Neil Aldis studied at Rutlish.

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22cans

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About Neil Aldis

Neil Aldis is a Senior Writer and Narrative Designer at 22cans. They is proficient in English. Colleagues describe them as "Neil is a great producer and writer, ready to back up his team to meet deadlines. He brings attention to detail and organisation as well as a natural talent for writing in game text or documentation. More than that he is a very nice and witty person to work with, keeping the office high spirited throughout tough projects." and "Neil is a very talented QA Lead and knows how to properly manage the testing team and give appropriate tasks to each tester in order to thoroughly test a video game. He is very hard-working and competent and has an excellent eye for detail. He also is a people person and it is very pleasant to have him as a colleague in a team. I recommend Neil Aldis to any company wanting a very good QA Specialist and a great person to work with!"

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22cans
22Cans
Senior Writer and Narrative Designer
guildford, surrey, united kingdom
Website
Employees
33
AeroLeads page
19 roles · 19 years

Neil Aldis work experience

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Senior Writer And Narrative Designer

Epsom, Gb

Senior Writer

Guildford, England, United Kingdom

Game Writer

Self-Employed

Senior WriterFlowstone Saga - Impact Gameworks, Maryland. Steam/PC, Switch.Hired in to assist and guide the editorial team developing their early draft script into a fully realised narrative for this hybrid RPG/Tetris 16-bit title. Using my extensive experience as a writer and a game developer, I have been working to improve both the dialogue and the plot, building on lore set down in the studio's previous game, Tangledeep. The game's story has flowered into a dramatic escapade that sees the player/character and all supporting cast members drawn into a tale of mystery, intrigue, secrets and lies while the dialogue walks a tightrope between emotional intensity and light-hearted wit as befits the game's pixel art stylings.

Game Writer

Self-Employed

London & South East, England

Versatile, experienced professional game writer, working remotely with a variety of international clients and studios:Senior WriterEndless World - Radiance Games, Beijing. Stream/PCAn idle clicker RPG with a cast of 40+ characters, with storylines that weave in and out of the main story arc. Follows the player character as they are looped repeatedly back in time to increase their level of power and defeat their enemies while investigating the mystery that is behind the warping of the world's leaders into evil villains.Narrative Designer/Lead WriterMerge Mansions - Everywear Games, Helsinki. iOS/Android (currently in beta)A merge puzzle game set in a crumbling, mysterious mansion. commissioned to create a premise for the mansion's existence and then expand the narrative to tell the story multiple stories through environmental and traditional narrative techniques. Lead WriterGamma Protocol - Stratotainment, Austin. PCDeveloping a story to enrich the world of this turn based tactical military strategy game, set in an alternate history where the armies of the earth have come together after the 2nd World War to fight against an alien invasion. The developers wanted to enrich the world by adding a fully realised story through novelisations and comic strips, giving the names in each of the tanks and planes available to the player a backstory that followed them through each campaign. My role as to write the story via feature length chapters, adapt them to comic book versions while editing the in-game content and writing the marketing copy. Also created promotional video scripts and VO. (Unreleased)Lead WriterWolf: The Evolution - Foxie Games, Sydney. iOS/Android.Commissioned by the studio to develop a plot and write the script for their wolf action simulation game, following the struggles of a single wolf pack as they strive to control their hunting grounds.

Game Writer

Freelance

Script Doctor/WriterRise of Legends - Ingenious Creations, Shenzen. iOS/AndroidBrought in to rewrite the script for this action RPG. The studio had half a story put together but were unable to complete the plot and required some help. I came in and reworked their story, cleaning up their script over the initial levels, before writing the rest of the game's narrative and plot to completion.WriterUntitled Story App - Zynga, Austin. iOS/Android. (Unreleased)Commissioned to write numerous SMS based text stories for the global publishers.VO ArtistIF - ZXV, Kiev. iOS.Assisting this one man studio to create English versions of the robot barks in this platform.WriterRandom Logic, Alabama. Android/iOScommissioned to write SMS text based stories.

Game Writer

Freelance

Lead WriterHorse Riding Tales - Foxie Games, Sydney. iOS/Android/SteamDeveloped a narrative as per studio's instruction whereby the player takes on the role of a lowly stable girl who rises to be the top show jumper in the land. Linear script that pits a young woman against her nemesis as she slowly comes to realise that her own story is far more complex than a simple rags to riches. Lead WriterEric Chance is Dead - Blindfold Studios, Dublin. PC/Steam (Unreleased)Developed a plot, designed characters, wrote initial scripts for this action adventure platform for a young dev team eager to create their first studio owned IP. guided the team through the dev process, ensured they created a solid GDD to work from, while collaborating with the designer on character abilities to ensure each boss enemy and player character ability advancement remained true to the game's narrative.Freelance WriterGood Catch Games(NDA)Senior Writer/EditorMultiple titles - Stefrasoft, Pontedera. iOS/Android.Working with this Italian studio across a multitude of titles, commissioned to write all SEO materials for both Google Play and the App Store, as well as commission a number of writers to write SMS text horror stories for the mobile app, YOWL. Aside from writing my own horror stories, I worked as editor and mentor to the team, guiding them through the process of text adventure writing.

Game Writer

Freelance

WriterUnannounced Project - Pine Labs, San Francisco. Apple device.Worked in close conjunction with the design team to create a suitable on boarding script for their smart device app, sharpening their placeholder text and polishing all UI copy. I cannot say much more about it, except that it was a very interesting project to work on, and I look forward to it hitting the market soon.WriterInterior Story - Dankolab, Novosibirsk. iOS/AndroidCommissioned to write scripts and develop characters for this interior design simulation game.Writer/Script DoctorSecrets of Pandora - Trilobite Soft, Moscow. iOS/Android.The studio had a full script that had been roughly translated from Russian into English but it needed serious editing and rewriting before it was in a condition to be placed in front of a Western audience. Using my experience as a mobile developer, I was able to edit the script into a fully polished piece while assisting the team in the development of this match 3 puzzle game, giving them guidance on design issues both in the puzzles and within the game's fairy tale game world.Narrative DesignerNDA - GeniTeam, Lahore. iOS/Android. (Release scheduled for August 2020)Commissioned to design a horror survival game for the smartphone market.

An Interactive, Gamified Cv

The Résumé Of Chaos

For an example of my skills, talents and abilities, follow the link to a Twine version of this CV, which comes as a Fighting Fantasy inspired game book. Published versions available on request.

Apr 2016 - May 2016

Assistant Producer / Copywriter

Beeline Interactive Europe, Hammersmith

• Reporting to the Director of Product Development/Senior Producer.• Part of a team of 16 programmers, producers, artists and testers. • Development cycles of between 6 to 12 months. Update cycles of 4 to 6 weeks. • Experienced in free-to-play monetization techniques, game design, project management. • Sole copywriter on all titles developed in house.• Liaison with external IP owners and internal stakeholders.• Live event creation and scheduling.• Adept in Agile methods.• Management of Customer Services, creation of all universal macros within Zendesk support tool.Ghostbusters Puzzle Fighter - iOS March 2014 - March 2016Part of design team from initial concepts through to launch date on a match-3/RPG iOS smartphone F2P game, built using Unity. Working closely with the Director of Product Development, the role requires adept skills at project management, game and narrative design. Agile methods were used throughout the entire development process, highlighting when and where to scale down designs in order to meet milestones and deliver the product on time and within budget. Specifically tasked with designing character powers and in-game story mode. Core member of the design team for puzzle board dynamics and front end UI. Direct point of contact with Art team on character power animations. The size of the team allows all members to work directly with each other to ensure limited bottle necks and smooth work flows.Snoopy's Sugar Drop - iOS/AndroidPart of 2-man design team on this F2P match-3 puzzle game developed using Unity. Core member of team from initial concept through to launch. Lead puzzle designer. 6 month development cycle, 9 man team of artists, testers, programmers and producers. Regular updates with new puzzles and monetization options. Assisting the Director of Product Development with the daily running of the operation; deep involvement in planning, design and project management at all stages of development.

Apr 2012 - Mar 2016

Assistant Producer / Copywriter (Continued)

Hammersmith, London

Snoopy’s Street Fair – iOS / Android May 2011 – September 2014Assisting the Producer in the design of in-game content as part of a 12-man team on this World Builder over the course of an 8-month development cycle and subsequent updates. Sole ownership of the narrative development and character dialogue. Continuous liaison with IP owners regarding character voices and script. During the last year of the studio’s support for this title, took on Producer’s role, designing all in-game content and managing a team of programmers, testers and artists. Explorers of the Lost World – iOS July 2012 – March 2013Lead Writer / Narrative Designer on this exploration sim, working closely with the Producer on the game’s narrative, plot and character design. Development cycle of 6-8 months with updates delivered on time on a monthly basis. An expansive game that allowed for considerable freedom with character voice and storyline due to the title being the studio’s own IP. First point of contact with external localisation teams.

Apr 2012 - Mar 2016

Assistant Manager, Mobile Product Development

Capcom, Hammersmith, London.

Assisting the Head of Studio in the day to day running of a small smart phone game development studio.Responsibilities included:• QA Manager• Customer Services Manager• CopywriterTaking a step up from the Lead QA’s position, it was my responsibility to assist the Studio Head in any and every way possible. This was an excellent opportunity to learn a great deal about game design and project management. Due to the size of the studio, it was possible to learn from all areas of the team – to see first-hand the problems encountered by artists and programmers throughout their daily tasks, and to understand how these problems may be solved through effective team leadership and project management. With a background in writing and magazine design/editing, I was able to bring some of those skills garnered into the studio. At this time, the entire team were focused on the development of Snoopy’s Street Fair, a Free-to-Play World Builder. With my background in creative writing, I was able to assist with the design of the game from its initial concept, bringing a background story into play and giving the game a believable plot with which the much loved characters could operate within.

Jun 2011 - Apr 2012

Writer, Researcher, Qa Lead

Hammersmith, London

Initially brought in to work as secondary QA Tester, I quickly took over the role of Lead QA on the iOS title Mr Bill and Max Splosion. Soon after, I proved to be an invaluable member of the team when I was able to use my considerable writing skills to create a fantasy world for an unreleased RPG in which whole continents and races were required, as well as extensive research into mythical beasts of legend throughout global history.

Aug 2010 - Jun 2011

Freelance Writer

Strategy Informer

Writing informed game reviews of Xbox 360 titles.

2010 - 2011 ~1 yr

Freelance Writer & Editor

Critical Gamer

Editing junior writers copy, posting news stories, reviews, interviews and opinion pieces directly to the site.

2009 - 2011 ~2 yrs

Editor

Paul Raymond Publishing

Editor Men Only Magazine

2008 - 2009 ~1 yr

Deputy Editor

Paul Raymond Publishing

London, United Kingdom

Deputy Editor on Club magazine and Men Only.

Jan 2006 - Jan 2008

Freelance Journalist

Dennis Publishing

London, United Kingdom

Freelance music journalist writing for the monthly publication, Metal Hammer.

Jan 1994 - Jan 1998

Staff Writer

Rock Team Publishing

London, United Kingdom

Staff writer for the monthly music publication, Metal Hammer.

Jan 1989 - Jan 1994
Team & coworkers

Colleagues at 22cans

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1 education record

Neil Aldis education

  • Rutlish
    Rutlish
FAQ

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What company does Neil Aldis work for?

Neil Aldis works for 22cans.

What is Neil Aldis's role at 22cans?

Neil Aldis is listed as Senior Writer and Narrative Designer at 22cans.

Where is Neil Aldis based?

Neil Aldis is based in Epsom, England, United Kingdom while working with 22cans.

What companies has Neil Aldis worked for?

Neil Aldis has worked for 22Cans, Self-Employed, Freelance, The Résumé Of Chaos, and Capcom.

Who are Neil Aldis's colleagues at 22cans?

Neil Aldis's colleagues at 22cans include Victor Jimenez, Lucas Molyneux, Sourav Jain, Daniel Holmes, and Jack Livingstone.

How can I contact Neil Aldis?

You can use AeroLeads to view verified contact signals for Neil Aldis at 22cans, including work email, phone, and LinkedIn data when available.

What schools did Neil Aldis attend?

Neil Aldis studied at Rutlish.

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