Neill Harrison
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Neill Harrison Email & Phone Number

Director of Content at Mountaintop Studios at Mountaintop Studios
Location: Seattle, Washington, United States 8 work roles 1 school
1 work email found @microsoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email n****@microsoft.com
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Current company
Role
Director of Content at Mountaintop Studios
Location
Seattle, Washington, United States

Who is Neill Harrison? Overview

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Quick answer

Neill Harrison is listed as Director of Content at Mountaintop Studios at Mountaintop Studios, based in Seattle, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Neill Harrison.

Neill Harrison previously worked as Director Of Content at Mountaintop Studios and Director of Art Management at 343 Industries. Neill Harrison holds Ba (Hons), Computer Visualisation And Animation from Bournemouth University.

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Email format at Mountaintop Studios

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*@microsoft.com
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Profile bio

About Neill Harrison

With 22 years of experience in AAA game development, including extended tenures at Rare Ltd and 343 Industries/Microsoft Games Studios, I am a seasoned creative leader with a proven track record of building and managing high-performing organizations. Throughout my career, I have successfully led teams of up to 180 artists, developed strong co-development and outsourcing partnerships, and excelled in driving cross-functional teams to identify and resolve critical project issues. I am deeply committed to creating collaborative and inclusive teams where everyone is supported and empowered to achieve their full potential.During my time at Rare Ltd, I developed and launched multiple new IPs, then I spent over 12 years working in senior leadership on Halo, one of the world's most established entertainment franchises. I have a wide breadth of production experience across genres, platforms, and both boxed products and Live Service titles. As a leader, I prioritize demonstrating integrity, building trust, and fostering empathy and compassion. I am committed to collaborating with great people to create outstanding games.

Listed skills include Game Development, Xbox 360, Video Games, Art Direction, and 4 others.

Current workplace

Neill Harrison's current company

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Mountaintop Studios
Mountaintop Studios
Director of Content at Mountaintop Studios
AeroLeads page
8 roles · 29 years

Neill Harrison work experience

A career timeline built from the work history available for this profile.

Director Of Content

Current

Los Angeles, Ca, Us

Leading Art and Audio teams for Mountaintop's exciting first project, Spectre Divide.

May 2023 - Present

Director Of Art Management

Redmond, Wa, Us

• Led Art Organization up to 180 developers, overseeing budget for staffing, annual rewards/promotions, software, and outsourcing• Represented the Art discipline to Studio Leadership and presented progress updates to top Xbox Executives during project and business reviews• Coached and mentored a team of Directors/Supervisors to ensure operational effectiveness, team health, and future leadership development• Fostered a culture of collaboration, trust and inclusivity with clear accountability and alignment with project goals • Conducted talent reviews, reward calibrations, and managed underperformers to ensure career development and performance management for the Art organization• Served as a Project Director in a cross-discipline project leadership group, driving process, strategy, communications, and product management across our 800 person multi-discipline development team • Led a due-diligence trip to co-development company in Russia resulting in the creation of a 100+ external team of Engineers, Artists and Designers • Sponsored Summer Apprentice program to bring young, diverse talent into the studio • Identified critical project issues and led cross-discipline teams to address them, including Xbox One performance/memory enabling us to ship on low-end SKUs and securing budget to form a new international and distributed external development team to address shortcomings in live service content plan• Oversaw discipline-wide efforts to enhance visual fidelity after disappointing E3 2020, resulting in a massive improvement in product quality and player sentiment• Approved Art Career Stage Profiles and Job Title taxonomy across Microsoft

Jan 2014 - Mar 2023

Art Manager

Redmond, Wa, Us

• Built and managed Art team of 120+ staff from initial team size of 30 • Successfully transformed Art team by establishing effective creative strategy, development and production processes, resulting in successful delivery of high-quality artwork on time and within budget• Partnered with recruiting to develop hiring strategy, prioritization & attract and recruit top talent to the team• Conducted final round interviews across all disciplines as a Microsoft "As Appropriate" Interviewer, assessing cultural fit and long-term potential • Played a key role in increasing outsourcing by 5x and managing relationships with multiple co-development companies, providing training, establishing best practices, and building a dedicated Outsource Management support structure• Represented studio and product as spokesperson at industry and media events, effectively communicating the vision of the game

Mar 2011 - Jan 2014

Art Director

Twycross, Warwickshire, Gb

• Art Director on Rare's largest project, Kinect Sports• Led and motivated a team of 30 artists, managing scheduling and workflow to ensure efficient and effective delivery of high-quality artwork• Directed all Technical Art work, including the implementation of a crowd system to render 10,000 avatars• Led cross-discipline efforts to drive performance to 60fps after POR was changed• Directed engineers in the design and development of innovative engine technology• Represented Rare and Kinect Sports at various press and industry events, effectively communicating the game's features and benefits to stakeholders and consumers alike • Directed motion capture shoots, working closely with animators and actors to capture compelling character animations

Mar 2009 - Aug 2011

Lead Technical Artist

Twycross, Warwickshire, Gb

• Leveraged Maya/MEL expertise to redefine content pipelines, dramatically improving efficiency and becoming Rare's first Technical Artist• Collaborated with engineers to develop new proprietary technology for LOD, water system, lighting model and world editor resulting in massive reduction to iteration time • Requested by several teams for my expertise in addressing issues and getting projects back on schedule, and to hit quality and performance targets• Promoted to manage a 20-person team in 2006, introduced a contractor business model that facilitated the hiring of exceptional new talent• Built strong cross-functional relationships across teams and disciplines, breaking down silos and fostering a culture of collaboration and teamwork• Successfully shipped many Xbox titles including Viva Pinata, Perfect Dark Zero, Conker's Bad Fur Day and Banjo Kazooie: Nuts & Bolts

Dec 2006 - Mar 2009

Senior Artist

Twycross, Warwickshire, Gb

2003 - 2006 ~3 yrs

Environment /Technical Artist

Twycross, Warwickshire, Gb

• Environment Artist with a talent for technical problem-solving, quickly established myself as top producing Artist, modelling, texturing and lighting environments.

Aug 2001 - Dec 2003
1 education record

Neill Harrison education

  • Bournemouth University
    Bournemouth University
    Computer Visualisation And Animation
FAQ

Frequently asked questions about Neill Harrison

Quick answers generated from the profile data available on this page.

What company does Neill Harrison work for?

Neill Harrison works for Mountaintop Studios.

What is Neill Harrison's role at Mountaintop Studios?

Neill Harrison is listed as Director of Content at Mountaintop Studios at Mountaintop Studios.

What is Neill Harrison's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Neill Harrison at Mountaintop Studios.

Where is Neill Harrison based?

Neill Harrison is based in Seattle, Washington, United States while working with Mountaintop Studios.

What companies has Neill Harrison worked for?

Neill Harrison has worked for Mountaintop Studios, 343 Industries, Rare Ltd, and Bournemouth University.

How can I contact Neill Harrison?

You can use AeroLeads to view verified contact signals for Neill Harrison at Mountaintop Studios, including work email, phone, and LinkedIn data when available.

What schools did Neill Harrison attend?

Neill Harrison holds Ba (Hons), Computer Visualisation And Animation from Bournemouth University.

What skills is Neill Harrison known for?

Neill Harrison is listed with skills including Game Development, Xbox 360, Video Games, Art Direction, Environment Art, Xbox, Maya, and Leadership.

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