Neil Schnepf Email & Phone Number
Who is Neil Schnepf? Overview
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Neil Schnepf is listed as Writer, Narrative Designer, Assistant Team Lead at Razor Edge Games, a company with 88 employees, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Neil Schnepf.
Neil Schnepf previously worked as Technical Writer - Azure ExP at Microsoft and Technical Writer at Oracle. Neil Schnepf holds Certificate, Front-End Development With Html, Css & Javascript from University Of Washington.
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About Neil Schnepf
A writer, editor, and narrative designer with a passion for solving problems and telling compelling stories across a diverse set of media. I see every project as an opportunity to create engaging, effective, and rewarding user experiences. With a demonstrated ability to complete high-quality work under tight deadlines, I thrive in dynamic, collaborative team environments.Skilled at story and character development, writing authentic dialogue, and finding new and exciting narratives to tell within existing structures.Specialties: Technical and narrative writing, branching narratives and detailed world building, quest design, process development, tabletop game design, UI/UX design, project management, creative direction
Listed skills include Texturing, Game Development, Game Design, Storyboarding, and 54 others.
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Neil Schnepf work experience
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Technical Writer - Azure Exp
Current- Documentation Site Enhancement - Redesigned the Azure ExP team’s internal documentation site on Microsoft’s Engineering Hub. Improved usability and accessibility by developing a customized front page using Markdown.
- Browser Plugin Development - Created two browser plugins to optimize the documentation process: one streamlined inline-HTML creation to minimize errors, and the other enabled customization of the tiled front-page.
- Collaboration for Platform Improvements - Worked closely with the Engineering Hub technical team to resolve platform limitations and address advanced customization challenges.
- Customer Feedback Integration - Led documentation enhancements informed by customer feedback by partnering with the DRI group to analyze flagged tickets, identifying gaps in existing documentation, and proposing.
- Documentation Stewardship - Acted as the primary steward for team documentation, reviewing and approving onboarding pull requests (PRs), troubleshooting process issues, and maintaining alignment with team standards..
- Major Project Support - Organized and onboarded documentation for a private preview of a new team application using GitHub, Git, and Markdown. Facilitated document review meetings, ensured content consistency, and met.
Writer, Narrative Designer, Assistant Team Lead
Current- Create detailed descriptions of game flow, rules, and other game-related mechanics
- Develop characters, dialogue, and branching storylines for quests and overarching narrative
- Contribute short stories, social media content, and other narrative and descriptive material for both internal and external publication and distribution
- Develop new gameplay mechanics and narrative systems (flexible nonlinear quest framework, personality-driven NPC interactions, syntax for nonlinear quest pseudocode/game mod tool)
- Conduct research and extrapolate current sociopolitical and technological trends to develop a comprehensive future history and timeline of events
- Develop and maintain the Eden Falling Game Design Document, narrative bible, and archive of game-related lore
Technical Writer
- Led, defined, and executed high-quality content (web pages, blog posts, news, in-depth stories, user guides, etc.) that reflect the voice, tone, and goals of developers.
- Facilitated new ideas, tactics, and strategies related to storytelling, content presentation, and outreach.
- Conducted research and SEO guidelines, using a high level of creativity and data-driven insights to define, write, and edit content that will engage with developers. - Revised and refreshed 36 articles to conform to.
- Ran content programs from start to finish: setting up strategy sessions, building content programs, leading teams and relationships with Oracle product and service developers, writing and editing, measuring and.
- Worked across departments and teams to enhance and improve Oracle content.
- Created and maintained relationships with external sources that can provide unique and authentic content to the Oracle developer website.
Technical Writer
- Authored, edited, and revised functional and technical documentation for Microsoft’s products, tools, and services
- Created, developed, and produced external and internal documentation in a variety of formats for software applications and technologies
- Authored and edited user troubleshooting guides, online help, release notes, onboarding and API documentation, policy and procedural documents, white papers, and operating and maintenance manuals for technical and.
- Worked closely with Engineering and Product Management teams to understand product features and evaluate user/design specifications and create documentation for entry-level engineers and vendors
- Added all troubleshooting guides, standard operating procedures, and runbooks to Microsoft’s internal document repository and link them to the internal incident tracking system.
- Identified and implemented documentation standards and process improvements.
Creative Lead, Designer, Writer, Cofounder
- Led a small team of artists to maintain thematic cohesion and a strict adherence to design constraints
- Developed 2 titles from ideation to publication, including paper prototyping, playtesting, and print production
- Designed game mechanics and developed narrative backstories
- Assisted with mapping short- and long-term franchise development, including creation of legacy versions, alternate gameplay modes, mission packs, and enhanced game assets
- Established effective lines of communication between artists and designers by moderating internal discussion forums
- Ensured smooth workflow with dedicated stewardship of file libraries
Lead Project Coordinator/Graphic Designer
- Worked closely with customers to develop and guide project development from approval to final delivery
- Assessed job parameters and provided custom quotes for in-house and outsourced projects
- Coordinated projects with customers, internal departments, and external vendors
- Successfully translated project design requirements into finished products while maintaining strict adherence to style guidance and time constraints
- Tracked dependencies, deliverables, and milestones across multiple customer projects
- Effectively managed workflow to ensure on-time production and delivery of these multiple, time-sensitive projects
Ui/Ux Designer And Researcher
- Conducted eBook marketing and UI/UX design research and analysis
- Authored and edited project design and style guides
- Performed asset clean up and digital platform migration of original book illustrations
- Assisted in eBook (Care for Our World) page layout and UI/UX design
Environment Artist/Designer/Writer
- Visions of Zosimos (PC/Mobile in development, Hero Engine)
- Worked with designers to identify and overcome technical and thematic issues, locate production bottlenecks, and provide verbal and written feedback to developers
- Worked from source material (design documentation, concept art) to unify thematic elements and realize the mood of the level through lighting, terrain creation, and mesh placementCyber Solstice (Ouya and Steam Box.
- Responsible for world building, character creation, level design, and mission objectives
- Fostered efficient team workflow by authoring and maintaining in-studio tutorials and production pipeline guides
- Ensured accuracy and design consistency by editing and revising project style guide and internal asset wikis
Freelance Digital Artist
Responsible for environment modeling, texturing and procedural animation for a Hasbro Candyland Castle commercial.
Freelance Digital Artist
- Contract work on various timescales ranging from 1 week to several months depending on the size and nature of the project.
- Worked closely with Lead Artist to develop advertising comp’s
- Researched thematic samples and produced high-end, photorealistic designs utilizing Photoshop and Maya
- Optimized workflow with effective asset management and stewardship of Maya batch renders
- Assisted in market research and product development with virtual prototyping.
- Maya tool scripting (MEL), including development of an automated subsurface scattering shader utility
Freelance Digital Artist
Responsible for driving concept from source material to final rendered 3D backdrop for a broadcast media ad campaign. Time frame: 1 week
Network Operations Specialist
- Authored monitoring and automation scripts for DevOps team to support Network Specialists in the Ann Arbor Network Operations Center (NOC)
- Maintained and updated all custom NOC scripts
- Provided in-tool help and extensive online documentation for all applications created for the 2nd-level support specialists
- Provided 2nd-level national network support for dial-up/DSL corporate customers
- Maintained concise and detailed troubleshooting notes in the NOC ticketing system
- Proactively monitored network and device status
Colleagues at Razor Edge Games
Other employees you can reach at razoredgegames.com. View company contacts for 88 employees →
Rich Slugoski, Phr
Colleague at Razor Edge GamesLos Angeles Metropolitan Area, United States
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Matthew Lewis
Colleague at Razor Edge GamesOak Grove, Missouri, United States, United States
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Sarah Roses
Colleague at Razor Edge GamesSurprise, Arizona, United States, United States
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Elizabeth Zivney
Colleague at Razor Edge GamesCave Creek, Arizona, United States, United States
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Brynen Vebber
Colleague at Razor Edge GamesPeoria, Arizona, United States, United States
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Natalie Petrucka
Colleague at Razor Edge GamesMadison, Alabama, United States, United States
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Adam Rickard
Colleague at Razor Edge GamesGreater Orlando, United States
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Adam Antonetti
Colleague at Razor Edge GamesPhoenix, Arizona, United States, United States
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Taylor Rodriguez
Colleague at Razor Edge GamesDeltona, Florida, United States, United States
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TA
Tucker Apy
Colleague at Razor Edge GamesGreater Seattle Area, United States
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Neil Schnepf education
Certificate, Front-End Development With Html, Css & Javascript
Bfa, Digital Art, Animation
Bachelor Of Fine Arts - Bfa, 3D And Game Design; Animation
Master Of Science - Ms, Astrophysics
Frequently asked questions about Neil Schnepf
Quick answers generated from the profile data available on this page.
What company does Neil Schnepf work for?
Neil Schnepf works for Razor Edge Games.
What is Neil Schnepf's role at Razor Edge Games?
Neil Schnepf is listed as Writer, Narrative Designer, Assistant Team Lead at Razor Edge Games.
Where is Neil Schnepf based?
Neil Schnepf is based in Seattle, Washington, United States while working with Razor Edge Games.
What companies has Neil Schnepf worked for?
Neil Schnepf has worked for Razor Edge Games, Microsoft, Oracle, Table Flip Board Games, and Fedex Office.
Who are Neil Schnepf's colleagues at Razor Edge Games?
Neil Schnepf's colleagues at Razor Edge Games include Rich Slugoski, Phr, Matthew Lewis, Sarah Roses, Elizabeth Zivney, and Brynen Vebber.
How can I contact Neil Schnepf?
You can use AeroLeads to view verified contact signals for Neil Schnepf at Razor Edge Games, including work email, phone, and LinkedIn data when available.
What schools did Neil Schnepf attend?
Neil Schnepf holds Certificate, Front-End Development With Html, Css & Javascript from University Of Washington.
What skills is Neil Schnepf known for?
Neil Schnepf is listed with skills including Texturing, Game Development, Game Design, Storyboarding, Maya, Animation, Photoshop, and Graphic Design.
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