My name is Neil, and I am from China. I really admire game developers who have made so many excellent video games. When I was playing video games, I always thought about how they do it. Therefore, I decided to be a game programmer. By now, I have been working in the game industry for 3 years.During this time, I worked as a Unity client engineer on a tactical card battle mobile game and a 2D platform puzzle game. I am still highly passionate about game development and am looking for a new game company where I can continue to develop more exciting games while continuously improving my technical skills.
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Zodiark Reform – Tactical Card Battle Pvp Mobile GameHangzhou Magicroad Technology Co., Ltd. Dec 2023 - Oct 2024Project Overview: A hardcore PVP card battle game developed using Unity3D and the ToLua framework. Building upon traditional card games like Hearthstone, it incorporates tactical elements and a dual-cost system. Players can purchase card packs, build decks, and battle 1v1 against other players. The game features 200 cards, each with unique skills, sound effects, and visual effects. Key Responsibilities: • Designed and implemented the game’s battle framework. • Developed and maintained various modules for the game lobby. • Created and managed tools for game development to streamline workflows. • Implemented hot update mechanisms for game logic and resources using ToLua and AssetBundle.
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Zodiark Prototype – Tactical Card Battle Game PrototypeHangzhou Magicroad Technology Co., Ltd. Sep 2023 - Dec 2023Project Overview: A Unity3D-based game prototype developed to validate the core gameplay mechanics for the ZodiARK project. The prototype includes key elements such as battle logic, card skills, and necessary effects, and supports LAN multiplayer battles. Key Responsibilities: • Designed and implemented the initial game framework. • Developed the battle system, including player actions, phase control, skill triggers, and turn transitions. • Led the development of LAN P2P matching and battle functionality.
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Bandage Rewind – 2D Platform Puzzle GameHangzhou Magicroad Technology Co., Ltd. Oct 2021 - Aug 2023Project Overview: A cartoon-style 2D platform puzzle game developed with Unity, launched on Steam. The game features multiple types of puzzles, mini-bosses, and player skills. Players can use different types of grappling hooks to navigate environments, fight enemies, and trigger mechanisms. Key Responsibilities: • Developed the game using Unity3D. • Designed the game framework and implemented all game systems. • Managed the game’s release and ongoing maintenance on the Steam platform.
Neil Sun Education Details
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Computer Games And Programming Skills
Frequently Asked Questions about Neil Sun
What is Neil Sun's role at the current company?
Neil Sun's current role is Game Programmer.
What schools did Neil Sun attend?
Neil Sun attended Lasalle College, Vancouver.
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