Nemer Velasquez Email and Phone Number
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High tech and video game industry professional with product marketing, product management, developer relations, account management and business development experience. This includes the areas of cloud technology, middleware solutions, motion capture, and VR.Launched and continue to drive the only successful cloud streaming service in PlayStation Now.Specialties: Videogame industry veteran of 15+ years working with console, PC, mobile and web game content. Manage relationships from Indies to AAA partnerships (i.e. EA, Capcom, Ubisoft, Facebook and Google).
Pingle Studio
View- Website:
- pinglestudio.com
- Employees:
- 245
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Head Of Business Development, North AmericaPingle StudioCalifornia, United States -
Vice President - Sr. Client Partner | Gaming & Immersive ExperiencesGlobant Aug 2024 - PresentSan Francisco, Ca, Us* Manage key gaming accounts* Grow and nurture business relationships within the games, media & entertainment space* Collaboration and strategic partnerships with industry partners to deliver solutions at scaleGlobant is a worldwide tech services company providing game development for AAA Game Studios PC/Console/Mobile and AR/VR including:* Online Services* DevOps* Live Services* UI/UX* Art* Tools* QA -
OwnerN3L Consulting Jun 2023 - PresentVideo game industry consulting. Business development, game tech, game development, distribution, and publishing.
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Director, Account Management - Gaming SolutionsEpam Systems Nov 2022 - Aug 2024Newtown, Pa, Us -
AdvisorPlusmusic.Ai Jul 2023 - Mar 2024San Diego, California, UsBusiness advisor to the CEO.PlusMusic is a next generation audio platform for games, UGC and metaverse. AI powered music processing turns any song into a turn key adaptive soundtrack. Growing marketplace of tens of thousands of songs. Game audio plugins that connect directly into Unity and Unreal engines. -
Senior Business Development Manager, Multiplay & Unity Game Services HdUnity Technologies Aug 2020 - Nov 2022San Francisco, UsWork with some of the best developers and publishers in the industry with Unity's Cloud Services, including Multiplay, Vivox chat, and a host of other products Unity has to offer!Managed the N. American Multiplay Business Development team. -
Personal SabbaticalSabbatical Sep 2019 - Aug 2020After 7+ years dedicated to launching and maintaining PlayStation Now’s global relationships and content business, it was time to step away and finally give myself a break. PS Now has built up its success thanks to the fantastic partners I got to work with.I can’t wait to see what the future holds for streaming, especially with next-gen! See you all on the other side!
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Group Account Relations Manager, Publisher Relations/Playstation NowSony Interactive Entertainment America Llc Apr 2016 - Sep 2019San Mateo, California, Us -
Senior Account ManagerSony Interactive Entertainment America Llc Jun 2012 - Apr 2016San Mateo, California, Us• Launch team for Sony’s PlayStation Now cloud gaming service for North America.• Continue to manage and grow the PlayStation Now and 3rd Party Publisher Relations business for PlayStation.• Manage key accounts ranging from AAA publishers to Indie developers – EA, Ubisoft, Warner Bros., DoubleFine, etc.• Explore & engage partnership opportunities with publisher and developer accounts (i.e. co-marketing, hardware bundles, etc.).• Work with global 3rd Party Publisher Relations teams (US, Europe, and Japan) for regional alignment and strategies. • Liason for PlayStation Now content team and Sony’s Worldwide Studios.• Part of internal business team leads group that decides growth & evolution of PS Now (i.e. pricing, offerings, co-marketing).• Contract agreements, content acquisition & curation for PS Now Rentals and Subscription offerings.• Propose new business models and service offerings to executive level members of client teams to grow partnerships.• Evangelize Gaikai's cloud gaming platform (pre-Sony acquisition). -
AdvisorInterabang Entertainment 2015 - 2018 -
Account ManagerGamespy Technology @ Ign Entertainment Jun 2011 - Jun 2012• License GameSpy Technology solutions to new and exisiting clients.• Manage relationships with AAA development studios and publishers (i.e. Capcom, EA, Sony, Warner Bros., Disney Interactive, 2K Games, Sega, etc.).• Identify client needs and provide solutions based on GameSpy’s multi-platform online middleware technology.• Provide solutions and services for platforms which include console (PS3, X360, PSP, PS Vita, Nintendo DS), PC, Mac, iOS, Android, and Unity. GameSpy SDKs are also integrated in Unreal Engine 3.• Foster new strategic partnerships.
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Business Development ManagerMobile First, Inc Jun 2010 - May 2011Us* Evangelize and create business development opportunities for Mobile First's payment platform in the gaming space - F2P, social, casual, PC, console and mobile gaming.* Account and relationship management.* Foster new strategic partnerships.* Work directly with CEO to meet and surpass company objectives on day-to-day basis* Create co-marketing, sponsorship and promotional opportunities. -
Marketing And Business DevelopmentCyberglove Systems Llc Nov 2009 - Oct 2010Us -
Product Marketing ManagerEidos Nov 2008 - Aug 2009Montreal, Quebec, Ca- Responsible for managing software products’ entire lifecycle- Manage and execute marketing plans, budgets and P & L.- Conduct and analyze marketing research data to define product positioning, aid in creative direction for marketing materials, and identify market trends.- Work closely with development teams to assure critical milestones are achieved as well as build asset lists for DLC content, videos, screens and other art assets to be used throughout the marketing campaigns.- Work with appropriate teams and agencies to develop marketing communications, advertising, promotional and PR programs.- Provide strategic and creative direction to implement packaging, POP and sales collateral design and production while working with vendors and internal Creative Services team.- Look for 1st party opportunities (Xbox Live and PSN) for potential opportunities such as DLC, promotions and sweepstakes, etc.- Assess potential strategic alliances to expand products sales and lifecycle (e.g. NVIDIA, Dell) -
Product Support Manager, Gaming And Design TechnologyImmersion Corporation Jan 2003 - Nov 2008San Jose, Ca, Us -
Developer Relations Manager, GamingImmersion Corporation Feb 2000 - Jan 2003San Jose, Ca, Us- Technology evangelist for Immersion TouchSense force feedback technology in PC and console gaming space. - Responsible for managing global developer relations program and relationships with developers and publishers. Achieved high adoption rate through hardware partners such as Logitech and Madcatz.- Instrumental in increasing overall sales of force feedback wheels, joysticks, gamepads and gaming mice.- Manage key developer/publisher accounts – Electronic Arts, Sierra/Vivendi, Activision, Take-Two Interactive, Epic Games/Infogrames, Valve Software and Monolith.- Assist with negotiations for OEM game bundles for Logitech and Saitek mouse.- Provide SDK and hardware samples to developers for force feedback implementation – also providing suggestions and sometimes created the force feedback effects for the developers which they implemented.- Supervise engineering support for client developers for onsite development or obtaining source code.- Create demos in Flash using Immersion Web Developers Kit – specific to game titles developers were working on.- Spearheaded partnership with Sony Computer Entertainment through the PlayStation 2 middleware partner program and worked with Immersion’s engineering team to produce the first level API and tools for the platform. -
Product MarketingPlaystation Apr 1995 - Feb 2000San Mateo, California, Us- Actively contributed to the PlayStation hardware and software launch.- Manage PlayStation titles through entire lifecycle from conceptual phase through post-launch. Assist in defining product positioning and direction, establishing long-term goals and brand metrics for success.- Develop and implement strategic positioning, defined and set budgets with the Director of Marketing, created marketing plans and collaborated with other cross-functional teams to deliver integrated product launch.- Provide creative direction for packaging, point of purchase and sales collateral working with vendors and Creative Services department.- Work closely with product development teams (internal and external) on product positioning, features, enhancement, and timelines.- Manage and produce quarterly Sales and Merchandising videos through various vendors, as well as other special video projects.- Evaluate concepts and software submitted for acquisition (representing Marketing dept.).- Manage vendor/licensor relationships including communication, working with Legal and Business Development on licensing, acquiring approvals and relationship development.- Identify and monitor competitive landscapes – competitive analysis of both hardware and software products, marketing activity and metrics.- Perform product demonstrations for Marketing, Sales and media presentations (E3, retail shows, channel meetings, etc.)- Coordinate and sometimes mediate focus group testing for games pre and post launch.- Initially coordinated the construction of the original PlayStation website and managed updates for 1st and 3rd party game pages. -
Marketing SpecialistSega Of America, Inc. Oct 1992 - Apr 1995Irvine, California, Us- Support Product Marketing Managers as needed: trafficking approvals, driving projects such as manuals, website, strategy guides; gathering and archiving art assets (i.e. screen shots, video and other artwork), setting up focus groups, created competitive analysis reports, and other support necessities.- Actively contributed to the launch of the Sega CD, 32X and Saturn game systems.- Manage software and peripheral evaluations being considered for acquisition and/or licensing.- Conduct and analyze marketing research data to define product positioning, and monitored competitive activity and identify consumer needs. Understand and consider market trends.- Work closely with product development teams on product enhancements, marketing programs and gathering marketing materials. - Create screenshots for various marketing purposes (packaging, print ads, manuals, PR, etc.).- Produce raw game video footage for Sales/Merchandising videos, TV spots and other video projects.
Nemer Velasquez Skills
Nemer Velasquez Education Details
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University Of PhoenixMarketing -
Ohlone College -
James Logan High School
Frequently Asked Questions about Nemer Velasquez
What company does Nemer Velasquez work for?
Nemer Velasquez works for Pingle Studio
What is Nemer Velasquez's role at the current company?
Nemer Velasquez's current role is Head of Business Development, North America.
What is Nemer Velasquez's email address?
Nemer Velasquez's email address is ne****@****att.net
What is Nemer Velasquez's direct phone number?
Nemer Velasquez's direct phone number is +151078*****
What schools did Nemer Velasquez attend?
Nemer Velasquez attended University Of Phoenix, Ohlone College, James Logan High School.
What skills is Nemer Velasquez known for?
Nemer Velasquez has skills like Product Marketing, Gaming, Video Games, Strategic Partnerships, Game Development, Licensing, Account Management, Start Ups, Online Gaming, Product Management, Social Media, New Business Development.
Who are Nemer Velasquez's colleagues?
Nemer Velasquez's colleagues are Alexey Monjarenko, Mariia Rakhimova, Serhii Kyrylenko, Vladyslav Yatsyshyn, Alexei Pohorilyi, Виталий Бондаренко, Bogdan Gatsyuk.
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