Neriah Benoit work email
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Neriah Benoit personal email
Creative Software Engineer with 1 professionally shipped game and 1 year of work experience in Game Development. I help game studios save on development time by providing clean, maintainable code that scales.Technical skills & tools: Unreal Engine 5, Unity 3D, C++, C#Here are some examples of my work:• As a Software Engineer at Archiact, my maintainable and well documented code made transferring feature ownership to another developer quick and efficient• Collaborated with a tech team of around 24 members to develop Journey to Foundation, a 7 – 10 hour long VR game with a large codebase including Unreal Engine source of 100,000+ lines of code• Optimized game performance to drive a high frame rate on VR hardware, contributing to 70 – 80 fps on Quest 2. This can be challenging since development for VR platforms have more limiting constraints than PC or console when it comes to performance• Debugged and improved an existing VR gestural game mechanic that impressed the team by applying my linear algebra knowledge of vector and matrix mathI get excited about opportunities where I’m finding creative solutions for gameplay features that really makes the player say “wow!”.Have a question? Interested in my skills? Let’s connect on LinkedIn!
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Software EngineerClip ThroughLakeshore, On, Ca -
Game DeveloperBuffalo Buffalo May 2024 - PresentVancouver, British Columbia, CanadaAt this 6 month contract opportunity, I am working with a small dev team on an Unreal Engine project.Responsibilities include working with C++, editing engine code, DevOps, and writing technical documentation.• Established and maintaining a reliable version control solution with branching support for a projectusing a custom version of Unreal Engine. -
Software EngineerArchiact Jan 2023 - Jan 2024Toronto, Ontario, CanadaWorked on large scale releases and prototypes with version control. Designing, implementing, and debugging game features in C++, Unreal Engine, Blueprints, Unity, and TypeScript was a major part of this role. Tasks also included optimizing code to improve its performance and editing engine source code. I worked in a close feedback loop with design and QA, using project management tools such as Jira to prioritize our tasks.• Used best coding practices on all my commits by following proper code standards and thoroughly documenting code in comments• Collaborated with designers and UX to design and prototype new game mechanics within 7 hours by prioritizing tasks• Debugged and improved an existing VR gestural gameplay system with 100% positive feedback by applying my linear algebra knowledge of vector and matrix math -
Crew Member And PorterOnroute 2013 - Dec 2022Chatham-Kent, Ontario, CanadaAs a crew member, I worked with a team to prepare customer orders in a timely manner.As a porter, I socialized with customers, worked independently with very little supervision, and handled the cleaning and maintenance of the building.• Led the team through 200 – 300 orders per day by understanding everyone’s strengths and weaknesses
Neriah Benoit Skills
Neriah Benoit Education Details
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88.00 -
Tilbury District High SchoolSecondary School Diploma
Frequently Asked Questions about Neriah Benoit
What company does Neriah Benoit work for?
Neriah Benoit works for Clip Through
What is Neriah Benoit's role at the current company?
Neriah Benoit's current role is Software Engineer.
What is Neriah Benoit's email address?
Neriah Benoit's email address is ne****@****ugh.com
What schools did Neriah Benoit attend?
Neriah Benoit attended Humber College, Tilbury District High School.
What skills is Neriah Benoit known for?
Neriah Benoit has skills like Trello, Version Control Tools, Git, Github, Jquery, Object Oriented Programming, Unreal Engine, Microsoft Powerpoint, Visual Studio, Game Programming, Unreal Engine 4, Adobe Photoshop.
Who are Neriah Benoit's colleagues?
Neriah Benoit's colleagues are Pat Stevens.
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