Lev Neyman work email
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Lev Neyman personal email
Over 20 years of experience in software design and development. Experience encompasses variety of projects (desktop, client/server) using such technologies as MS Visual Studio C/C++, OpenGL, Java, MFC, Strong computer science and applied mathematics background.
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Principal Software DeveloperLandmark Graphics Oct 2012 - Mar 2016Minnetonka, MnDesign and develop geometrical modeling infrastructure API for a complex Oil Exploration Software system – Decision Space (DS). Added multiple features to the 3D grid layer of the API which is used for oil flow simulation. Added 3D stencil feature for isolating areas of the model by specifying a polygon in 2D space and creating a “Cookie Cutter” entity to cut out the needed volume of the 3D model. Enhanced multiple algorithms in the process flow of the 3D model. Worked on a variety of bugs reported by the testers as well as customers. Used strict process of coding practices and source verification and control. Wrote unit and regression tests to validate changes and bug fixes.
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Storage Development EngineerDell Compellent Jul 2011 - Oct 2012Eden Prairie,MnDevelop automated tests to verify the performance and integrity of the control software used in Dell-Compellent’s Storage Center. Gather test requirements, develop test software using Java, and report success or failure to appropriate stakeholders. Issues are reported via a defect tracking system and retested when development fixes reported bugs. -
Software EngineerJostens Apr 2009 - Jul 2011Designed and developed a 3D printing based system for jewelry manufacturing using MS C++ and C#. The system was deployed in production and is bringing savings by reducing direct labor costs. Created a procedure to utilize existing software to create STL (3D model) files that are used as input into the system. Created multiple system utilities using C#. Supported CNC Mills operation in production plant by fixing bugs, troubleshooting and developing new features. Often visited the production facility in Denton, TX to get feedback and learn about their issues. Installed a new Laser Engraving System and wrote a converter in C# for the old DOS based Laser Engraving system files to run on the new laser. Fixed various bugs in custom plug-ins for UG CAD system. Worked in UG CAD 5/6 as well as Rhinoceros CAD to modify 3D models for the 3D printing project. Supported various in-house systems that were used by artists and graphics operators. -
Software EngineerCyberoptics Dec 2004 - Apr 2009SPI – SE500: Worked on transitioning the Solder Paste Inspection software to a new 64 bit platform and adapted it to a new hardware. Implemented a host of new features, including record/playback, synthetic image generation for simulation. SPI – SE300: Designed and implemented two customer specific features that enabled the customers to control SPI machine by using an outside mounted barcode reader, and communication with their server. Implemented new features making extensive use of Design Patterns for several releases. Features included Horizontal Cross Section with area calculation, “Ice Cube” perfect solder paste deposit simulation for a chosen solder paste deposit. Implemented Skip Mark processing, enabling the product skip unwanted boards in the panel and automatic defects’ image collection after inspection for off line viewing Flex/AOI: Worked on enhancement for the Flex Automatic Optical Inspection System. Was involved in converting the Flex and SPI application to 64 bit platform.Implemented porting from MS Visual Studio 6 to MS Visual Studio 7/2003 of several MS Windows based applications. Designed and developed Cross Section feature for SE 300. Improved operator productivity by designing and implementing 3D viewer for Solder Paste Inspection System SE 300 that enabled the operator to manipulate, inspect and diagnose solder paste anomalies more efficiently. Work involved learning system design, incorporating the feature into working system in a very short time. Adhering to a tight schedule and reporting work progress on a daily basis. -
Software EngineerTerra Vision Nov 2002 - Jul 2003Worked on various projects including:• Design and development of a 3D Terrain Rendering engine for flight simulator• Development and improvement of COM components for 2D Map ActiveX control.• Development and improvement of user interface of advanced Mission Planning System.
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Software EngineerSkyline Software Systems Nov 1999 - Nov 2002Designed and developed 3D terrain visualization application using MS Visual Studio, DirectX and OpenGL. • Utilized Object Oriented techniques to enable system’s multi platform portability.• Implemented 3D model streaming algorithm for LOD Polygonal Terrain Visualization Engine. • Enabled the multi platform compatibility by adding OpenGL to a DirectX based system. -
Software EngineerVerint Aug 1998 - Nov 1999Bug fixes and feature development for a multichannel recording software.
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ProgrammerUps Jul 1996 - Aug 1998MS DOS and Phillips Screen Phone based shipping software development -
ProgrammerEast Coast Product Group 1993 - 1995IDRAW based 3D CAD feature development and bug fixes.
Lev Neyman Skills
Lev Neyman Education Details
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City University Of New York-Brooklyn CollegeComputer Science -
Kingsborough Community CollegeComputer Science
Frequently Asked Questions about Lev Neyman
What is Lev Neyman's role at the current company?
Lev Neyman's current role is Senior Software Engineer at Unimax.
What is Lev Neyman's email address?
Lev Neyman's email address is le****@****yman.us
What schools did Lev Neyman attend?
Lev Neyman attended City University Of New York-Brooklyn College, Kingsborough Community College.
What skills is Lev Neyman known for?
Lev Neyman has skills like C++, C, Java, Object Oriented Design, Design Patterns, Software Development, Opengl, 3d Visualization, Visual Studio, Software Engineering, Eclipse, Windows.
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Lev Neyman
Greater Boston1geiconsultants.com
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