1) Designed and developed several multi-platform audio engines and tools for the video game industry. 2) Researched and developed new types of audio algorithms, some of them patented.3) Currently managing a small team of talented developers, creating innovative audio and interactive products.Public speaker in English / French / Japanese. Some examples:GameSoundCon 2019, Los Angeles - Using Procedural Audio in your projectCEDEC 2019, Yokohama - Using Procedural Audio for Sound Effects in GamesCEDEC 2019, Yokohama - GameSynth for Sound Designers, Animators and Game CreatorsCEDEC 2018, Yokohama - How to Use Procedural Audio in Your GameLocWorld 2016, Tokyo - New audio tools for localizationMarch 2011 - seminar about game audio tools at Queen's Mary University - Centre for Digital MusicGDC 2011, San Francisco - Audio Boot Camp, Procedural Audio: Challenges and OpportunitiesAES 41st International Conference on Audio for Games 2011, London - Writing High-Level Game Audio ToolsCEDEC 2010, Yokohama - Future Technologies for Game Sound Design.Develop 2010, Brighton - Audio Analysis: the Missing Link.GDC 2010, San Francisco - Procedural Audio for Video Games: are we there yet ?Specialties:- Software architecture and design- Tool Development (Asset creation and management)- Real-time audio engine development (on multiple generations of Sony, Nintendo and Microsoft consoles)- Digital Signal Processing (sound synthesis, effects, and analysis)- Artificial Intelligence- Programming languages: C / C++ / C# Interests- Startup creation & team management- Link between engineering and art departments- Procedural generation- Sound Design- Robotics- Astrophysics- Space Industry
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CeoTsugi Sep 2011 - PresentNiigata City, Niigata, JpTsugi (www.tsugi-studio.com) is the leading provider of procedural audio technologies and content with:- the largest installed base of procedural audio tools- the largest collection of sound models worldwide- tools and engines powering million-selling games- technologies used in blockbuster movies -
Principal Audio ProgrammerSony Jun 2008 - Oct 2011Tokyo, Jp- Development of tools and run-time components (on PS3) used by various games from SCEE.- Other areas of focus: high-level creative tools, audio features extraction, procedural audio.- Line manager of the sound designers in London within the Creative Services Group.- Line manager of the programmers in the Creative Services Group.- Several patents about new audio technologies granted.- Received SCEE Outstanding Achievement Award in 2010. -
Software Engineer IiiElectronic Arts Sep 2006 - Jun 2008Redwood City, Ca, UsWorked on tools for EA's central technology group in Vancouver, Canada. -
Audio ProgrammerKonami Dec 2004 - Sep 2006Chuo-Ku , Tokyo, JpResponsible for all game audio technology of the studio. Design and development of a multi-platform audio engine and the related tools. Lead Audio / Audio programmer on:Dance Dance Revolution: Universe (XBox 360)Frogger Helmet Chaos (DS and PSP)My Frogger: Toys Trials (DS)Lost In Blue (DS) Konami All In (XBox) -
Senior Software Engineer (Audio / Dsp)Factor 5 Mar 2000 - Dec 2004UsAlgorithms for the DSP of the GameCube (sample rate converters and HRTF filters).Development of MusyX, the audio tool shipped with the GameCube SDK.Refactoring and extension of the Audio library.Design and development of the GUI library.Senior Software Engineer on: - Rogue Squadron: Rebel Strike (GameCube) - Trilogy (XBox, unpublished) -
R&D ManagerSynoptic 1996 - 2000Founder and R&D manager. Managed a small development team.The company was specialized in the development of audio algorithms and tools, including one of the very first modular software synthesizer.
Nicolas Fournel Education Details
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Epita: Ecole D'Ingénieurs En InformatiqueArtificial Intelligence
Frequently Asked Questions about Nicolas Fournel
What company does Nicolas Fournel work for?
Nicolas Fournel works for Tsugi
What is Nicolas Fournel's role at the current company?
Nicolas Fournel's current role is CEO at Tsugi.
What schools did Nicolas Fournel attend?
Nicolas Fournel attended Epita: Ecole D'ingénieurs En Informatique.
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