Nick Havas

Nick Havas Email and Phone Number

Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender evangelist @ Czarnowski Collective
Portland, ME
Nick Havas's Location
Portland, Maine Metropolitan Area, United States, United States
Nick Havas's Contact Details

Nick Havas personal email

About Nick Havas

A member of the original launch team for Kerbal Space Program, Senior artist for Infinite Reality, Lead Artist for Alakazam and many projects including work for NASA, Buzz Aldrin, AgCo, SJSU, and HTC. I'm a well-rounded and highly experienced 3D generalist, art lead, and 3D modeler.My core competencies include process design, technology and tool discovery, art team instruction and coordination, concepting, modeling, lighting, and rendering. I am passionate about exploring new possibilities and challenges in the field of XR and VR, and collaborating with other creative professionals and visionaries to bring innovative and engaging experiences to life. I am also certified in Autodesk AutoCAD and 3D Animation and Design, and proficient in Autodesk Maya, Unreal, and Unity.

Nick Havas's Current Company Details
Czarnowski Collective

Czarnowski Collective

View
Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender evangelist
Portland, ME
Employees:
940
Nick Havas Work Experience Details
  • Czarnowski Collective
    Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender Evangelist
    Czarnowski Collective
    Portland, Me
  • Infinite Reality
    Senior 3D Artist / Senior Xr Artist - Ir Engine - Ethereal Engine Acqusition
    Infinite Reality Mar 2024 - Present
    Norwalk, Ct, Us
    - Collaborating with art leads, creative directors, and artists to concept and create worlds and props for use in XR experiences- Modeling and texturing of environment assets, props, characters, and 3D kits for iREngine demos- Concept art- Use of cutting edge 3D modeling and AI technology to create virtual spaces for corporate customers- Assistance with lookdev and artistic direction input- Product dogfooding and testing
  • Ethereal Engine
    Senior 3D Artist
    Ethereal Engine Nov 2023 - Mar 2024
    Los Angeles, Ca, Us
    - Collaborating closely with other designers and clients to conceptualize and create environments and assets for WebXR experiences.- Working from reference to transform provided concepts into 3D models with exceptional likeness.- Efficiently creating game-ready assets of various styles to build a comprehensive world-building asset library- Modeling detailed and realistic environments to enhance immersion in WebXR experiences.
  • Alakazam
    Lead 3D Artist / Assistant Art Director - Xr Art Lead
    Alakazam Oct 2021 - Nov 2023
    - Process design for asset and environment creation- Instruction of process and technologies to art team- Modeling, texturing, lighting, and composition of scenes, props, environments, and general assets- AI Tools application and implementation into the company's creative workflow- Managed technological considerations to transform and manipulate artwork.- Creation of Environments in Unreal 5 and Unity engines- Researched industry trends and evaluated competitive pieces to enhance creativity and gather fresh ideas.- Maintained and shared portfolios of artistic work to demonstrate styles, interests, and abilities with potential customers.- Contributed to creative process through original ideas and inspiration.
  • Sprocket Forge Studios
    3D Generalist / Lead Artist
    Sprocket Forge Studios Sep 2015 - Nov 2023
    - Environment art and asset creation for Unreal and Unity- VR asset creation for use in online platforms- Lighting and rendering work- AI graphics generation- AI prompt creation and engineering- Art direction
  • Standard Magic
    Environment Art Lead - Xr Artist
    Standard Magic Aug 2021 - Dec 2022
    Portland, Maine, Us
    - Critical member of look and art development pipelines- Helped establish company's brand design- Collaborated with game designers, artists and testers to ensure quality product delivery.- Created 3D models, textures, animations and other assets for multiple video games.- Creation of 3D environments for use in Hubs, Unreal 5, and Unity engines- Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.- Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • General Dynamics - Bath Iron Works
    Marine Designer
    General Dynamics - Bath Iron Works Apr 2018 - Aug 2020
    Bath, Maine, Us
    CAD industrial designer for Bath Iron Works. Mechanical, piping, and shipyard design for DDG51 destroyer program
  • Harpswell Coastal Academy
    Instructor - 3D Design And Animation
    Harpswell Coastal Academy Feb 2018 - Jul 2018
    Responsible for creating and teaching 3D animation and design courses at a high school level
  • Squad Games
    Senior Content Designer
    Squad Games Feb 2014 - Sep 2015
    Mexico City, Mx
    Responsibilities include designing, modeling and texturing various low-poly game assets for Kerbal Space Program.
  • 3000Ad, Inc
    Art Director / Effects Artist
    3000Ad, Inc Jul 2011 - Aug 2015
    Aventura, Fl, Us
    Responsible for coordinating art assets, relaying information between art teams and coders, texture and model creation, particle effects, environmental art, and lighting design.
  • Cheeseforge Games
    Art Director
    Cheeseforge Games Feb 2013 - Dec 2014
    Working on the development of mobile and PC games. Responsibilities include but are not limited to modeling, texture work, concept art, map design, environmental design, sound and music design. Have launched the games Goat Basement and Mr. Late
  • Florida State College At Jacksonville
    Multimedia Author
    Florida State College At Jacksonville Feb 2011 - Sep 2011
    Jacksonville, Fl, Us
    Working under contract for the Military, Public Safety, and Security (MPSS) division of the Florida State college at Jacksonville. I work with a variety of formats and mediums, from 3D animation to web graphics. Responsibilities include the design, creation, development, and execution of virtual reality simulations under tight deadlines for use by military and seaport security officer trainees. Also responsible for troubleshooting graphical applications and acquiring materials needed for production.
  • Lsi - Lunar Studios International
    3D Modeler / 3D Animator
    Lsi - Lunar Studios International Feb 2007 - Jul 2011
    Designing 3D environments, characters, props and interiors / exteriors for video games, print media, video production, and more. Special focus on Metaverse environments and assets

Nick Havas Skills

Maya 3d Modeling Texturing Video Games Animation Computer Animation Game Development Photoshop Character Animation Unity3d Concept Design 3d Studio Max Compositing Visual Effects Modeling Illustrator Level Design Lighting Mudbox Texture Painting Final Cut Pro Graphic Design Shaders Traditional Animation Low Poly Modeling Adobe Photoshop Zbrush Video Game Fx World Building Graphics Creative Direction After Effects Game Design Multimedia Environment Art Art Direction Catia Autocad

Nick Havas Education Details

  • New York Institute Of Art And Design
    New York Institute Of Art And Design
    Cad/Cadd Drafting And/Or Design Technology/Technician
  • Boston University
    Boston University
    3D Lighting
  • University Of Maine
    University Of Maine
    New Media

Frequently Asked Questions about Nick Havas

What company does Nick Havas work for?

Nick Havas works for Czarnowski Collective

What is Nick Havas's role at the current company?

Nick Havas's current role is Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender evangelist.

What is Nick Havas's email address?

Nick Havas's email address is nh****@****ail.com

What schools did Nick Havas attend?

Nick Havas attended New York Institute Of Art And Design, Boston University, University Of Maine.

What are some of Nick Havas's interests?

Nick Havas has interest in Writing, Graphic Design, 3d Prop Modeling, Health.

What skills is Nick Havas known for?

Nick Havas has skills like Maya, 3d Modeling, Texturing, Video Games, Animation, Computer Animation, Game Development, Photoshop, Character Animation, Unity3d, Concept Design, 3d Studio Max.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.