Nick Havas Email & Phone Number
Who is Nick Havas? Overview
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Nick Havas is listed as Senior 3D Generalist at Czarnowski Collective, a with 940 employees, based in Portland, Maine Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Nick Havas.
Nick Havas previously worked as Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender evangelist at Czarnowski Collective and Senior 3D Artist / Senior XR Artist - iR Engine - Ethereal Engine Acqusition at Infinite Reality. Nick Havas holds Autocad, Cad/Cadd Drafting And/Or Design Technology/Technician from New York Institute Of Art And Design.
Email format at Czarnowski Collective
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About Nick Havas
A member of the original launch team for Kerbal Space Program, Senior artist for Infinite Reality, Lead Artist for Alakazam and many projects including work for NASA, Buzz Aldrin, AgCo, SJSU, and HTC. I'm a well-rounded and highly experienced 3D generalist, art lead, and 3D modeler.My core competencies include process design, technology and tool discovery, art team instruction and coordination, concepting, modeling, lighting, and rendering. I am passionate about exploring new possibilities and challenges in the field of XR and VR, and collaborating with other creative professionals and visionaries to bring innovative and engaging experiences to life. I am also certified in Autodesk AutoCAD and 3D Animation and Design, and proficient in Autodesk Maya, Unreal, and Unity.
Listed skills include Maya, 3D Modeling, Texturing, Video Games, and 34 others.
Nick Havas's current company
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Nick Havas work experience
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Art Director | Senior 3D Generalist | Tech Artist | Unapologetic Blender Evangelist
Senior 3D Artist / Senior Xr Artist - Ir Engine - Ethereal Engine Acqusition
- Collaborating with art leads, creative directors, and artists to concept and create worlds and props for use in XR experiences- Modeling and texturing of environment assets, props, characters, and 3D kits for iREngine demos- Concept art- Use of cutting edge 3D modeling and AI technology to create virtual spaces for corporate customers- Assistance with lookdev and artistic direction input- Product dogfooding and testing
Senior 3D Artist
- Collaborating closely with other designers and clients to conceptualize and create environments and assets for WebXR experiences.- Working from reference to transform provided concepts into 3D models with exceptional likeness.- Efficiently creating game-ready assets of various styles to build a comprehensive world-building asset library- Modeling detailed and realistic environments to enhance immersion in WebXR experiences.
Lead 3D Artist / Assistant Art Director - Xr Art Lead
- Process design for asset and environment creation- Instruction of process and technologies to art team- Modeling, texturing, lighting, and composition of scenes, props, environments, and general assets- AI Tools application and implementation into the company's creative workflow- Managed technological considerations to transform and manipulate artwork.- Creation of Environments in Unreal 5 and Unity engines- Researched industry trends and evaluated competitive pieces to enhance creativity and gather fresh ideas.- Maintained and shared portfolios of artistic work to demonstrate styles, interests, and abilities with potential customers.- Contributed to creative process through original ideas and inspiration.
3D Generalist / Lead Artist
- Environment art and asset creation for Unreal and Unity- VR asset creation for use in online platforms- Lighting and rendering work- AI graphics generation- AI prompt creation and engineering- Art direction
Environment Art Lead - Xr Artist
- Critical member of look and art development pipelines- Helped establish company's brand design- Collaborated with game designers, artists and testers to ensure quality product delivery.- Created 3D models, textures, animations and other assets for multiple video games.- Creation of 3D environments for use in Hubs, Unreal 5, and Unity engines- Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.- Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
Marine Designer
CAD industrial designer for Bath Iron Works. Mechanical, piping, and shipyard design for DDG51 destroyer program
Instructor - 3D Design And Animation
Responsible for creating and teaching 3D animation and design courses at a high school level
Senior Content Designer
Responsibilities include designing, modeling and texturing various low-poly game assets for Kerbal Space Program.
Art Director / Effects Artist
Responsible for coordinating art assets, relaying information between art teams and coders, texture and model creation, particle effects, environmental art, and lighting design.
Art Director
Working on the development of mobile and PC games. Responsibilities include but are not limited to modeling, texture work, concept art, map design, environmental design, sound and music design. Have launched the games Goat Basement and Mr. Late
Multimedia Author
Working under contract for the Military, Public Safety, and Security (MPSS) division of the Florida State college at Jacksonville. I work with a variety of formats and mediums, from 3D animation to web graphics. Responsibilities include the design, creation, development, and execution of virtual reality simulations under tight deadlines for use by military and seaport security officer trainees. Also responsible for troubleshooting graphical applications and acquiring materials needed for production.
3D Modeler / 3D Animator
Designing 3D environments, characters, props and interiors / exteriors for video games, print media, video production, and more. Special focus on Metaverse environments and assets
Nick Havas education
Autocad, Cad/Cadd Drafting And/Or Design Technology/Technician
3D Animation, 3D Animation, 3D Modeling, 3D Texturing, 3D Lighting
New Media
Frequently asked questions about Nick Havas
Quick answers generated from the profile data available on this page.
What company does Nick Havas work for?
Nick Havas works for Czarnowski Collective.
What is Nick Havas's role at Czarnowski Collective?
Nick Havas is listed as Senior 3D Generalist at Czarnowski Collective.
Where is Nick Havas based?
Nick Havas is based in Portland, Maine Metropolitan Area, United States while working with Czarnowski Collective.
What companies has Nick Havas worked for?
Nick Havas has worked for Czarnowski Collective, Infinite Reality, Ethereal Engine, Alakazam, and Sprocket Forge Studios.
How can I contact Nick Havas?
You can use AeroLeads to view verified contact signals for Nick Havas at Czarnowski Collective, including work email, phone, and LinkedIn data when available.
What schools did Nick Havas attend?
Nick Havas holds Autocad, Cad/Cadd Drafting And/Or Design Technology/Technician from New York Institute Of Art And Design.
What skills is Nick Havas known for?
Nick Havas is listed with skills including Maya, 3D Modeling, Texturing, Video Games, Animation, Computer Animation, Game Development, and Photoshop.
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