Niklas B.
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Niklas B. Email & Phone Number

(Contract) Senior Technical Artist at Niberspace Ltd
Location: New Zealand 9 work roles 3 schools
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Current company
Niberspace Ltd
Role
(Contract) Senior Technical Artist
Location
New Zealand

Who is Niklas B.? Overview

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Niklas B. is listed as (Contract) Senior Technical Artist at Niberspace Ltd, based in New Zealand. AeroLeads shows a matched LinkedIn profile for Niklas B..

Niklas B. previously worked as Senior Programmer at Disguise and Senior Programmer / Technical Artist at Niberspace Ltd. Niklas B. holds Mandarin Chinese from Dalarna University.

Profile bio

About Niklas B.

(CURRENTLY OPEN FOR REMOTE WORK, Unreal Engine only)Niklas is a passionate Unreal-based Programmer & Technical Artist, with over 18 years of professional UE3-UE5 experience and over 20 released commercial games.He holds a Swedish & a New Zealand citizenship, and has a registered company entity in New Zealand that can provide services to companies abroad.

Current workplace

Niklas B.'s current company

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Niberspace Ltd
Niberspace Ltd
(Contract) Senior Technical Artist
New Zealand
9 roles

Niklas B. work experience

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(Contract) Senior Technical Artist

Niberspace Ltd

New Zealand

Senior Programmer

New Zealand

*Created online multiplayer metaverse experiences in UE5.*Created procedural worlds for multiple ICVFX (In-Camera VFX) projects in UE5.*Provided solutions for unique problems encountered in various ICVFX projects in UE5/D3, including blockbuster Hollywood movies & Netflix series.

Oct 2021 - Sep 2023

Senior Programmer / Technical Artist

Niberspace Ltd

Dunedin, Otago, New Zealand

(Registered a NZ company entity so that I could provide contracting services to companies abroad.)*Provided programming, tech art & VFX for multiple clients in UE4-5.

Apr 2020 - Oct 2021

Senior Technical Artist

Dunedin, New Zealand

The only Technical Artist on two unreleased AAA games in UE4, Living Dark and an unannounced title. Primary tasks included:• Establishing best practices for 3d artists• Creating Blueprint tools for level designers• Creating backdrop animated cities, crowds & skyscrapers • Developing weapon customizations• Creating VFX’s & materials

Nov 2016 - Apr 2020

Technical Art Director

Chengdu, Sichuan, China

Apart from helping out with minor tasks for Mr. Luma Games’ first two games I took on a larger role for Mr. Luma’s Cooking Adventure (iOS, 2016). As the teams only tech artist in the I created and implemented:*Animated dynamic branch shadows (a rare feat for mobile games)*Next-gen-looking water shader optimized for mobile.*Particle effects & animations.*App store, Google Play & Youtube trailer.

Jun 2016 - Nov 2016

Senior Technical Artist

Chengdu, Sichuan, China

Developed children's games made in Unity released for iOS, Android & Kindle. Over the course of 2 years I was a involved in 16 released titles. As the company's only Technical Artist I worked on a wide variety of tasks:• Creating & Implementing VFX's• Writing Shaders (CG & Shader Forge)• Performance Optimization• Animations & Rigging• Cleaning, Optimizing & Exporting Assets• Lighting Workflows• Asset Management• Developing Unity Prototypes for Pitching Techniques.

Apr 2014 - Mar 2016

Senior Technical Artist / Technical Vfx Artist

United Kingdom

With the Lead VFX Artist leaving the company before release of APB, I took over his responsibility to have all effects finished & implemented before launch. My responsibilities included:• Optimized & implemented several hundreds particle effects.• Delegated & oversaw tasks across several programming teams to enable proper implementation.• Managed & trained junior & freelance VFX artists.• Created VFX's myself, usually more technically advanced ones, such as exploding a big aquarium that covers a room with water.

Dec 2009 - Aug 2010

Technical Environment Artist

United Kingdom

Worked on persistent online shooter APB in Unreal Engine 3, assets in 3ds Max.• Modeled & textured "next-gen" environment props. • Created an extensive library of environment textures & shaders for all artists to use. • Scripted tools to improve exporting workflow to our proprietary architecture editor.

Mar 2007 - Dec 2009

Environment Artist

United Kingdom

Worked on persistent online shooter APB in Unreal Engine 3, assets in 3ds Max.• Modeled & textured "next-gen" environment props. • Created an extensive library of environment textures & shaders for all artists to use. • Scripted tools to improve exporting workflow to our proprietary architecture editor.

Mar 2006 - Mar 2007
3 education records

Niklas B. education

Computer Science

Wargentin
FAQ

Frequently asked questions about Niklas B.

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What company does Niklas B. work for?

Niklas B. works for Niberspace Ltd.

What is Niklas B.'s role at Niberspace Ltd?

Niklas B. is listed as (Contract) Senior Technical Artist at Niberspace Ltd.

Where is Niklas B. based?

Niklas B. is based in New Zealand while working with Niberspace Ltd.

What companies has Niklas B. worked for?

Niklas B. has worked for Niberspace Ltd, Disguise, Rocketwerkz, Mr. Luma, and Dr. Panda.

How can I contact Niklas B.?

You can use AeroLeads to view verified contact signals for Niklas B. at Niberspace Ltd, including work email, phone, and LinkedIn data when available.

What schools did Niklas B. attend?

Niklas B. holds Mandarin Chinese from Dalarna University.

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