Niklas B.

Niklas B. Email and Phone Number

(Contract) Senior Technical Artist @ New Zealand
New Zealand
Niklas B.'s Location
New Zealand, New Zealand
About Niklas B.

(CURRENTLY OPEN FOR REMOTE WORK, Unreal Engine only)Niklas is a passionate Unreal-based Programmer & Technical Artist, with over 18 years of professional UE3-UE5 experience and over 20 released commercial games.He holds a Swedish & a New Zealand citizenship, and has a registered company entity in New Zealand that can provide services to companies abroad.

Niklas B.'s Current Company Details
Niberspace Ltd

Niberspace Ltd

(Contract) Senior Technical Artist
New Zealand
Niklas B. Work Experience Details
  • Niberspace Ltd
    (Contract) Senior Technical Artist
    Niberspace Ltd
    New Zealand
  • Disguise
    Senior Programmer
    Disguise Oct 2021 - Sep 2023
    New Zealand
    *Created online multiplayer metaverse experiences in UE5.*Created procedural worlds for multiple ICVFX (In-Camera VFX) projects in UE5.*Provided solutions for unique problems encountered in various ICVFX projects in UE5/D3, including blockbuster Hollywood movies & Netflix series.
  • Niberspace Ltd
    Senior Programmer / Technical Artist
    Niberspace Ltd Apr 2020 - Oct 2021
    Dunedin, Otago, New Zealand
    (Registered a NZ company entity so that I could provide contracting services to companies abroad.)*Provided programming, tech art & VFX for multiple clients in UE4-5.
  • Rocketwerkz
    Senior Technical Artist
    Rocketwerkz Nov 2016 - Apr 2020
    Dunedin, New Zealand
    The only Technical Artist on two unreleased AAA games in UE4, Living Dark and an unannounced title. Primary tasks included:• Establishing best practices for 3d artists• Creating Blueprint tools for level designers• Creating backdrop animated cities, crowds & skyscrapers • Developing weapon customizations• Creating VFX’s & materials
  • Mr. Luma
    Technical Art Director
    Mr. Luma Jun 2016 - Nov 2016
    Chengdu, Sichuan, China
    Apart from helping out with minor tasks for Mr. Luma Games’ first two games I took on a larger role for Mr. Luma’s Cooking Adventure (iOS, 2016). As the teams only tech artist in the I created and implemented:*Animated dynamic branch shadows (a rare feat for mobile games)*Next-gen-looking water shader optimized for mobile.*Particle effects & animations.*App store, Google Play & Youtube trailer.
  • Dr. Panda
    Senior Technical Artist
    Dr. Panda Apr 2014 - Mar 2016
    Chengdu, Sichuan, China
    Developed children's games made in Unity released for iOS, Android & Kindle. Over the course of 2 years I was a involved in 16 released titles. As the company's only Technical Artist I worked on a wide variety of tasks:• Creating & Implementing VFX's• Writing Shaders (CG & Shader Forge)• Performance Optimization• Animations & Rigging• Cleaning, Optimizing & Exporting Assets• Lighting Workflows• Asset Management• Developing Unity Prototypes for Pitching Techniques.
  • Realtime Worlds Ltd
    Senior Technical Artist / Technical Vfx Artist
    Realtime Worlds Ltd Dec 2009 - Aug 2010
    United Kingdom
    With the Lead VFX Artist leaving the company before release of APB, I took over his responsibility to have all effects finished & implemented before launch. My responsibilities included:• Optimized & implemented several hundreds particle effects.• Delegated & oversaw tasks across several programming teams to enable proper implementation.• Managed & trained junior & freelance VFX artists.• Created VFX's myself, usually more technically advanced ones, such as exploding a big aquarium that covers a room with water.
  • Realtime Worlds Ltd
    Technical Environment Artist
    Realtime Worlds Ltd Mar 2007 - Dec 2009
    United Kingdom
    Worked on persistent online shooter APB in Unreal Engine 3, assets in 3ds Max.• Modeled & textured "next-gen" environment props. • Created an extensive library of environment textures & shaders for all artists to use. • Scripted tools to improve exporting workflow to our proprietary architecture editor.
  • Realtime Worlds Ltd
    Environment Artist
    Realtime Worlds Ltd Mar 2006 - Mar 2007
    United Kingdom
    Worked on persistent online shooter APB in Unreal Engine 3, assets in 3ds Max.• Modeled & textured "next-gen" environment props. • Created an extensive library of environment textures & shaders for all artists to use. • Scripted tools to improve exporting workflow to our proprietary architecture editor.

Niklas B. Education Details

Frequently Asked Questions about Niklas B.

What company does Niklas B. work for?

Niklas B. works for Niberspace Ltd

What is Niklas B.'s role at the current company?

Niklas B.'s current role is (Contract) Senior Technical Artist.

What schools did Niklas B. attend?

Niklas B. attended Dalarna University, Umeå University, Wargentin.

What are some of Niklas B.'s interests?

Niklas B. has interest in Blogging, Playing Saxophone, Brazilian Jiu Jitsu, Hiking, Arts And Culture, Adventure Games.

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