Nic Freeman

Nic Freeman Email and Phone Number

Artist and Test Specialist @ Plastic Fern Studios
Nic Freeman's Location
Seattle, Washington, United States, United States
About Nic Freeman

I have been working in the Seattle indies scene for six years in a variety of roles on diverse teams. I have mostly worked as a 3D generalist and contractor for game assets, and in addition also have experience as a QA Tester. Currently I am employed full time at Plastic Fern Studios as an artist and test specialist.

Nic Freeman's Current Company Details
Plastic Fern Studios

Plastic Fern Studios

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Artist and Test Specialist
Nic Freeman Work Experience Details
  • Plastic Fern Studios
    Art And Test Specialist
    Plastic Fern Studios Dec 2021 - Present
    San Diego, Ca, Us
  • Plastic Fern Studios
    Contractor
    Plastic Fern Studios Feb 2021 - Dec 2021
    San Diego, Ca, Us
    I do QA work + art for an internal project.
  • Side Group Games
    Artist
    Side Group Games Mar 2020 - Dec 2021
    -Defined the look and aesthetic of Throw me in the River (see Kickstarter link) in 2019-Created 2D assets (portraits, misc. UI and backgrounds) for scenes 1-3 of the visual novel in 2019-Currently finishing assets for the final scene and polishing/finalizing game assets.
  • N/A
    Freelance Artist
    N/A May 2016 - Dec 2021
    I have been involved in freelance contracting and commissioned work on various short term projects since 2016.
  • Galvanic Games Incorporated
    Qa Tester
    Galvanic Games Incorporated Jun 2019 - Sep 2019
    Us
    -Worked as a QA Tester on Some Distant Memory-Rigorously tested PC, Switch and Mac Builds to AAA Standard on multiple machines, smoke tests and testing for edge cases-Ensured that Switch build passed cert on the first attempt.
  • Sidegroup Games
    2D Artist
    Sidegroup Games Aug 2018 - Mar 2019
    -Created assets for short VN project: Throw Me In The River -Created character icon portraits, environment backgrounds and UI elements
  • Hacktop Games
    Lead Artist
    Hacktop Games Sep 2017 - Apr 2018
    -Modeled, rigged and animated characters for VX Creator (unpublished)-Created pixel top-down map assets and animations -Worked off open-source pixel animations to create new animations
  • Beyond Bezels
    2D/3D Artist
    Beyond Bezels Jul 2017 - Apr 2018
    -Assisted in scripting and storyboarding vertical slice trailer for GraveRobber (unpublished)-Created look and feel for 3D assets based off 2D concepts -Assisted in modeling and texturing trailer environment - Modeled, rigged and animated three enemy characters and first person character's hands
  • Neocade
    Qa Tester
    Neocade Mar 2017 - Jun 2017
    -Worked as a QA Tester on WhatPumpkin's Hiveswap-Reproduced bugs based entirely on written or visual reports-Performed cross-checking and confirmed bugs based on reports from other teams-Logged precise bug reports written to an AAA standard-Constantly communicated with individual team members in order to resolve bugs of a specific nature
  • Witness Documentary Films
    Artist And Animator
    Witness Documentary Films May 2016 - Jun 2016
    -Modeled spaceship, earth and skybox models for use in a short faux-gameplay animation in their documentary, Crazy -Created the short animation along with explosion/firing effects. -Modeled and textured 3D assets.
  • Strange Loop Games
    Intern
    Strange Loop Games May 2015 - Jul 2015
    Seattle, Wa, Us
    I worked on Strange Loop's current project, Eco, a game about maintaining both an ecosystem and a growing population in the face of impending environmental disaster. I started off by working on various concept pieces and promotional art for Eco's upcoming Kickstarter. I then switched gears and worked on UI art, 3D assets and a few particle systems for Eco's playable build until the end of the internship.
  • Frank Benson
    Intern
    Frank Benson Jun 2014 - Jul 2014
    I assisted Mr. Benson, a NYC-based sculptor, with preparing a life-size 3D scan of a human model to be printed out as a museum piece.
  • Cortes Studio
    Intern
    Cortes Studio May 2014 - Jul 2014
    I created base meshes and models for higher-resolution sculpting, sculpted and textured pieces in Zbrush to prepare them for 3D printing, and prepped 3D printed pieces to be handpainted.
  • Digipen Institute Of Technology
    Teaching Assistant
    Digipen Institute Of Technology Sep 2013 - Dec 2013
    Redmond, Wa, Us
    I assisted students with essay writing and tutored a student in English. I also provided the professor with extra assistance during class once a week and worked in the Academic Support Center two times a week.
  • Digipen Institute Of Technology
    Teaching Assistant
    Digipen Institute Of Technology Jan 2012 - May 2012
    Redmond, Wa, Us
    My responsibilities included assisting students and the professor during cinematography class, organizing and managing lighting and camera equipment and assisting with the use of video cameras for the students' homework and classwork, and providing the professor with extra assistance during class time.

Nic Freeman Skills

3d Modeling Zbrush Art Lighting Traditional Animation Sculpture Video Maya 3d Studio Max Photoshop Ui Krita User Interface Adobe Photoshop Drawing User Interface Design Adobe Illustrator

Nic Freeman Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Digital Art And Animation

Frequently Asked Questions about Nic Freeman

What company does Nic Freeman work for?

Nic Freeman works for Plastic Fern Studios

What is Nic Freeman's role at the current company?

Nic Freeman's current role is Artist and Test Specialist.

What schools did Nic Freeman attend?

Nic Freeman attended Digipen Institute Of Technology.

What are some of Nic Freeman's interests?

Nic Freeman has interest in Environment.

What skills is Nic Freeman known for?

Nic Freeman has skills like 3d Modeling, Zbrush, Art, Lighting, Traditional Animation, Sculpture, Video, Maya, 3d Studio Max, Photoshop, Ui, Krita.

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