I am an experienced Audio Engineer with a strong background in sound design and a passion for creating immersive audio experiences. With expertise in various aspects of audio production, from session clean up, mixing and mastering to sound design and foley production, I have consistently delivered high-quality results.Currently, I am working as a remote Audio Engineer at Helm Studio, where I excel in session clean up, mixing, mastering, and audio cleaning. I also contribute to podcast audio editing and engage in sound design and foley production.In my role as an Audio Technician at KW Booking, I am responsible for event set up, stage audio operations, and equipment setup. I handle microphone placement, PA and speaker setup, and ensure seamless live event mixing, playback, and recording.As a Freelance Sound Designer, I have been involved in creating and editing custom SFX banks and assets for films and games. I am an official vendor on platforms like Pond5, ASoundEffects, Unity Asset Store and Unreal Engine Marketplace, providing commercial use licenses for my work.My experience with United Initiators involves audio production for training videos. I convert text-formatted content into MP4 videos with synchronized audio, record and process vocal tracks, and create sound design elements.During my time at MCS Studio, I worked as an Audio Engineer, focusing on recording live audio and foley, post-production editing, mixing, and mastering. I also gained expertise in sound design and synthesis.Additionally, I have provided live sound and DJ services at contracted events, showcasing my versatility in different venues and adapting to diverse audiences.I hold a certification in Sound and Music Production from Recording Arts Canada, which has provided me with a solid foundation in the field.My technical skills include proficiency in operating systems (OS & Windows) and working with digital audio workstations such as Pro Tools, Ableton, and Logic Pro X. I also have expertise in FMOD, a powerful audio middleware solution widely used in the gaming industry. I have utilized FMOD for interactive audio implementation and creating dynamic soundscapes.I possess strong organizational skills, excel in signal flow management, audio editing, and have a keen ear for spotting sound effects.With my well-rounded experience, technical expertise, and dedication to delivering exceptional audio quality, I am equipped to contribute effectively to any project or production.