Nicholas Foreman work email
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Exemplified game developer on Roblox with over 14 years of experience creating games and content on the platform and over 4 years working on professional teams alongside several team members. I have a very strong understanding of Lua, Luau, and modern Roblox development practices in which I have demonstrated a history in designing, planning, developing, testing, and producing games while working both on a team and individually.In addition to my experience with Luau and Roblox game development, I have also learned other tech stacks such as JavaScript/TypeScript, Python, C/C++, Java, and C#.
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Game DeveloperAzutreoSpokane, Wa, Us -
Programmer IiiGamefam Nov 2024 - PresentLos Angeles, Ca, Us -
Game DeveloperAzutreo Oct 2010 - Present• Creating experiences both independently and with teams as a gameplay programmer• Roblox Profile: https://www.roblox.com/users/9221415/profile• Roblox TalentHub Profile: https://create.roblox.com/talent/creators/9221415 -
Senior Gameplay EngineerSupersocial Inc. Aug 2024 - Nov 2024Remote, Us• A part of a small team of specialists geared towards creating rapidly-iterating experiences for brands and proof-of-concept ideas presented by the team to executives• Being a voice for the Roblox community within the company by advocating for player-benefiting design that also increases revenue and improves analytics within the portfolio of games• Planning and creating trending concepts becoming popularized on the platform in an effort to gain revenue• Created an emote store experience in partnership with Zedd for the launch of their “The Zabb” emote• Created two experimental games themed around Halloween -
Programmer IiiGamefam May 2024 - Aug 2024Los Angeles, Ca, Us -
Programmer IiGamefam Oct 2022 - May 2024Los Angeles, Ca, Us• Co-created the core codebase alongside another Senior Gameplay Engineer for SpongeBob Simulator, an officially branded game in partnership with Viacom and Paramount, to bring in millions in revenue to the company• Led a team of engineers with various levels of experience and responsibilities whilst maintaining a steady and productive workflow• Created several core gameplay features for the simulator such as Item Inventories, Pet Merging, Character Morphs, Player Boosts, Exclusive Super Buddies, and much more• Improved the game and created new features for weekly updates• Worked closely alongside other leadership members such as producers and product management to advise on accurate estimates from engineering• Collaborated often with other team members in other departments such as design and art to ensure a smooth pipeline of integrating assets into the game• Maintained communication with analytics and marketing to increase retention, engagement, and acquisition to new all-time highs month-by-month by over 50% in each category within the first quarter• Maintained highest performance standards within the portfolio by keeping errors low, memory efficient, crash rates minimal, and frame rates high among clients on all devices• Oversaw the engineering of several live integrations such as: The Super Bowl in partnership with NFL, Teenage Mutant Ninja Turtles in partnership with Playmates, and "The Hunt: First Edition" in partnership with Roblox• Worked on Sonic Speed Simulator, an officially branded game in partnership with SEGA• Refactored several systems to improve the productivity of other engineers and to increase performance of the game• Created multiple new features for a "Reborn" update intended to bring a new direction to the game -
Independent Game DeveloperManticore Games Inc. Jul 2020 - Oct 2022San Mateo, Ca, UsCoreGames Profile: https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8• Created several games and community content independently on the platform• Created Tower of Terror, my first game on the platform that showed my potential to the company and other creators and participated in several events and has been featured multiple times• Created Tower of Falling, a sequel that showed the flexibility in the platform• Helped create Fluster Cluck, a game made with several other creators as a part of the Core Bootcamp, a handpicked small group of creators meant to explore the limits of the platform -
Volunteer Discord ModeratorManticore Games Inc. Aug 2020 - Sep 2022San Mateo, Ca, Us• Provided a safe environment for users within the Discord server by ensuring everyone follows the rules provided• Worked alongside Manticore Moderators to advise on new ways to improve the community Discord server -
Educational Documentation WriterManticore Games Inc. May 2021 - Jul 2021San Mateo, Ca, Us• Explained and documented complex technical solutions in a clear and concise manner, and encouraged other community members to do the same• Created written tutorials and references for new features• Directly troubleshooted with creators to solve complex technical issues, then adapt those solutions for wider audiences• Created engaging training content, tutorials, and starter kits that helps beginner, intermediate, and advanced users• Tracked and verified upcoming releases in Core, creating code examples for new API entries, identifying needs for reference material, and presenting new features to the community• Facilitated live stream sessions on Twitch and Discord, including promoting, recording, and transcribing them into written tutorials -
Gameplay And Systems EngineerManticore Games Inc. Aug 2020 - May 2021San Mateo, Ca, Us• Was a member of Manticore's Team META, a team of top developers on the platform contracted to assist in helping improve the platform and to create new games and community content• Created a new game "Phillip the Pig" in partnership with The PAX 2020 Panel of Legends, bringing their favorite D&D experiences to life in Core• Created core components with intense documentation and examples for implementing new features• Created educational community content and utilities for the broader creator community -
Volunteer Quality Assurance TesterRoblox Feb 2018 - Apr 2022San Mateo, California, Us• Was a member of a team of volunteer Quality Assurance Testers officially ran and maintained by Roblox• Provided quality assurance game testing services for games that Roblox was partnering with directly and other established top developers that requested our services• Partook in the testing of games for: Egg Hunt 2018: The Great Yolktales, 5th Annual Bloxy Awards, Aquaman, Egg Hunt 2019: Scrambled in Time, 6th Annual Bloxys, Stranger Things 3, Egg Hunt 2020: Agents of E.G.G., 7th Annual Bloxy Awards, Lil Nas X Concert Experience, Wonder Woman: The Themyscira Experience, Metaverse Champions, Stranger Things: Starcourt Mall, Ralph Lauren: The Winter Escape• Program ended by Roblox on April 21, 2022 -
Information Technology InternMis Technology Group, Llc Dec 2019 - Aug 2020Zachary, La, Us• Was a member of the IT Help Desk in which I assisted administrators, teachers, and students of 7 schools within the school district with technical issues relating to laptops, devices, Office 365, and other software and hardware• Assisted in setting up new devices with Windows and education software• Assisted in routing network cables and setting up modems/routers across the schools
Nicholas Foreman Skills
Frequently Asked Questions about Nicholas Foreman
What company does Nicholas Foreman work for?
Nicholas Foreman works for Azutreo
What is Nicholas Foreman's role at the current company?
Nicholas Foreman's current role is Game Developer.
What is Nicholas Foreman's email address?
Nicholas Foreman's email address is nf****@****lox.com
What skills is Nicholas Foreman known for?
Nicholas Foreman has skills like Leadership, Information Technology, Roblox, Open Source, Object Oriented Programming, Community, Online Community Moderation, Web Development, Community Engagement, Quality Assurance, Game Design, Business Administration.
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