Nicholas Foreman
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Nicholas Foreman Email & Phone Number

Game Developer at Azutreo
Location: Spokane, Washington, United States 12 work roles
1 work email found @azutreo.com LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email n****@azutreo.com
LinkedIn Profile matched
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Current company
Role
Game Developer
Location
Spokane, Washington, United States
Company size

Who is Nicholas Foreman? Overview

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Quick answer

Nicholas Foreman is listed as Game Developer at Azutreo, a with 1 employees, based in Spokane, Washington, United States. AeroLeads shows a work email signal at azutreo.com and a matched LinkedIn profile for Nicholas Foreman.

Nicholas Foreman previously worked as Programmer III at Gamefam and Senior Gameplay Engineer at Supersocial Inc..

Company email context

Email format at Azutreo

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{first}@azutreo.com
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AeroLeads found 1 current-domain work email signal for Nicholas Foreman. Compare company email patterns before reaching out.

Profile bio

About Nicholas Foreman

Exemplified game developer on Roblox with over 14 years of experience creating games and content on the platform and over 4 years working on professional teams alongside several team members. I have a very strong understanding of Lua, Luau, and modern Roblox development practices in which I have demonstrated a history in designing, planning, developing, testing, and producing games while working both on a team and individually.In addition to my experience with Luau and Roblox game development, I have also learned other tech stacks such as JavaScript/TypeScript, Python, C/C++, Java, and C#.

Listed skills include Leadership, Information Technology, Roblox, Open Source, and 30 others.

Current workplace

Nicholas Foreman's current company

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Azutreo
Azutreo
Game Developer
Spokane, WA, US
Website
Employees
1
AeroLeads page
12 roles

Nicholas Foreman work experience

A career timeline built from the work history available for this profile.

Game Developer

Spokane, Wa, Us

Programmer Iii

Los Angeles, Ca, Us

Game Developer

• Creating experiences both independently and with teams as a gameplay programmer• Roblox Profile: https://www.roblox.com/users/9221415/profile• Roblox TalentHub Profile: https://create.roblox.com/talent/creators/9221415

Senior Gameplay Engineer

Remote, Us

• A part of a small team of specialists geared towards creating rapidly-iterating experiences for brands and proof-of-concept ideas presented by the team to executives• Being a voice for the Roblox community within the company by advocating for player-benefiting design that also increases revenue and improves analytics within the portfolio of games• Planning and creating trending concepts becoming popularized on the platform in an effort to gain revenue• Created an emote store experience in partnership with Zedd for the launch of their “The Zabb” emote• Created two experimental games themed around Halloween

Aug 2024 - Nov 2024

Programmer Iii

Los Angeles, Ca, Us

May 2024 - Aug 2024

Programmer Ii

Los Angeles, Ca, Us

• Co-created the core codebase alongside another Senior Gameplay Engineer for SpongeBob Simulator, an officially branded game in partnership with Viacom and Paramount, to bring in millions in revenue to the company• Led a team of engineers with various levels of experience and responsibilities whilst maintaining a steady and productive workflow• Created several core gameplay features for the simulator such as Item Inventories, Pet Merging, Character Morphs, Player Boosts, Exclusive Super Buddies, and much more• Improved the game and created new features for weekly updates• Worked closely alongside other leadership members such as producers and product management to advise on accurate estimates from engineering• Collaborated often with other team members in other departments such as design and art to ensure a smooth pipeline of integrating assets into the game• Maintained communication with analytics and marketing to increase retention, engagement, and acquisition to new all-time highs month-by-month by over 50% in each category within the first quarter• Maintained highest performance standards within the portfolio by keeping errors low, memory efficient, crash rates minimal, and frame rates high among clients on all devices• Oversaw the engineering of several live integrations such as: The Super Bowl in partnership with NFL, Teenage Mutant Ninja Turtles in partnership with Playmates, and "The Hunt: First Edition" in partnership with Roblox• Worked on Sonic Speed Simulator, an officially branded game in partnership with SEGA• Refactored several systems to improve the productivity of other engineers and to increase performance of the game• Created multiple new features for a "Reborn" update intended to bring a new direction to the game

Oct 2022 - May 2024

Independent Game Developer

San Mateo, Ca, Us

CoreGames Profile: https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8• Created several games and community content independently on the platform• Created Tower of Terror, my first game on the platform that showed my potential to the company and other creators and participated in several events and has been featured multiple times• Created Tower of Falling, a sequel that showed the flexibility in the platform• Helped create Fluster Cluck, a game made with several other creators as a part of the Core Bootcamp, a handpicked small group of creators meant to explore the limits of the platform

Jul 2020 - Oct 2022

Volunteer Discord Moderator

San Mateo, Ca, Us

• Provided a safe environment for users within the Discord server by ensuring everyone follows the rules provided• Worked alongside Manticore Moderators to advise on new ways to improve the community Discord server

Aug 2020 - Sep 2022

Educational Documentation Writer

San Mateo, Ca, Us

• Explained and documented complex technical solutions in a clear and concise manner, and encouraged other community members to do the same• Created written tutorials and references for new features• Directly troubleshooted with creators to solve complex technical issues, then adapt those solutions for wider audiences• Created engaging training content, tutorials, and starter kits that helps beginner, intermediate, and advanced users• Tracked and verified upcoming releases in Core, creating code examples for new API entries, identifying needs for reference material, and presenting new features to the community• Facilitated live stream sessions on Twitch and Discord, including promoting, recording, and transcribing them into written tutorials

May 2021 - Jul 2021

Gameplay And Systems Engineer

San Mateo, Ca, Us

• Was a member of Manticore's Team META, a team of top developers on the platform contracted to assist in helping improve the platform and to create new games and community content• Created a new game "Phillip the Pig" in partnership with The PAX 2020 Panel of Legends, bringing their favorite D&D experiences to life in Core• Created core components with intense documentation and examples for implementing new features• Created educational community content and utilities for the broader creator community

Aug 2020 - May 2021

Volunteer Quality Assurance Tester

San Mateo, California, Us

• Was a member of a team of volunteer Quality Assurance Testers officially ran and maintained by Roblox• Provided quality assurance game testing services for games that Roblox was partnering with directly and other established top developers that requested our services• Partook in the testing of games for: Egg Hunt 2018: The Great Yolktales, 5th Annual Bloxy Awards, Aquaman, Egg Hunt 2019: Scrambled in Time, 6th Annual Bloxys, Stranger Things 3, Egg Hunt 2020: Agents of E.G.G., 7th Annual Bloxy Awards, Lil Nas X Concert Experience, Wonder Woman: The Themyscira Experience, Metaverse Champions, Stranger Things: Starcourt Mall, Ralph Lauren: The Winter Escape• Program ended by Roblox on April 21, 2022

Feb 2018 - Apr 2022

Information Technology Intern

Zachary, La, Us

• Was a member of the IT Help Desk in which I assisted administrators, teachers, and students of 7 schools within the school district with technical issues relating to laptops, devices, Office 365, and other software and hardware• Assisted in setting up new devices with Windows and education software• Assisted in routing network cables and setting up modems/routers across the schools

Dec 2019 - Aug 2020
FAQ

Frequently asked questions about Nicholas Foreman

Quick answers generated from the profile data available on this page.

What company does Nicholas Foreman work for?

Nicholas Foreman works for Azutreo.

What is Nicholas Foreman's role at Azutreo?

Nicholas Foreman is listed as Game Developer at Azutreo.

What is Nicholas Foreman's email address?

AeroLeads has found 1 work email signal at @azutreo.com for Nicholas Foreman at Azutreo.

Where is Nicholas Foreman based?

Nicholas Foreman is based in Spokane, Washington, United States while working with Azutreo.

What companies has Nicholas Foreman worked for?

Nicholas Foreman has worked for Azutreo, Gamefam, Supersocial Inc., Manticore Games Inc., and Roblox.

How can I contact Nicholas Foreman?

You can use AeroLeads to view verified contact signals for Nicholas Foreman at Azutreo, including work email, phone, and LinkedIn data when available.

What skills is Nicholas Foreman known for?

Nicholas Foreman is listed with skills including Leadership, Information Technology, Roblox, Open Source, Object Oriented Programming, Community, Online Community Moderation, and Web Development.

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