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My interests cover game engine design, tools programming, network engineering, and large-scale application architecture design. I have a particular affinity for creating Visual Scripting systems and designer-focused toolsets.Previously a student at the DigiPen Institute of Technology in Redmond, Washington studying Real Time Interactive Simulation.I have a passion for network engineering and game engine architecture and have expanded these skills by participating as core systems programmer in various projects.Skills Overview: Accomplished architecture designer on large projects; Experience developing scalable, reusable, and efficient systems. User-focused developer: I place a strong emphasis of usability of the things I write. No use making something if no one can use it! Passionate networking programmer; Ability to design systems melds seamlessly, allowing me to function at a high or low-level in network engineering.
Firewalk Studios
View- Website:
- firewalkstudios.com
- Employees:
- 8
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Senior Network EngineerFirewalk StudiosSeattle, Wa, Us -
Principal Network EngineerFirewalk Studios Dec 2021 - Nov 2024Bellevue, Washington, UsShipped Concord as the sole network engineer. - Major engine overhauls to support Concord's diverse gameplay. - Expanded Unreal's net layer, unified gameplay systems, and standardized a "frame-perfect networking" model. - Added support to Unreal for a fixed-rate-simulation, interpolated-visual-output mode. -
Network EngineerCrystal Dynamics Jun 2018 - Dec 2021San Mateo, Ca, UsDesigned & Developed:o Networking: Assisted in designing core engine network layer for Avengers and future Crystal Dynamics’ projects.o Dedicated Server: Designed & developed dedicated server support for Crystal’s in-house engine. Done mostly solo as an initiative of the forward-looking core tech team. Major features designed/developed:Core network layer, replication, area of importance, bandwidth optimization, tooling/developer workflow, cloud infrastructure integration, back-in-time checks (server rewinding), Linux platform support & cross compiling build system. o Unreal Engine: Implemented Unreal Engine features: extended replay system, replication graph, convenient cloud-based server browser, dedicated server backend support. -
Systems EngineerHangar 13 Aug 2016 - Jun 2018Brighton, GbDeveloped systems and tools for content creation, particularly in the areas of:* Visual scripting* Networked world editing* Debugging tools -
Bs Of Computer Science In Real Time Interactive SimulationDigipen Institute Of Technology Jan 2012 - Apr 2016Redmond, Wa, UsAs a student I have focused on improving my preexisting computer science skills by involving myself in computer networking and large-scale, intensive projects.Through multiple game production classes I have also learned how to efficiently manage a development team firsthand. I feel confident in my ability to work in a team and plan tasks efficiently to meet deadlines. -
Software EngineerStrange Loop Games May 2015 - Jan 2016Seattle, Wa, UsWorked on Eco (http://www.strangeloopgames.com/eco/), a ecosystem simulation multiplayer survival game.I implemented: - A Unity modding API capable of working on any platform (including mobile!)- Networking systems, including a content delivery system for syncing client files.- Various gameplay systems, with a note towards making them easy and fun to mod. -
Independent Mobile DevelopmentReticulated Software Jan 2010 - Dec 2012Produced the iPhone app, pShoot, and it's accompanying 'lite' version. The app saw moderate success, garnering over 100,000 downloads within the first month of it's release.
Nicholas Fuller Skills
Nicholas Fuller Education Details
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Digipen Institute Of TechnologyMathematics And Computer Science -
Bellevue CollegeComputer Science (Partial)
Frequently Asked Questions about Nicholas Fuller
What company does Nicholas Fuller work for?
Nicholas Fuller works for Firewalk Studios
What is Nicholas Fuller's role at the current company?
Nicholas Fuller's current role is Senior Network Engineer.
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What is Nicholas Fuller's direct phone number?
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What schools did Nicholas Fuller attend?
Nicholas Fuller attended Digipen Institute Of Technology, Bellevue College.
What are some of Nicholas Fuller's interests?
Nicholas Fuller has interest in Science And Technology, Graphic Design, Screenwriting, Typography.
What skills is Nicholas Fuller known for?
Nicholas Fuller has skills like Game Development, C++, Computer Graphics, C#, C, Unity3d, Python, Visual Studio, Software Engineering, Video Game Development, Computer Science, Computer Networking.
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