Nicholas Fuller

Nicholas Fuller Email and Phone Number

Senior Network Engineer @ Firewalk Studios
Seattle, WA, US
Nicholas Fuller's Location
Seattle, Washington, United States, United States
Nicholas Fuller's Contact Details

Nicholas Fuller personal email

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About Nicholas Fuller

My interests cover game engine design, tools programming, network engineering, and large-scale application architecture design. I have a particular affinity for creating Visual Scripting systems and designer-focused toolsets.Previously a student at the DigiPen Institute of Technology in Redmond, Washington studying Real Time Interactive Simulation.I have a passion for network engineering and game engine architecture and have expanded these skills by participating as core systems programmer in various projects.Skills Overview:• Accomplished architecture designer on large projects; Experience developing scalable, reusable, and efficient systems.• User-focused developer: I place a strong emphasis of usability of the things I write. No use making something if no one can use it! Passionate networking programmer; Ability to design systems melds seamlessly, allowing me to function at a high or low-level in network engineering.

Nicholas Fuller's Current Company Details
Firewalk Studios

Firewalk Studios

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Senior Network Engineer
Seattle, WA, US
Employees:
8
Nicholas Fuller Work Experience Details
  • Firewalk Studios
    Senior Network Engineer
    Firewalk Studios
    Seattle, Wa, Us
  • Firewalk Studios
    Principal Network Engineer
    Firewalk Studios Dec 2021 - Nov 2024
    Bellevue, Washington, Us
    Shipped Concord as the sole network engineer. - Major engine overhauls to support Concord's diverse gameplay. - Expanded Unreal's net layer, unified gameplay systems, and standardized a "frame-perfect networking" model. - Added support to Unreal for a fixed-rate-simulation, interpolated-visual-output mode.
  • Crystal Dynamics
    Network Engineer
    Crystal Dynamics Jun 2018 - Dec 2021
    San Mateo, Ca, Us
    Designed & Developed:o Networking: Assisted in designing core engine network layer for Avengers and future Crystal Dynamics’ projects.o Dedicated Server: Designed & developed dedicated server support for Crystal’s in-house engine. Done mostly solo as an initiative of the forward-looking core tech team. Major features designed/developed:Core network layer, replication, area of importance, bandwidth optimization, tooling/developer workflow, cloud infrastructure integration, back-in-time checks (server rewinding), Linux platform support & cross compiling build system. o Unreal Engine: Implemented Unreal Engine features: extended replay system, replication graph, convenient cloud-based server browser, dedicated server backend support.
  • Hangar 13
    Systems Engineer
    Hangar 13 Aug 2016 - Jun 2018
    Brighton, Gb
    Developed systems and tools for content creation, particularly in the areas of:* Visual scripting* Networked world editing* Debugging tools
  • Digipen Institute Of Technology
    Bs Of Computer Science In Real Time Interactive Simulation
    Digipen Institute Of Technology Jan 2012 - Apr 2016
    Redmond, Wa, Us
    As a student I have focused on improving my preexisting computer science skills by involving myself in computer networking and large-scale, intensive projects.Through multiple game production classes I have also learned how to efficiently manage a development team firsthand. I feel confident in my ability to work in a team and plan tasks efficiently to meet deadlines.
  • Strange Loop Games
    Software Engineer
    Strange Loop Games May 2015 - Jan 2016
    Seattle, Wa, Us
    Worked on Eco (http://www.strangeloopgames.com/eco/), a ecosystem simulation multiplayer survival game.I implemented: - A Unity modding API capable of working on any platform (including mobile!)- Networking systems, including a content delivery system for syncing client files.- Various gameplay systems, with a note towards making them easy and fun to mod.
  • Reticulated Software
    Independent Mobile Development
    Reticulated Software Jan 2010 - Dec 2012
    Produced the iPhone app, pShoot, and it's accompanying 'lite' version. The app saw moderate success, garnering over 100,000 downloads within the first month of it's release.

Nicholas Fuller Skills

Game Development C++ Computer Graphics C# C Unity3d Python Visual Studio Software Engineering Video Game Development Computer Science Computer Networking Engine Architecture Networking Object Oriented Design Data Structures Opengl Game Programming User Interface Programming Graphic Design Xna Android Html Javascript Lua Linear Algebra Large Scale Systems Typography Subversion

Nicholas Fuller Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Mathematics And Computer Science
  • Bellevue College
    Bellevue College
    Computer Science (Partial)

Frequently Asked Questions about Nicholas Fuller

What company does Nicholas Fuller work for?

Nicholas Fuller works for Firewalk Studios

What is Nicholas Fuller's role at the current company?

Nicholas Fuller's current role is Senior Network Engineer.

What is Nicholas Fuller's email address?

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What is Nicholas Fuller's direct phone number?

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What schools did Nicholas Fuller attend?

Nicholas Fuller attended Digipen Institute Of Technology, Bellevue College.

What are some of Nicholas Fuller's interests?

Nicholas Fuller has interest in Science And Technology, Graphic Design, Screenwriting, Typography.

What skills is Nicholas Fuller known for?

Nicholas Fuller has skills like Game Development, C++, Computer Graphics, C#, C, Unity3d, Python, Visual Studio, Software Engineering, Video Game Development, Computer Science, Computer Networking.

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