Lead Game Designer
CurrentI am the lead designer and producer for an unannounced tactical RPG.
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Nicholas Hite is listed as Game Designer and Technical Producer specializing in strategy and RPG content at Myopic Studios, a with 3 employees, based in Cedar Park, Texas, United States. AeroLeads shows a matched LinkedIn profile for Nicholas Hite.
Nicholas Hite previously worked as Lead Game Designer at Myopic Studios and Game Designer at Freelance (Self Employed). Nicholas Hite holds Game And Simulation Programming, 3.8 from Austin Community College.
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As a seasoned game designer with over a decade of experience in crafting immersive RPGs and intricate strategy games, I bring a passion for storytelling, innovative gameplay mechanics, and player engagement to every project. My journey through the gaming industry has been driven by a commitment to creating rich, dynamic worlds that captivate players and challenge their strategic thinking.I specialize in designing complex systems that balance deep narrative experiences with engaging gameplay. From developing intricate questlines and character progression systems in RPGs to creating layered strategies and tactical challenges in strategy games, my work is characterized by a meticulous attention to detail and a deep understanding of what makes games compelling and memorable.My expertise includes:Narrative Design: Crafting engaging storylines and character arcs that resonate with players and enhance the overall game experience.Gameplay Mechanics: Designing and refining systems that offer both depth and accessibility, ensuring a rewarding experience for players of all skill levels.System Balancing: Analyzing and adjusting game mechanics to maintain a fair and enjoyable balance throughout the gameplay.Player Engagement: Utilizing feedback and data to continuously improve and iterate on game designs, ensuring a captivating and immersive experience.I am always eager to explore new opportunities where I can apply my skills and passion to create groundbreaking games. Whether it's leading a project from concept to completion or collaborating with a talented team, I am dedicated to pushing the boundaries of what's possible in game design.I am currently seeking roles as a gameplay designer, systems designer, producer, production designer, technical producer, creative producer, combat designer, weapon designer, RPG designer, quest designer, or narrative designer.
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Round Rock, Tx
I am the lead designer and producer for an unannounced tactical RPG.
Building mechanics, combat systems, equipment, monsters, and class options for Dungeons and Dragons, Pathfinder and Starfinder RPG compatible systems.
Austin, Texas, United States
Contributed titles: Towers and Titans, Ultimate Survivors, Fashion CraftersI build roadmap and process documentation for technical onboarding of new development studios into the Pixel United publishing apparatus.I consult with the CPO on new studio partnerships and acquisition.I hook partner studios into our top notch back-end services, build automation, QA, and localization pipelines.I work with central tech teams to build intercompany collaboration processes, smooth the onboarding experience for integrating external vendors/teams, and consult on new technology acquisition.I partner with production management to ensure that studios are meeting their milestones.I sit on the Artificial Intelligence council, and review both generative and assistive AI tools for adoption.
Austin, Texas, United States
Manage technical projects, including sizing and scaling recommendations, semi-annual server cluster performance reviews, and infrastructure upgrade planning.Onboard new customers to Tableau software suite and manage technical relationship.Managed 7 accounts, including CVS, ADT Security, Microchip Technology Inc., and Restaurant Brands International.
Austin, Texas, United States
Triage engineer for Identity Now SaaS identity governance platform.
Austin, Tx
Built developer support organization, including ticketing, documentation, and process improvements.Liaison between Support Organization and Business Development, translating issues between technical and business perspectives.Wrote and refined technical documentation. Supported and tested in-house and technology partner development of plugin and API based identity governance integrations.Managed virtual development environments for technology partners, including building VM images, security updates, certificate installation, and user management.Reported usage and managed cost control measures for virtualization system. Two years with no cost overflows. Developed Python scripts to automate reporting via API.
Austin, Texas Area
Technical support for on-premise linux postfix email security appliances and SaaS cloud email security deployments.Handled certificate updates, mailflow and routing troubleshooting, antivirus/malware database maintenance, SQL log database troubleshooting, lexical and filetype DLP rule management, and anti-spam/phishing filtering.
Austin
Identify and investigate fraudulent support requests and analyze patterns by which attackers attempt to subvert customer service agents and processes. Observe and identify fraudulent patterns of account access. Extensive experience in identifying fake ID submissions.Peer coaching on best practices and key indicators for detecting fraudulent behavior.Account action disputes: Determine whether the customer is responsible for what happened on their account. Review customer’s account with potential fraudulent activity, analyze and research IP history, number of location changes, exercise judgment regarding plausibility.Chargeback management: Determine responsibility in chargeback disputes. Investigate using IP history and device IDs to analyze potential hacking or fraud issues.Identify and report in-game bugs based on customer reporting. Assist with workarounds for live products using god-mode tools.
Irvine
Analyst position is one of problem solving. Responding to emergent problems with product launches, mediating system design requirements between departments, handling inter-business communications, and generally functioning as a front-line assistant project manager for the Global Customer Support Operations team.
Bothell, Wa
Work as part of a a floating team doing software testing on all current video game systems.Focus is on regressions and release candidate testing with plenty of opportunity for undirected ad hoc.Working with cutting edge gaming hardware, including the Microsoft Kinect and Sony Move.Assisting in training new testers.
Kirkland, Wa
Researched keywords to target for search marketing based on Google analytics. Wrote advertising copy and negotiated deals with website owners for text advertising campaigns.
Redmond, Washington, United States
Performed game function and certification testing for ‘Scene It? Lights, Camera, Action’ and Project Gotham Racing 4
Activities and Societies: National Society of Collegiate Scholars (NSCS)
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Nicholas Hite works for Myopic Studios.
Nicholas Hite is listed as Game Designer and Technical Producer specializing in strategy and RPG content at Myopic Studios.
Nicholas Hite is based in Cedar Park, Texas, United States while working with Myopic Studios.
Nicholas Hite has worked for Myopic Studios, Freelance (Self Employed), Pixel United, Tableau, and Sailpoint.
You can use AeroLeads to view verified contact signals for Nicholas Hite at Myopic Studios, including work email, phone, and LinkedIn data when available.
Nicholas Hite holds Game And Simulation Programming, 3.8 from Austin Community College.
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