Nicholas Stohlman

Nicholas Stohlman Email and Phone Number

Lead Concept Artist
Nicholas Stohlman's Location
San Francisco Bay Area, United States, United States
Nicholas Stohlman's Contact Details

Nicholas Stohlman work email

Nicholas Stohlman personal email

About Nicholas Stohlman

When I was a kid, I would draw on any piece of paper I could find. I would create my own heroes and dream up epic adventures for them. I loved Star Wars, Calvin and Hobbes, Japanese animation; any image that made me feel like I was looking into another world obsessed me. In art school, I was exposed to new favorites like J.C. Leyendecker, Bob Peak and Syd Mead; but I never lost my love of creating worlds.Professionally I’ve continued my obsession with world creation to my work. With every design I try and make sure it has some element of storytelling. I also try and infuse a functional reality to my designs to help make a world feel more real. I maintain an expansive library of reference images to help achieve a sense of reality. Also, I’m constantly working on my own to improve my skills and processes.Software Skills: Proficient with Photoshop, Blender, MS Office. Working Knowledge with Maya / 3ds Max

Nicholas Stohlman's Current Company Details

Lead Concept Artist
Nicholas Stohlman Work Experience Details
  • Cold Iron Studios
    Lead Concept Artist
    Cold Iron Studios Feb 2024 - Feb 2024
    San Jose, Ca, Us
  • Cold Iron Studios
    Senior Concept Artist
    Cold Iron Studios Sep 2019 - Feb 2024
    San Jose, Ca, Us
    At Cold Iron I have the pleasure of working with an excellent and experienced team providing them with a variety of concepts to support their needs: Quick mood paintingsCharacter, Weapon and Prop designsEnvironment kits designsQuick Paint-oversStoryboardsProxy models Mood boards UI support and Graphic Design.
  • Avalanche Studios
    Senior Concept Artist / Craft Lead
    Avalanche Studios Jan 2017 - Sep 2019
    Stockholm, Se
    At Avalanche my primary role as a Senior Concept Artist is to; design environments, characters and props as well as create mood paintings key art, and storyboards.As a Craft Lead I manage and mentor junior concept artists, perform performance reviews and designate time for continuing education and skill improvement. I also provide art direction on smaller game related tasks like motion graphics, cinematics and DLC. This includes working in house with small teams as well as providing external vendors with art direction, critique, feedback and support.
  • Nicholas Stohlman
    Freelance Concept Artist And Illustrator
    Nicholas Stohlman Aug 2013 - Jan 2017
    I've had the pleasure of working on a variety of projects in the game industry since I began freelancing. I've done some character design, advertising illustration and production / story illustration.Some of the companies I've worked with have been 2k Marin/Turtle Rock Studios, Glu Mobile, Rumble Entertainment, Shiver Entertainment, Moonlighter Studios and on an unannounced project.
  • Electronic Arts (Ea)
    Marketing Artist (Contract)
    Electronic Arts (Ea) Aug 2016 - Dec 2016
    Redwood City, Ca, Us
    My primary job was to create high quality marketing illustrations. I also designed a style guide templates for various types of in-game advertising. This was used in-house and with vendors. I collaborated with marketing producer to create unique advertising experiences that were enticing and on brand. Additionally where there was need I assisted with concept and production work.
  • Nway Inc.
    Senior Concept Artist
    Nway Inc. Mar 2015 - Jan 2016
    San Francisco, Us
    While at nWay I designed NPC’s, player costumes, co-op environments. I re-designed and retexture old character costumes to bring the aesthetic inline with the final product. I also worked in collaboration with level artist to design new multipurpose environments and assets.
  • Academy Of Art University
    Instructor
    Academy Of Art University Jun 2014 - Feb 2015
    San Francisco, Ca, Us
    I wrote and recorded the online Vehicle and Armor design class at the Academy of Art University. In the class we cover basic perspective, material treatment, story telling and concept art production process.In addition I also taught the course on site, which gave me the chance to help students improve their design and presentation skills.
  • Trion Worlds, Inc.
    Sr. Concept Artist
    Trion Worlds, Inc. Apr 2012 - Jul 2013
    Redwood City, Us
    While at Trion I worked with a great group of concept artist. I got to do a variety of assignments, a lot of my work was character / costume design. I designed the entire range of PVP costumes for Trion's Defiance, as well as others. I also did some vehicle designs, weapon designs and some environment paintings.
  • Zipper Interactive
    Sr. Concept Artist
    Zipper Interactive Jul 2010 - Jun 2012
    Us
    At Zipper I did blue sky concept work as well as environment paintings, character sketches and some user interface design. I also did some storyboarding for cinematics and was able to go to the motion capture session to ensure the shots I story boarded were captured. That was fantastic, I was also able to put on the capture suit and act out one of the background characters.
  • Gazillion Entertainment
    Contract Concept Artist
    Gazillion Entertainment May 2010 - Jun 2010
    Foster City, Ca, Us
    I worked onsite with a great group of people as a part-time contract concept artist doing some character sketches.
  • Double Fine Productions
    Contract Artist
    Double Fine Productions Apr 2010 - Jun 2010
    San Francisco, Ca, Us
    I worked remotely with Double Fine Productions as a contract Concept Artist. I helped with some early character designs for Iron Brigade.
  • Sega Studios San Francisco
    Concept Artist
    Sega Studios San Francisco May 2007 - Apr 2010
    San Francisco, Ca, Us
    Sega Studios/ Secret Level was my first foray into console development as a concept artist. I worked on two movie tie ins, where I designed characters that would fit into the films universe. I did some storyboarding to assist our cinematics team. I also worked on character designs for new IP's for the studio.
  • Secret Level
    Concept Artist
    Secret Level May 2007 - Dec 2008
    Us
  • Playfirst Inc.
    Artist
    Playfirst Inc. May 2005 - May 2007
    I worked on production art from concept to final assets. It was a good place to start right after school. I learned a lot about working with development teams, and was able to learn a little about leading other artists on the last title I worked on there.
  • Infinite Machine
    Intern
    Infinite Machine Mar 2001 - Sep 2001
    I worked here as an intern for a summer while in school. It was my first look behind the curtain of game development. I made bump maps all summer and toward the end I got to do some simple character designs for a game pitch. It was a blast, and I always remember the time fondly.

Nicholas Stohlman Skills

Concept Design Game Development Video Games Storyboarding Drawing Illustration Game Design Digital Painting Xbox 360 Conceptual Art Illustrator Animation

Nicholas Stohlman Education Details

  • Academy Of Art University
    Academy Of Art University
    Illustraion

Frequently Asked Questions about Nicholas Stohlman

What is Nicholas Stohlman's role at the current company?

Nicholas Stohlman's current role is Lead Concept Artist.

What is Nicholas Stohlman's email address?

Nicholas Stohlman's email address is ni****@****hoo.com

What schools did Nicholas Stohlman attend?

Nicholas Stohlman attended Academy Of Art University.

What skills is Nicholas Stohlman known for?

Nicholas Stohlman has skills like Concept Design, Game Development, Video Games, Storyboarding, Drawing, Illustration, Game Design, Digital Painting, Xbox 360, Conceptual Art, Illustrator, Animation.

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