Nick W. Email & Phone Number
@matterport.com
11 phones found area 503, 734, 248, and 646
LinkedIn matched
Who is Nick W.? Overview
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Nick W. is listed as Head of Product & Design at Polycam at Polycam, based in Alameda, California, United States. AeroLeads shows a work email signal at matterport.com, phone signal with area code 503, 734, 248, 646, and a matched LinkedIn profile for Nick W..
Nick W. previously worked as Head of Product at Polycam and Principal Product Designer at Polycam. Nick W. holds Bfa, Graphic Design from Eastern Michigan University.
Email format at Polycam
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AeroLeads found 1 current-domain work email signal for Nick W.. Compare company email patterns before reaching out.
About Nick W.
I'm a generalist who can specialize. I like to join organizations, find out what they need, and fulfill that need. That could mean highly polished visual design, prototyping and UX, facilitating design thinking, mapping service design flows, user research, or managing people and leading teams. I love messy processes, efficiency, and solving real world problems.Specialties: People managing, Art direction, Product Design, Branding, Brand Development, Interaction Design (UX/UI/Prototyping), 2D & 3D Animation, Video Production & Photography.Tools: Expert with Adobe Master Suite (AE, PR, PS, IL, ID, LR), Figma & Sketch, high fidelity prototyping in Framer and Principle. I also work with Webflow for web prototyping and animation. Expert with Adobe After Effects and modeling/animating in Cinema 4D and Blender. Audio editing and recording experience with Logic & Pro Tools.Front-end development: HTML / CSS / SASS. Have coded from scratch or used frameworks like Foundation and Bones. Not an expert, but familiar with incorporating/editing Javascript, using React, and GraphQL.
Listed skills include Interaction Design, Adobe Creative Suite, Art Direction, After Effects, and 34 others.
Nick W.'s current company
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Nick W. work experience
A career timeline built from the work history available for this profile.
Principal Product Designer
- Working with a small, but incredibly mighty team democratizing 3D creation with the latest computer vision (ML/AI) techniques.Projects I led design for in my first year:
- Creation of a cross-platform (iOS, Android, Web) 3D design system (will be WIP for a while)
- Overhauled the 3D crop tool (added cylinder crop and removal)
- Helped create insanely good automatic floor plans with Apple's RoomPlan (with measurements)
- https://poly.cam/material-generator - leaped into the generative ai space
- Lots of product strategy help
Director, Product Design
- I ran the Experiences product design team. We were responsible for Matterport's native iOS/Android and WebGL apps that allowed our customers to work with cameras to scan spaces, manipulate and edit 3D models, search.
- Helped build the design team from 3 to 20 (in one year) as a hiring manager
- Established a practice of Engineering/Product/Design triads
- Envisioned a 2+ year strategy for the core product
- Fostered the growth of a talented team of future design leaders
- Helped establish a culture of trust and ownership
Lead Designer
As a design lead at Matterport, I was responsible for designing tools for our 3D Experiences group. During my time here I've had the opportunity to help people measure, trim (3D editing), comment (collaborate), blur (privacy), and animate (tours) in 3D spaces. We also evolved the editing suite to be responsive for all sizes of touch screens.
Founder, Design Director
Fuzz specializes in navigating brands through multiple media formats; bringing fuzzy ideas to reality. Specializing in motion, 3D, and interaction design & development.
Design Strategist - Product Design - Intuit Futures
As a Product Design Strategist within a central department at Intuit, I help inspire and inform the company via game-changing design and technology. Intuit Futures is an R&D group that studies emerging technologies like AI/ML, AR/VR/MR, Conversational User Interfaces, and more. As a designer within Futures, it's my job to concept products.
Art Director
Freelance Product Designer (Etw - Mobile Apps)
Senior Brand Designer - Digital
Senior Designer
At Roundhouse I handled design and art direction in the digital realm, mostly interaction design, but also motion graphics or 3D design and animation for Xbox, adidas and Widmer Brothers.My typical days here ranged from going to meetings about concepts, photo and video shoots, to client presentations, clipping out shoes, making wireframes and designs.
Interaction Designer
At Garage Games / InstantAction, I created countless site design mocks, wireframes, logos, motion graphics, sound effects, advertisements for print and web (motion and static), business cards, display graphics for video game conferences, and sizzle reels for upcoming titles.
Professional Technologist Ii
Nick W. education
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Eastern Michigan University
Frequently asked questions about Nick W.
Quick answers generated from the profile data available on this page.
What company does Nick W. work for?
Nick W. works for Polycam.
What is Nick W.'s role at Polycam?
Nick W. is listed as Head of Product & Design at Polycam at Polycam.
What is Nick W.'s email address?
AeroLeads has found 1 work email signal at @matterport.com for Nick W. at Polycam.
What is Nick W.'s phone number?
AeroLeads has found 11 phone signal(s) with area code 503, 734, 248, 646 for Nick W. at Polycam.
Where is Nick W. based?
Nick W. is based in Alameda, California, United States while working with Polycam.
What companies has Nick W. worked for?
Nick W. has worked for Polycam, Matterport, Fuzz Interactive, Intuit, and Digital Trends.
How can I contact Nick W.?
You can use AeroLeads to view verified contact signals for Nick W. at Polycam, including work email, phone, and LinkedIn data when available.
What schools did Nick W. attend?
Nick W. holds Bfa, Graphic Design from Eastern Michigan University.
What skills is Nick W. known for?
Nick W. is listed with skills including Interaction Design, Adobe Creative Suite, Art Direction, After Effects, Web Design, Motion Graphics, User Experience, and Graphics.
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