Nick Hunter Email & Phone Number
@playstation.com
3 phones found area 415 and 860
LinkedIn matched
Who is Nick Hunter? Overview
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Nick Hunter is listed as Director, Software Engineering at Sony Interactive Entertainment, a with 122 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at playstation.com, phone signal with area code 415, 860, and a matched LinkedIn profile for Nick Hunter.
Nick Hunter previously worked as Senior Manager in Engineering at Sony Interactive Entertainment and Manager in Engineering at Sony Interactive Entertainment. Nick Hunter holds Economics & Comparative Media Studies, East Asian Studies from Massachusetts Institute Of Technology.
Email format at Sony Interactive Entertainment
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AeroLeads found 2 current-domain work email signals for Nick Hunter. Compare company email patterns before reaching out.
About Nick Hunter
If you need someone that you can trust to get a product built and to market, I am your guy. My experience working in many facets of product development allows me approach every project from a holistic point of view. I break a project down into risks and opportunities across all disciplines early on, build hypotheses on how best to address them, and then empirically prove or disprove those theories. It is a process that I have come to love because the delight of being surprised by your product, your team, and your customer are rewards in and of themselves.
Listed skills include Video Games, Game Development, Game Design, User Experience, and 13 others.
Nick Hunter's current company
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Nick Hunter work experience
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Director, Software Engineering
Current
Senior Manager In Engineering
Product Owner for Home UI on PlayStation 5 Co-lead on release governance for system applications Engineering co-lead for PlayStation VR2
Manager In Engineering
Manager In Engineering
Responsible for client development of the PS4's Connected and Community Experiences feature set. Managed 13 direct reports across 4 scrum teams. Improved platform segmentation and accelerated release cadence by 600%.
Senior Technical Program Manager
Oversaw the development and release of PlayStation Now's Subscription offering on PS4 and PS3.Performed Product Owner role for scrum team and was responsible for negotiating requirements, triaging issues, and communicating with external stakeholders.
Senior Designer
Level design and analysis support on Plants vs. Zombies: Adventures for Facebook.Rapid prototyping and iteration on mobile titles yet to be announced.
Technical Game Designer
Drove development of JetSet Secrets on Facebook through design, production, and launch to a high level of quality. Championed game play innovation through results based experimentation. Quality results led to the multiplicity of modes becoming a core value proposition for the product.Designed and co-implemented the asset authoring and runtime import pipeline for Monopoly Slots on iOS and Android.Managed two direct reports from engineering and technical art.
Manager Of Naked Numbers
Led quantitative analysis on projects for clients including TESCO, Coca Cola, Sony, and Dyson.Ensured quantitative and qualitative market research was held to a high empirical standardCoordinated with counterparts at Dentsu to acquire high quality market data..Developed strategic recommendations for clients based on results of quantitative analysis.Managed relationship and campaign planning with Take Two Japan.
Lead Client Programmer
Lead Client Programmer on Triple Town for FacebookCo-developed with Spry Fox leadership in Seattle and server work out of Argentina.
Consultant
Provided support to marketing department's campaign planning and execution. Projects included the Japanese marketing of:* FIFA (Sony PS3 / Microsoft Xbox 360 / Nintendo Wii)* NBA Live (Sony PS3 / Microsoft Xbox 360)* EA Sports Active (Nintendo Wii)* Dante's Inferno (Sony PS3 / Microsoft Xbox 360)* MySims Agents (Nintendo Wii / DS)* Tsumuji (Nintendo DS)Also managed the localization and publisher submission for PSP downloadable Tetris minis.
Game Designer
Led development of front end User Interface.Designed and implemented asset pre-loading system to ensure smooth transitioning between menus.
Feature Producer
Feature Producer - MySims (Wii)Responsible for organizing coordination between Design, Art, and Engineering to deliver a high quality product on time and on budget. Was specifically responsible for the game's user interface, ambient character behavior, and collection mini-games.Designed and implemented the game's tutorial.Assistant Producer - MySims (DS)Facilitated communication with external developers in Japan
Associate Designer - Intern
Level designer on Star Trek Legacy for the Xbox 360.
Assistant Producer - Intern
I worked as a production intern on NFL Head Coach (working title). I was responsible for assisting producers in generating content for their design documents, writing and maintaining my own design documents, working with programmers to evaluate feature feasibility, building and delivering presentations, conducting paper play tests, critical analysis of product viability in the marketplace, and preliminary tuning of features.
Programmer And Design Team Member
Revolution was a project whose aim was to take an existing game, Neverwinter Nights, and modify it into an educational product. My job as the projects primary Programmer was to implement major features for the game and ensure the games overall functionality. I was also responsible for understanding the feasibility of any proposed feature and to make suggestions to the Design Team on how to proceed. As a member of the Design Team, my job was to imagine and modify game features and develop content for the game.
Nick Hunter education
Economics & Comparative Media Studies, East Asian Studies
Education record
Frequently asked questions about Nick Hunter
Quick answers generated from the profile data available on this page.
What company does Nick Hunter work for?
Nick Hunter works for Sony Interactive Entertainment.
What is Nick Hunter's role at Sony Interactive Entertainment?
Nick Hunter is listed as Director, Software Engineering at Sony Interactive Entertainment.
What is Nick Hunter's email address?
AeroLeads has found 2 work email signals at @playstation.com for Nick Hunter at Sony Interactive Entertainment.
What is Nick Hunter's phone number?
AeroLeads has found 3 phone signal(s) with area code 415, 860 for Nick Hunter at Sony Interactive Entertainment.
Where is Nick Hunter based?
Nick Hunter is based in San Francisco, California, United States while working with Sony Interactive Entertainment.
What companies has Nick Hunter worked for?
Nick Hunter has worked for Sony Interactive Entertainment, Electronic Arts, Naked Communications, Spry Fox, and Inis.
How can I contact Nick Hunter?
You can use AeroLeads to view verified contact signals for Nick Hunter at Sony Interactive Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Nick Hunter attend?
Nick Hunter holds Economics & Comparative Media Studies, East Asian Studies from Massachusetts Institute Of Technology.
What skills is Nick Hunter known for?
Nick Hunter is listed with skills including Video Games, Game Development, Game Design, User Experience, User Interface Design, Digital Media, Social Games, and Computer Games.
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