Nick Hunter

Nick Hunter Email and Phone Number

Director, Software Engineering @ Sony Interactive Entertainment
San Francisco, CA, US
Nick Hunter's Location
San Francisco, California, United States, United States
Nick Hunter's Contact Details

Nick Hunter personal email

About Nick Hunter

If you need someone that you can trust to get a product built and to market, I am your guy. My experience working in many facets of product development allows me approach every project from a holistic point of view. I break a project down into risks and opportunities across all disciplines early on, build hypotheses on how best to address them, and then empirically prove or disprove those theories. It is a process that I have come to love because the delight of being surprised by your product, your team, and your customer are rewards in and of themselves.

Nick Hunter's Current Company Details
Sony Interactive Entertainment

Sony Interactive Entertainment

View
Director, Software Engineering
San Francisco, CA, US
Website:
sie.com
Employees:
122
Nick Hunter Work Experience Details
  • Sony Interactive Entertainment
    Director, Software Engineering
    Sony Interactive Entertainment
    San Francisco, Ca, Us
  • Sony Interactive Entertainment
    Director, Software Engineering
    Sony Interactive Entertainment Jun 2022 - Present
    San Mateo, California, Us
  • Sony Interactive Entertainment
    Senior Manager In Engineering
    Sony Interactive Entertainment Jun 2016 - Jun 2022
    San Mateo, California, Us
    Product Owner for Home UI on PlayStation 5 Co-lead on release governance for system applications Engineering co-lead for PlayStation VR2
  • Sony Interactive Entertainment
    Manager In Engineering
    Sony Interactive Entertainment Apr 2016 - Jun 2016
    San Mateo, California, Us
  • Sony Interactive Entertainment
    Manager In Engineering
    Sony Interactive Entertainment Jun 2015 - Mar 2016
    San Mateo, California, Us
    Responsible for client development of the PS4's Connected and Community Experiences feature set. Managed 13 direct reports across 4 scrum teams. Improved platform segmentation and accelerated release cadence by 600%.
  • Sony Interactive Entertainment
    Senior Technical Program Manager
    Sony Interactive Entertainment Sep 2014 - Jun 2015
    San Mateo, California, Us
    Oversaw the development and release of PlayStation Now's Subscription offering on PS4 and PS3.Performed Product Owner role for scrum team and was responsible for negotiating requirements, triaging issues, and communicating with external stakeholders.
  • Electronic Arts
    Senior Designer
    Electronic Arts May 2013 - Aug 2014
    Redwood City, Ca, Us
    Level design and analysis support on Plants vs. Zombies: Adventures for Facebook.Rapid prototyping and iteration on mobile titles yet to be announced.
  • Electronic Arts
    Technical Game Designer
    Electronic Arts Jul 2011 - May 2013
    Drove development of JetSet Secrets on Facebook through design, production, and launch to a high level of quality. Championed game play innovation through results based experimentation. Quality results led to the multiplicity of modes becoming a core value proposition for the product.Designed and co-implemented the asset authoring and runtime import pipeline for Monopoly Slots on iOS and Android.Managed two direct reports from engineering and technical art.
  • Naked Communications
    Manager Of Naked Numbers
    Naked Communications Jan 2010 - Jul 2011
    Led quantitative analysis on projects for clients including TESCO, Coca Cola, Sony, and Dyson.Ensured quantitative and qualitative market research was held to a high empirical standardCoordinated with counterparts at Dentsu to acquire high quality market data..Developed strategic recommendations for clients based on results of quantitative analysis.Managed relationship and campaign planning with Take Two Japan.
  • Spry Fox
    Lead Client Programmer
    Spry Fox Oct 2010 - Jun 2011
    Lead Client Programmer on Triple Town for FacebookCo-developed with Spry Fox leadership in Seattle and server work out of Argentina.
  • Electronic Arts
    Consultant
    Electronic Arts Jul 2009 - Dec 2009
    Redwood City, Ca, Us
    Provided support to marketing department's campaign planning and execution. Projects included the Japanese marketing of:* FIFA (Sony PS3 / Microsoft Xbox 360 / Nintendo Wii)* NBA Live (Sony PS3 / Microsoft Xbox 360)* EA Sports Active (Nintendo Wii)* Dante's Inferno (Sony PS3 / Microsoft Xbox 360)* MySims Agents (Nintendo Wii / DS)* Tsumuji (Nintendo DS)Also managed the localization and publisher submission for PSP downloadable Tetris minis.
  • Inis
    Game Designer
    Inis Mar 2008 - Feb 2009
    Led development of front end User Interface.Designed and implemented asset pre-loading system to ensure smooth transitioning between menus.
  • Electronic Arts
    Feature Producer
    Electronic Arts Jul 2006 - Nov 2007
    Redwood City, Ca, Us
    Feature Producer - MySims (Wii)Responsible for organizing coordination between Design, Art, and Engineering to deliver a high quality product on time and on budget. Was specifically responsible for the game's user interface, ambient character behavior, and collection mini-games.Designed and implemented the game's tutorial.Assistant Producer - MySims (DS)Facilitated communication with external developers in Japan
  • Maddoc Software
    Associate Designer - Intern
    Maddoc Software Feb 2006 - May 2006
    Level designer on Star Trek Legacy for the Xbox 360.
  • Electronic Arts
    Assistant Producer - Intern
    Electronic Arts May 2005 - Aug 2005
    Redwood City, Ca, Us
    I worked as a production intern on NFL Head Coach (working title). I was responsible for assisting producers in generating content for their design documents, writing and maintaining my own design documents, working with programmers to evaluate feature feasibility, building and delivering presentations, conducting paper play tests, critical analysis of product viability in the marketplace, and preliminary tuning of features.
  • Mit Education Arcade
    Programmer And Design Team Member
    Mit Education Arcade Jan 2003 - May 2005
    Cambridge, Ma, Us
    “Revolution” was a project whose aim was to take an existing game, “Neverwinter Nights”, and modify it into an educational product. My job as the project’s primary Programmer was to implement major features for the game and ensure the game’s overall functionality. I was also responsible for understanding the feasibility of any proposed feature and to make suggestions to the Design Team on how to proceed. As a member of the Design Team, my job was to imagine and modify game features and develop content for the game.

Nick Hunter Skills

Video Games Game Development Game Design User Experience User Interface Design Digital Media Social Games Computer Games Photoshop Digital Strategy Social Media New Media Creative Strategy Creative Direction Content Strategy Adobe Creative Suite Editing

Nick Hunter Education Details

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    East Asian Studies
  • Choate Rosemary Hall
    Choate Rosemary Hall

Frequently Asked Questions about Nick Hunter

What company does Nick Hunter work for?

Nick Hunter works for Sony Interactive Entertainment

What is Nick Hunter's role at the current company?

Nick Hunter's current role is Director, Software Engineering.

What is Nick Hunter's email address?

Nick Hunter's email address is ni****@****ail.com

What is Nick Hunter's direct phone number?

Nick Hunter's direct phone number is +141590*****

What schools did Nick Hunter attend?

Nick Hunter attended Massachusetts Institute Of Technology, Choate Rosemary Hall.

What skills is Nick Hunter known for?

Nick Hunter has skills like Video Games, Game Development, Game Design, User Experience, User Interface Design, Digital Media, Social Games, Computer Games, Photoshop, Digital Strategy, Social Media, New Media.

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