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Nick Lato Email & Phone Number

Location: Chicago, Illinois, United States 12 work roles 1 school
1 work email found @scientificgames.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email n****@scientificgames.com
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Role
Senior Analyst
Location
Chicago, Illinois, United States
Company size

Who is Nick Lato? Overview

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Quick answer

Nick Lato is listed as Senior Analyst at Escape Velocity Entertainment, a with 183 employees, based in Chicago, Illinois, United States. AeroLeads shows a work email signal at scientificgames.com and a matched LinkedIn profile for Nick Lato.

Nick Lato previously worked as CEO and Founder at Deadlift Studios and Test Lead at Bungie. Nick Lato holds Bachelor Of Science (Bs), Computer Game Development-- Concentration In Game Design And Production - Minor In Animation from Depaul University.

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Email format at Escape Velocity Entertainment

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{first}.{last}@scientificgames.com
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Profile bio

About Nick Lato

I am an experienced and versatile leader in software development, with experience in the video game, software, and consumer electronics industries. As a leader in quality, I manage the testing strategies and product health, as well as oversee practices for solutions ensuring the delivery of high-quality products and immersive experiences for consumers. Most recently, my work has been leading and driving team success and growth within the video game industry, discovering new ways to improve the testing process using the latest technology, and fostering a culture where QA is valued by incorporating the "shift-left" approach into development pipelines and testing frameworks. This has brought some wonderful insights into my career.My core competencies include planning, standardized procedures, scheduling, test management, and team investment—expansion, growth, and development. I have successfully implemented comprehensive business processes and strategies for a variety of games on a range of platforms and game genres. I have also built teams, implemented internal quality standards, and helped develop departmental tools to improve professional data reporting and data-driven decision-making within my teams and organizations. I am passionate about process improvement and finding better ways to help solve complex challenges while delivering exceptional customer value.I look forward to connecting with you and exploring new opportunities

Listed skills include Video Game Production, Team Management, Project Management, Game Design, and 25 others.

Current workplace

Nick Lato's current company

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Escape Velocity Entertainment
Escape Velocity Entertainment
Senior Analyst
Chicago, IL, US
Website
Employees
183
AeroLeads page
12 roles

Nick Lato work experience

A career timeline built from the work history available for this profile.

Ceo And Founder

Current

Chicago, Illinois

Responsibilities:- Managing a team of 15+ people remotely across the US and UK and tracking feature development- Developing and building project roadmap, timelines, budgets, pitch decks, and business plans- Organizing team meetings, milestones, and generating tasks for each department - Prioritizing Tasks and establishing best practices to optimize development pipelines and procedures- Consistently communicating between all department heads, and appropriate stakeholders to ensure development is meeting quality bars and milestone deadlines- Creating game design documentation and driving game direction efforts- Communicating and working with third party contractors for outsourcing needs- Hosting weekly check-ins with team members for WIP updates

Jan 2018 - Present

Test Lead

- Led and contributed to diverse test projects within a live service environment at Bungie, overseeing Annual and Seasonal feature content health on medium-to-large multi-discipline teams focusing on end-to end testing.- Ensured high-quality work delivery by comprehensive testing using proprietary test tools, TFS/Jira, and Confluence; actively participated in the identification of test efficiency opportunities, leading to a 50% reduction in reporting efforts and a 25% improvement in testing productivity.- Coordinated, managed, and delegated testing tasks utilizing agile frameworks and Kanban tools and techniques which improved the team’s testing efficacy by 15% allowing us more time to close our requests and effectively support multiple interconnected areas while acting as the primary testing support for other groups - Translated complex cross-discipline goals into cohesive test plans and strategies, emphasizing cost-effective alternatives to meet project objectives.- Collaborated with internal and external stakeholders, effectively communicating complex concepts through documentation in Confluence and tracking/reporting progress in TFS/Jira database towards goals, tasks, and KPIs.- Applied and taught test concepts, including risk assessment, cost/value trade-offs, prioritization, capacity vs velocity, user story basics, and value-driven processes within small teams to lower leveled testers; focused on mentorship to drive team and career growth.- Managed both full-time embedded testers and outsource/ExDev partners, ensuring alignment on testing objectives, feature specs, and proper access to necessary documentation.- Demonstrated adaptability within dynamic team environments, seamlessly transitioning between teams, establishing value, implementing structure, organizing frameworks, and standardizing processes to enhance team efficiency.

Feb 2023 - Nov 2023

Senior Analyst And Test Owner - Diablo 4

- Led and managed small to medium sized teams (5-12 people) responsible for hitting quality bars and KPIS for feature deliverables for each milestone- Utilized Jira, confluence, and Test Rail to track feature progress, kpi data, test results, development and testing tasks and other test metrics- Identified a rough 8 month production delay using data from Jira and Tableau- Developed test strategies, test plans, test cases, and curated documentation for feature coverage that allowed teams and stakeholders to understand QA’s approach, capacity, velocity, and testing needs- Full feature ownership and delivering high quality deliverables for the D4 campaign and 100+ side-quests from pre-production to shipping- Engaged with stakeholders and cross-disciplinary collaboration to ensure product alignment, quality goals, and test coverage - Mentored and grow associate and junior testers utilizing 1 on 1s, workshops, and coordinating development/engine walkthroughs with designers- Developed new QA processes that improved testing efficiency and reducing time spent manually reporting by 50%- Worked closely with our engineering partners to help develop and establish test automation needs to reduce manual testing efforts by 25%

Aug 2021 - Feb 2023

Freelance Game Designer/Producer

Freelance Game Design

Greater Chicago Area

Jun 2015 - Jul 2020

Test Engineer

Greater Chicago Area

- Responsible for creating test strategies and test cases for multiple projects- Evaluate test execution results.- Review other’s code to assure constancy and validate design and execution of solutions.- Perform on different operating systems like Windows and Linux- Prepare and implement software test plans, designs, objectives and cases.- Identify, evaluate and record questionable behavior, defects, inconsistencies and errors with application functionality, screens, output and content.- Perform with software development engineers for product design, walk through, code reviews and product life cycle inspections.- Investigate and report all problems regarding game functionality, hardware, OS- Collaborate with developers to prepare and present world-class casino game products with high quality.- Respond to all technical support inquiries pertinent to software application’s functions and operation.Shipped Games (5): - Double Easy Money (Mechanical)- Monopoly Prizm (Table)- Quick Bucks Triple Blazing Diamonds- Monopoly Railroad Baron/Scotty - Life of Luxury Jungle Cats

Dec 2017 - Jun 2020

Quality Assurance

Hoffman Estates, Illinois

Responsibilities:· Accurately describe in detail, both in writing and verbal, a recipe to reproduce the bug.· Document issues in bug tracking software by entering detailed, but concise bugs into bug database.· Reproduce a bug with minimal steps involved .· Daily regression test of new builds, logging and regress bugs.· Develop and execute test-case scenarios.· Work with the development team to add new test cases.· Track progress toward and fulfillment of all certification requirements.· Test video game titles on various consoles and handhelds.· Verify functionality, data content, performance, usability/playability, and hardware/software compatibility.Shipped Titles:They Live to Destroy (Oculus VR)Dragon Front (Oculus VR)Unannounced Project (PC/Consoles)

Aug 2016 - Dec 2017

Assistant Football Coach

Niles, Illinois

For 2 years I would assist with coaching of a team of 40+ students on the Notre Dame College Prep football team along with 5 other coaches at the freshmen level. I was responsible for leading and over seeing large groups of players for drill execution, play execution, 7-on-7 scrimmages, and team building activities. My primary responsibilities were working with Offense and RB's but also would help out with WRs and DBs. I would sometimes fill in and take over for other coaches who may have not been able to make it to practices. I would then be responsible for running parts of the practices. Lastly, I was responsible for conditioning and weight lifting for the Freshmen football team.

Jun 2016 - Nov 2017

Instructor

Northwestern University

-Led and managed groups of 10+ plus kids in learning/working environment-Responsible for teaching and instructing game courses for kids ages 11-18. Courses included game design with map editors and game programming in Unity using C#. -Created a positive and fun learning environment. -Showed students different methods of game design and how to approach things from a design perspective. -Assisted in coding: defining code elements, debugging projects, fixing errors, and showing alternative ways to code something- Overseeing, organizing, and managing group activities.Courses taught:-Game Programming For IOS and Android in Unity-FPS Game Design

Jul 2015 - Sep 2015
1 education record

Nick Lato education

  • Depaul University
    Computer Game Development-- Concentration In Game Design And Production - Minor In Animation
FAQ

Frequently asked questions about Nick Lato

Quick answers generated from the profile data available on this page.

What company does Nick Lato work for?

Nick Lato works for Escape Velocity Entertainment.

What is Nick Lato's role at Escape Velocity Entertainment?

Nick Lato is listed as Senior Analyst at Escape Velocity Entertainment.

What is Nick Lato's email address?

AeroLeads has found 1 work email signal at @scientificgames.com for Nick Lato at Escape Velocity Entertainment.

Where is Nick Lato based?

Nick Lato is based in Chicago, Illinois, United States while working with Escape Velocity Entertainment.

What companies has Nick Lato worked for?

Nick Lato has worked for Escape Velocity Entertainment, Deadlift Studios, Bungie, Blizzard Entertainment, and Freelance Game Design.

How can I contact Nick Lato?

You can use AeroLeads to view verified contact signals for Nick Lato at Escape Velocity Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Nick Lato attend?

Nick Lato holds Bachelor Of Science (Bs), Computer Game Development-- Concentration In Game Design And Production - Minor In Animation from Depaul University.

What skills is Nick Lato known for?

Nick Lato is listed with skills including Video Game Production, Team Management, Project Management, Game Design, Game Development, Video Games, Production Planning, and C#.

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