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Games Industry veteran of 15+ years, with a lifetime passion for playing and creating games; has a penchant for designing Mobile Games across genres and is an avid player of Console and PC games. Unity experience, managerial experience, startup veteran, and a perpetual nerd.
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Lead Game DesignerScopelyCalifornia, United States -
Lead Game DesignerTether Studios Feb 2023 - Jul 2024Henderson, Nevada, Us• Lead Game Designer on Cash Out Slots, Cash Out Bingo, Gin Rummy Royale and an unannounced title. • Created the first skill based slot machine at the company and drove meaningful KPI’s and revenue for the company• Hand-tuned game balance and game economies both in Excel and in Unity• Created game compendiums, UX flow documents and feature deconstructs • Designed LiveOps roadmap and stood up prototypes in Unity• Pitched features and systems to flesh out the player experience. -
Lead Game DesignerMonumental Sep 2020 - Feb 2023Austin, Texas, Us• Lead Game Designer on Mythgard, Storm Wars and Nickelodeon Card Clash• Created designs, content, and systems for CCG/TCG’s and Rougelikes.• Redesigned Storm Wars features and meta systems; made economy adjustments.• Redesigned Mythgard features; oversaw expansion of content and game balance updates.• Conducted Pre-Production for a branded IP CCG/TCG; pitching the entire scope of the game and generating a fleshed-out Game Design Compendium and card content matrix.• Created Game Pitch documents that helped secure major startup funding for the company.• Mentored 3 direct reports: Narrative, Systems, and Content game designers. -
Lead Game DesignerMobilityware Jan 2019 - Sep 2020Irvine, Ca, Us• Defined the roadmap as the Product Owner; oversaw day-to-day operations and creatively problem solved issues across all orgs.• Presented quarterly reports to C-Staff on behalf of the team; discussed challenges and successes, followed up on executive questions, and incorporated business strategy feedback into game strategy goals. • Managed a team of Game Designers to deliver quality UI/UX, Math Model and Game Prototype designs.• Collaborated, offered guidance, and provided feedback on meta features and core game-play designs as a manager. • Pitched, developed and iterated on key differentiator features for games that targeted major KPI initiatives as an individual contributor. • Iterated on multiple new game prototypes; used rapid app development cycles to present proof of concept mechanics to leadership in order to greenlight new game initiatives. • Led two different UX study initiatives; coordinated with external quantitative researchers and delivered findings to game team and senior leadership team.• Proposed and optimized team operations to foster better communication and deliver more complete features.• Worked with external contractors; owned contract negotiation, defined deliverables, and provided feedback at all milestones. • Worked closely with Audio Engineers to define sound effects and music for the game; reviewing samples and providing feedback and reviewing final product within Unity and on device. Projects:Monopoly SolitaireVegas BLVD SlotsDice Merge! Puzzle Master-Certified as a Scrum Product Owner®--Promoted to Product Owner- -
Game Designer IvDoubledown Interactive Jun 2016 - Nov 2018Seattle, Wa, Us• Created, launched and led design on "DoubleDown Classic Slots"; DoubleDown Interactive's 1st standalone app built in Unity.• Mentored Jr. Game Designers and delegated tasks that would challenge and grow their skill set. • Designed, pitched, integrated, balanced, tested and shipped core slot machines and mechanics• Hands on integration of paytables, audio, and overall design in Unity from concept to final.• Worked closely with UI/UX Designers to create clean and intuitive game experience through iteration and feedback.• Worked closely with Artists to capture the light and sound magic of IGT's s3000 cabinets within Unity.• Worked closely with Engineering to develop casino authentic core features and new meta features.• Owned Content strategy planning, KPI Road Map features, and Downloadable Content cadence.• Shipped 60+ slot machines• Contributed Content & Designs to DoubleDown Fort Knox. -DoubleDown Interactive previously owned by IGT/GTECH--Acquired by DoubleU Games in 2017- -
Game Designer (Indie Game)Prisma Wave Studios Apr 2016 - Jun 2016• Level Design• Audio Direction • Product Management• SEO/ASO Optimization• New App Pre-production • Content Creation in Unity -
Game DesignerRocket Games, Inc. Oct 2014 - Feb 2016San Francisco, California, Us• Shipped 35+ slot machines and 7 Apps across multiple SKU's• Created, named, launched and designed content for "Viva Slots Vegas"; a top 20 grossing social casino app on Web, iOS, Android and Amazon.• Designed, pitched, integrated, balanced, tested and shipped core slot mechanics• Hands on integration of game elements in Unity from concept to final.Lead Slots Designer- Viva Slots Vegas (#5 Top Grossing Casino App - iOS)- Pirates of the Dark Seas- Throne of Dragons- Casino KittyContributed Content to:- Riches of Zeus- Super Gorilla Slots- Jackpot Panther - Tiger King Casino- Vegas Jackpot- Jackpot Fortune- Diamond Casino- Slots Safari- Triple Double Slots- Downtown Deluxe Slots -
Game DesignerZynga Mar 2013 - Oct 2014San Francisco, California, Us- Designed core and innovative Casino products from concept to completion for Zynga Poker.- Collaborated on and created various features; including Poker Score, Helping Hands, Video Poker and unannounced Casino products- Lead Designer on an unreleased Slots project that has since had its content released in Hit it Rich.- Composed creative briefs, Game Compendiums, Game Specs, Stat Tracking, and System Design documents- Experience designing for a cross-platform game with a shared economy; A browser based web game, iOS and Android platforms.-Experience in Unity and Git (Source Tree)-Promoted to Game Designer -
Qa Engineer IiZynga Oct 2010 - Mar 2013San Francisco, California, Us- Tested new features for Mafia Wars and Zynga Poker, designed test cases templates, regressed issues in Jira and completed smoke and BVT’s for every release.- Worked closely with developers to identify issues with new features, logged alpha bugs, and wrote test plans for release testers.- Generated Splunk, Release and Bug reports to aid in and drive efficiency studio wide.- Promoted to Co-Lead- Promoted to Alpha Tester -
Production TesterActivision Jan 2009 - Aug 2009Santa Monica, California, Us- Worked closely with engineers, Alpha to Final, on Guitar Hero Van Halen.- Submitted and regressed issues (personal and from peers) in Devtrack.- Diligently completed a steady workload during long hours & time constraint. -
Qa AnalystElectronic Arts May 2008 - Jan 2009Redwood City, Ca, Us- Tested Rock Band 2 and AC/DC Rock Band for the PS3 and Wii.- Composed bugs and regressed issues parallel with Harmonix.- Completed all test cases and tasks thoroughly and in a timely manner. -
Format Quality Online TesterSony Computer Entertainment America Llc Mar 2007 - Mar 2008San Mateo, California, Us- Tested first and third party online capable games and PSN download content.- Assisted leads and helped other testers in identifying and writing up issues.- Awarded top bug finder multiple times during employment. -
Localization TesterElectronic Arts May 2006 - Feb 2007Redwood City, Ca, Us- Tested titles such as Sims 2 Pets and Sims 2 Seasons on PC.- Reviewed every line of text in the game to ensure it was translated correctly.- Worked with foreign language translators to review untranslated text.
Nick Rounds Education Details
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Ohlone CollegeFilm/Cinema/Video Studies
Frequently Asked Questions about Nick Rounds
What company does Nick Rounds work for?
Nick Rounds works for Scopely
What is Nick Rounds's role at the current company?
Nick Rounds's current role is Lead Game Designer.
What is Nick Rounds's email address?
Nick Rounds's email address is c_****@****uth.net
What is Nick Rounds's direct phone number?
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What schools did Nick Rounds attend?
Nick Rounds attended Ohlone College.
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