Nick Brown
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Nick Brown Email & Phone Number

Lead Environment Artist at Skybound Entertainment
Location: Las Vegas, Nevada, United States 7 work roles 1 school
1 work email found @liquiddevelopment.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@liquiddevelopment.com
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Current company
Role
Lead Environment Artist
Location
Las Vegas, Nevada, United States
Company size

Who is Nick Brown? Overview

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Quick answer

Nick Brown is listed as Lead Environment Artist at Skybound Entertainment, a company with 108 employees, based in Las Vegas, Nevada, United States. AeroLeads shows a work email signal at liquiddevelopment.com and a matched LinkedIn profile for Nick Brown.

Nick Brown previously worked as Art Director & Producer at Backstage Games Llc and Art Director & Production Manager (Outsourcing) at Liquid Development. Nick Brown holds Bachelor'S Degree, Game Art & Design from Art Institute Of Ca - Orange County.

Company email context

Email format at Skybound Entertainment

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{first_initial}{last}@liquiddevelopment.com
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AeroLeads found 1 current-domain work email signal for Nick Brown. Compare company email patterns before reaching out.

Profile bio

About Nick Brown

I've been working in the AAA video game industry for over 15 years. I'm an experienced Outsource Art manager & Art Director and typically also handle Production Manager duties focused on leading AAA art production, technical problem solving, managing hybrid teams with heavy use of external contractors/vendors, production budgeting and scheduling, and facilitating cross-department communication.As an artist I’m skilled in 2D and 3D art production and direction using 3DS Max, Maya, Zbrush, Substance Painter, Photoshop, engines including Unreal Engine (3-5) and Unity, and Perforce source control. In Production and leadership roles, I’ve worn a lot of hats and developed skills including:• Providing feedback, creating/maintaining production bibles, and direct asset production with teams of internal staff and external vendors• Jira, Confluence, Shotgun/Shotgrid, & Basecamp scheduling and production management• Vendor/contractor onboarding, direction & feedback, and production management• Organizing production sprints/milestones of multiple art & tech art sub-teams including multiple outsourcing vendors• Collaborating with department heads to plan production across multiple timeframes (sprints, quarterly milestones, and annual reviews)• Overseeing production of 2D concepts and 3D assets (environments, vehicles, weapons, characters)• Tech R&D and establishing workflow/processes and documentation to streamline asset production and remove bottlenecks

Listed skills include Texturing, 3D Studio Max, Low Poly Modeling, Unreal Engine 3, and 12 others.

Current workplace

Nick Brown's current company

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Skybound Entertainment
Skybound Entertainment
Lead Environment Artist
los angeles, california, united states
Website
Employees
108
AeroLeads page
7 roles · 21 years

Nick Brown work experience

A career timeline built from the work history available for this profile.

Art Director & Producer

Las Vegas, Nevada, United States

  • As Art Director I provide direction, documentation, feedback, and oversee techart R&D. Our studio only has 3 internal artists with the vast majority of art being produced by outsourcing contractors/vendors under my.
  • Handle visual direction from pre-pro concepts to polished 3D production including assetization, scheduling, budgeting, staff assignment, art direction, and process/workflow documentation.
  • Use and maintain Jira, Confluence, Basecamp, and custom Google Sheets scripting for production tracking, documentation, feedback, and global production management
  • Oversee handoffs and collaboration for work between multiple departments including prototyping, concept, VFX, and scripting
  • Team formation, oversight, work allocation across internal & external teams
  • Establishing workflow/processes and documentation to streamline asset production and remove bottlenecks
Jan 2021 - Nov 2024

Art Director & Production Manager (Outsourcing)

Portland, Oregon Area

  • Art Director with Producer duties including assetizing work orders, budgeting, scheduling and production assignment, working with multiple leads and departments. Environment art focused, created hero art, feedback &.
  • Rocksteady Studios - Suicide Squad: Kill The Justice League: Managed hub environment production including onboarding and training team, broke down broad-strokes concepts and direction in assets, maintained asset.
  • Turtle Rock Studios - Back 4 Blood: Oversaw production for structural and prop environment art for multiple levels, handled team and asset assignments, budgeting, scheduling, and production tracking
  • Gearbox Software - Borderlands 3 Tiny Tina's Wonderlands: Tech Art
Jul 2018 - Jan 2021

Freelance 3D Artist

Self

Portland, Oregon Area

  • I stepped away from management during this period to travel and take care of some family. I was working remotely creating hardsurface 3D art assets for the following titles:
  • Gearbox, Borderlands 3: High and lowpoly modeling for weapons, loot crates, shields, and the Maliwan sphere robots.
  • Treyarch, Call of Duty: Black Ops 4: High and lowpoly modeling for character accessories and material creation for several character skins.
  • 343 Industries, Halo Infinite: High and lowpoly modeling for various character accessories.
  • WB Games Montréal, Unnanounced Project: Creating various high and lowpoly models and textures.
  • Wargaming.net, World of Tanks (console): Created detailed textures/materials for a number of different tanks. I ended up being proficient enough that I was contracted to produce a set of video tutorials detailing the.
Jul 2014 - Jul 2018

Art Manager (Outsourcing)

  • As an Art Manager, I oversaw production of 3D asset and 2D concepts for a variety of projects using hybrid teams of mostly outsourcing contractors/vendors. We would receive work orders from clients, and I was.
  • Carbine Studios, WildStar: Managed player skins and weapon production
  • Crytek, Homefront 2 The Revolution: Managed environment prop production
  • Playground Games, Forza Horizon 2: Managed prop and terrain production, oversaw pipeline and tools development for internal teams, implemented new asset tracking, scheduling, and assignment tools
  • Red 5 Studios, FireFall: Managed character, vehicle, and environment art production from concept to final 3D
  • WB Games Montreal, Batman: Arkham Origins: Managed environment asset productionid Software, Doom title (unreleased): Managed environment asset production
Nov 2008 - Jul 2014

Student

Art Institute Of Ca Orange County
2005 - 2008 ~3 yrs
Team & coworkers

Colleagues at Skybound Entertainment

Other employees you can reach at skybound.com. View company contacts for 108 employees →

1 education record

Nick Brown education

  • Art Institute Of Ca - Orange County
    Art Institute Of Ca - Orange County
    Game Art & Design
FAQ

Frequently asked questions about Nick Brown

Quick answers generated from the profile data available on this page.

What company does Nick Brown work for?

Nick Brown works for Skybound Entertainment.

What is Nick Brown's role at Skybound Entertainment?

Nick Brown is listed as Lead Environment Artist at Skybound Entertainment.

What is Nick Brown's email address?

AeroLeads has found 1 work email signal at @liquiddevelopment.com for Nick Brown at Skybound Entertainment.

Where is Nick Brown based?

Nick Brown is based in Las Vegas, Nevada, United States while working with Skybound Entertainment.

What companies has Nick Brown worked for?

Nick Brown has worked for Skybound Entertainment, Backstage Games Llc, Liquid Development, Self, and Art Institute Of Ca Orange County.

Who are Nick Brown's colleagues at Skybound Entertainment?

Nick Brown's colleagues at Skybound Entertainment include David Alpert (Da), Diana Davis, Paulene Phouybanhdyt, Xiongliang (Ben) Li, and Gabrielle Thomas.

How can I contact Nick Brown?

You can use AeroLeads to view verified contact signals for Nick Brown at Skybound Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Nick Brown attend?

Nick Brown holds Bachelor'S Degree, Game Art & Design from Art Institute Of Ca - Orange County.

What skills is Nick Brown known for?

Nick Brown is listed with skills including Texturing, 3D Studio Max, Low Poly Modeling, Unreal Engine 3, Maya, Environment Art, 3D Modeling, and Hard Surface Modeling.

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