Nick Thomas
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Nick Thomas Email & Phone Number

Head of Customer Success North America, Amazon Web Services (AWS) | Video Game Industry Executive | Founder & CEO at Amazon Web Services (AWS)
Location: San Francisco Bay Area, United States, United States 14 work roles 2 schools
2 work emails found @amazon.com 4 phones found area 415, 510, and 408 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 4 phones

Work email n****@amazon.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
Head of Customer Success North America, Amazon Web Services (AWS) | Video Game Industry Executive | Founder & CEO
Location
San Francisco Bay Area, United States, United States

Who is Nick Thomas? Overview

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Nick Thomas is listed as Head of Customer Success North America, Amazon Web Services (AWS) | Video Game Industry Executive | Founder & CEO at Amazon Web Services (AWS), based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 415, 510, 408, and a matched LinkedIn profile for Nick Thomas.

Nick Thomas previously worked as Head of North American Customer Solutions - Telco, Media & Entertainment, Games, Sports at Amazon Web Services (Aws) and Head of Customer Success, DNB West at Amazon Web Services (Aws). Nick Thomas studied at University Of Oregon.

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Email format at Amazon Web Services (AWS)

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{first_initial}{last}@amazon.com
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Profile bio

About Nick Thomas

As Head of Customer Success, I lead teams driving innovation and delivering customer outcomes for Tier-1 Games, Media & Entertainment, Sports, and Telco customers, integrating GenAI and modernizing their infrastructure in the cloud. In addition to owning customer success, I drive strategy across Generative AI (including industry specific use cases), migration/modernization, business analytics, and telemetry/business intelligence to measure customer health. My passions include launching next gen platforms, forming strategic partnerships, building and inspiring teams, driving business growth, and advancing edge computing ecosystem. Prior to AWS I spent over 20 years in the video game industry, spanning business development, strategic planning, IP and technology licensing, analytics, distribution, marketing, and monetization. Most recently as VP of content strategy and commercial partnerships at Rovio Entertainment launching a cloud mobile game streaming platform with major telco and OEM partners. Earlier in my career I founded and sold Somatone Interactive, one of the most well recognized and respected creative service providers in games. I hold multiple AWS certifications and serve as a member of the Board of Advisors at Edge Computing World.

Listed skills include Video Games, Mobile Games, Casual Games, Game Development, and 32 others.

Current workplace

Nick Thomas's current company

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Amazon Web Services (AWS)
Amazon Web Services (Aws)
Head of Customer Success North America, Amazon Web Services (AWS) | Video Game Industry Executive | Founder & CEO
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14 roles

Nick Thomas work experience

A career timeline built from the work history available for this profile.

Head Of North American Customer Solutions - Telco, Media & Entertainment, Games, Sports

Current

Seattle, WA, US

Jan 2024 - Present

Games & Digital Native Leader, Customer Solutions

Seattle, WA, US

Expanded leadership role covering Digital Native in addition to Games.

Jun 2021 - Feb 2022

Games Leader, Customer Solutions

Seattle, WA, US

Leading a world-class team of Customer Solution Managers in the AWS Games Org supporting the gaming industries largest devs/pubs cloud migration and modernization ambitions through the seamless delivery and enablement of AWS products and services.

Jan 2021 - Jun 2021

Principal Customer Solutions Manager, Games

Seattle, WA, US

Principle Customer Solution Manager at AWS driving innovation with game developers interested in leveraging the world-class infrastructure and backend services available at AWS. AWS empowers game makers of all sizes to develop faster, improve agility, gather/process more data, and ultimately create more innovative games, all while lowering costs and.

Jun 2020 - Jan 2021

Member Of The Board Of Advisors

Edge Computing World

Member of the Advisory Board for the Edge Computing World with a focus on the Cloud Gaming Summit. The Edge Compute World is the first industry event dedicated to the Edge Ecosystem, bringing together developers, users, and thought leaders to drive forward the next evolution of the Internet.

Mar 2020 - Sep 2022

Vp Of Commercial Partnerships

Espoo, FI

  • VP of Commercial Partnerships leading the launch the Rovio’s Hatch Game Streaming platform in partnership with Tier-1 game publishers, network operators, telco carriers, cloud hosting providers, and key strategic.
  • Collaborate with a team encompassing marketing, full stack engineering and content licensing.
  • Initiated, developed, and successfully executed commercial partnerships with multiple US telecommunications companies and device OEMs drastically exceeding company expectations (Verizon/Sprint/Samsung).
  • Designed and executed strategic partnerships for distribution from major market leaders, with substantial marketing commitments to drive brand awareness and generate consumer excitement.
Jun 2018 - May 2020

Vp Of Content Publishing

Espoo, FI

  • Hatch, a revolutionary game streaming platform was launched in 2016 with a vision to change the way people play mobile games. Hatch allows players to stream their games – with no downloads, on installing, no updates.
  • Developed and scaled the content licensing business unit and managed licensing agreement on hundreds of game titles across 150+ partners, including multiple multinational tier-1 publishers.
  • Major contributor to the formulation of Hatch Kids, including product design, business strategy, and content acquisition and licensing partnerships for Hatch Kids.
  • Strategic steering as part of the Hatch leadership team.
Aug 2016 - Nov 2019

Vp, Content Publishing

Espoo, FI

Commercial leadership role for Rovio's new strategic business initiative – Hatch.As VP of Content Publishing I am responsible for building and managing content partnerships with major content/IP owners, game studios, advertising networks and other strategic partners across the North American region. In additional to developing and publishing mobile gaming.

Aug 2016 - Dec 2016

Head Of Gaming

San Jose, CA, US

Immersion Corporation (NASDAQ: IMMR) is a 20-year, NASDAQ traded tech company with headquarters in San Jose and offices in Montreal, Beijing, Shanghai, Seoul, and Tokyo. Immersion is the leading provider Haptic technology, with over 2100 patents filed and some 3-billion consumer devices in market utilizing their IP. The gaming industry most commonly knows.

Jul 2015 - Jul 2016

Sr. Director - Mobile Gaming

San Jose, CA, US

Immersion Corp and SomaTone have partnered in an effort to bring premium haptics experiences to mobile games. As an Evangelist, I serve to introduce Immersion's ground breaking haptic technology to the mobile gaming community and assist game developers and publishers with the implementation of Haptics into their games to enhance the game play experience.

Feb 2014 - Jul 2015

Founder & Ceo

Emeryville, CA, US

Former founder and CEO of Somatone Interactive, the #1 provider of audio services and technical support in gaming and interactive media. Launched in 2003, Somatone’s team of sound designers, composers, VO producers, and implementation experts produced content on hundreds of game titles across the mobile, PC, Console, and VR platforms. The unique.

Sep 2003 - Aug 2014

Head Engineer

New York, NY, US

  • Head Engineer for multi-Grammy award winning Sony music producer Walter Afanasieff at WallyWorld Studios, overseeing all aspects of music recording and mixing for a platinum-selling Sony music artists.
  • RIAA Platinum credits for recording and mixing from top selling Sony artists including Celine Dion, Destiny's Child, Carlos Santana, Darren Hayes, Ricky Martin, Jessica Simpson and Michael Bolton.
  • Expert user of Analog and Digital recording equipment including SSL 9000J consoles, Protools and similar DAWs, Sony Oxford Consoles, long list of microphones and outboard gear.
Jun 2000 - Sep 2003

Assistant Engineer

New York, NY, US

Jr. Engineer for Walter Afanasieff assisting recording and artist management for tier-1 Sony music artist.

Jan 2000 - Jun 2000
2 education records

Nick Thomas education

Education record

University Of Oregon

Education record

Berklee College Of Music
FAQ

Frequently asked questions about Nick Thomas

Quick answers generated from the profile data available on this page.

What company does Nick Thomas work for?

Nick Thomas works for Amazon Web Services (AWS).

What is Nick Thomas's role at Amazon Web Services (AWS)?

Nick Thomas is listed as Head of Customer Success North America, Amazon Web Services (AWS) | Video Game Industry Executive | Founder & CEO at Amazon Web Services (AWS).

What is Nick Thomas's email address?

AeroLeads has found 2 work email signals at @amazon.com for Nick Thomas at Amazon Web Services (AWS).

What is Nick Thomas's phone number?

AeroLeads has found 4 phone signal(s) with area code 415, 510, 408 for Nick Thomas at Amazon Web Services (AWS).

Where is Nick Thomas based?

Nick Thomas is based in San Francisco Bay Area, United States, United States while working with Amazon Web Services (AWS).

What companies has Nick Thomas worked for?

Nick Thomas has worked for Amazon Web Services (Aws), Edge Computing World, Rovio Entertainment Corporation, Immersion Corporation, and Somatone Interactive Inc..

How can I contact Nick Thomas?

You can use AeroLeads to view verified contact signals for Nick Thomas at Amazon Web Services (AWS), including work email, phone, and LinkedIn data when available.

What schools did Nick Thomas attend?

Nick Thomas studied at University Of Oregon.

What skills is Nick Thomas known for?

Nick Thomas is listed with skills including Video Games, Mobile Games, Casual Games, Game Development, Music, Game Design, Social Games, and Creative Direction.

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