Cory Johnson

Cory Johnson Email and Phone Number

Founder & CTO @ Linus | CTO - Gaming, Wearables, Health, Education @ Linus
Cory Johnson's Location
Austin, Texas, United States, United States
Cory Johnson's Contact Details
About Cory Johnson

My goals are to meet great people, work hard, and play hard while developing compelling products.Specialties are in entertainment, general high-scalability backend server architecture, and leading technical striketeams. Proven history of contributing 90% build time reductions / 10x wall-time performance improvements on long-standing products, delivering first-to-market and ahead of schedule on new tech stacks / engine versions, and various other accomplishments.

Cory Johnson's Current Company Details
Linus

Linus

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Founder & CTO @ Linus | CTO - Gaming, Wearables, Health, Education
Cory Johnson Work Experience Details
  • Linus
    Founder & Cto
    Linus Jan 2024 - Present
  • Ilucara
    Founder
    Ilucara Apr 2023 - Present
    Making things that people want, and making them well.Consulting in various roles - fractional CTO, building out technical recruitment pipelines, assist with regulatory compliance, strategy, and documentation, strike team focused work on critical technology issues, and more.
  • Happy Health
    Vp Software
    Happy Health Jun 2023 - Apr 2024
    Austin, Tx, Us
  • Blockstars
    Founder & Chief Technology Officer
    Blockstars Apr 2021 - Apr 2023
    Architected the Blockstars game’s backend and Solana NFT metadata system.Oversaw all game development across client, backend, and internal tooling / services for both technical and non-technical disciplines.Personally implemented, released, and iterated on Blockstars' Solana (Metaplex) NFT metadata and corresponding Token Program(s) (i.e. contracts), including initial launch, pivot to “1-for-1 Airdrop”, “ROL Currency Airdrip” (streaming token payout), and numerous other novel ideas / first-time features in the ecosystem.Personally implemented “NGMI” in-game feature, one of the first and only non-“Candy Machine” Metaplex NFT minting mechanisms on Solana. Optimized Solana transaction structure to fit burning of an old token, minting of a new token, and granting of additional flags / metadata on existing tokens all within a single idempotent transaction which players can safely and seamlessly execute from their own wallet client-side.
  • Drive.Fm
    Founder & Chief Technology Officer
    Drive.Fm Feb 2018 - Apr 2023
    San Francisco, California, Us
    Architected the Drive.FM mobile game’s React Native-based client and Kotlin- and Postgres-based backend services.Oversaw all technical leadership, hiring, and management.Personally invented and implemented a novel proprietary (patent-pending) algorithm for variable audio latency detection and microphone compensation, including native libraries for both iOS and Android.Personally developed and maintained all revenue platform interfaces (subscriptions, billing, etc.).Debugged (and submitted PRs for) core React Native repo(s) fixing various low-level platform bugs and memory management issues.Debugged (and submitted PRs for) open source node-webrtc library involving low-level Napi memory management concurrency bugs.
  • Sol
    Co-Founder, Cto
    Sol Apr 2021 - Jan 2022
    San Francisco, Ca, Us
    Coordinated and led electronics (hardware / firmware), optics, and software development efforts.Executed integration and debugging of new (first bring-up) electronics prototype packages.
  • Rocket Games, Inc.
    Director Of Engineering
    Rocket Games, Inc. Jan 2017 - Oct 2017
    San Francisco, California, Us
  • Rocket Games, Inc.
    Lead Developer
    Rocket Games, Inc. Jun 2015 - Jan 2017
    San Francisco, California, Us
    Drove initial architecture / development and currently directing iteration on our core backend infrastructure service(s).Primary technical responsibility / stakeholder for our largest product, Viva Slots Vegas.Helped lead initial architecture / development of completely new web slots engine / technology stack to broaden the funnel on Facebook Canvas apps, with successful launch in two calendar weeks.Oversaw and maintained scaling of build system and various mission-critical native plugins, deicision-making on new third-party integrations, and engine updates for our portfolio of Unity products (including push notifications, payments integrations, and player data persistence).Directly responsible for various new gameplay features and existing feature tech. iterations which improved product metrics.
  • Rocket Games, Inc.
    Principal Software Engineer
    Rocket Games, Inc. Jun 2014 - Jun 2015
    San Francisco, California, Us
    Successfully executed on company goals of early adoption & early launches of Unity IL2CPP support (iOS 64-bit support) and WebGL support, involving significant low-level debugging, manual engine fixes, and collaboration with Unity team.Drove significant engine improvements including build size / bytecode optimizations, asset memory footprint improvements, native memory usage tracking, push notifications, initial Amazon platform integration, and more.Delivered various gameplay features which directly improved product metrics.Led development of backend infrastructure for asynchronous matchmaking and implementation of UI / flow UX for Reckless Rivals racing game. Also created universal identity / plugins systems for Unity 3D codebase.Sole developer on bingo line of products (Bingo Gem Rush / Bingo World Rush) including initial architecture and prototyping all the way through final product launch and maintenance.
  • Slingworks
    Founder, Ceo / Cto
    Slingworks Oct 2013 - Sep 2014
    Responsible for all architecture and code written in “Cellar Night”, a responsive-design wine inventory management app on native iOS, native Android, and web (IE 9+ compatible).Integrated nginx, PHP (Phalcon Framework), AngularJS, MySQL, Elasticsearch, AWS (EC2, RDS, S3, Route53, SES), and Objective C / Java solutions to build a scalable full-stack application.Set up entire cloud deployment and handled all dev-ops, release processes, monitoring (New Relic + Splunk Storm), and other service maintenance.
  • Chartboost
    Software Engineer
    Chartboost Mar 2014 - Jun 2014
    San Francisco, California, Us
    Tech. Lead for Feature Development Pod. Responsible for architecture and implementation of full-stack customer-facing products.
  • Zynga
    Principal Software Engineer
    Zynga Apr 2013 - Sep 2013
    San Francisco, California, Us
    Owned architecture and implementation across the full stack for multiple initiatives (networking stack, platform port to Steam, etc.) on Solstice Arena, Zynga's hit MOBA, as well as pre-production tasks on an unreleased mobile title.Languages / technologies used on this project include C# (via Unity3D), C++, Ruby (Rails), and Python.
  • Zynga
    Senior Software Engineer
    Zynga Jul 2012 - Apr 2013
    San Francisco, California, Us
    Part of core team responsible for transitioning CastleVille to HQ office, and then part of founding "Central Technologies Pod" for our division.Responsible for overseeing architecture on new features for multiple products, implementing novel solutions to scalability / perf. problems, and primary owner for multiple studio-level OKRs. Reduced load across a key server array by ~25% and build times by ~73%.
  • Zynga
    Software Engineer
    Zynga May 2011 - Jul 2012
    San Francisco, California, Us
    Mafia Wars - Coding an offer you can't refuse.CastleVille - Helping you "create your own happy ending"!
  • Electronic Arts
    Technical Designer (Intern)
    Electronic Arts May 2010 - Aug 2010
    Redwood City, Ca, Us
    I technically design things (no pun intended).
  • Georgia Tech Experimental Game Group
    Production Manager
    Georgia Tech Experimental Game Group Aug 2009 - Aug 2010
    - Working as a producer / Scrum Master for the EGL gamedev teams on campus at Georgia Tech. - Currently implementing modified Scrum methodologies from the ground up to maximize potential increases in production
  • Ccp Games
    Programming Intern
    Ccp Games May 2009 - Aug 2009
    Reykjavik, Na, Is
    Implemented new gameplay systems along with general UI, database, and documentation work for the upcoming World of Darkness game.
  • Indiecisive Games
    Cofounder
    Indiecisive Games Jan 2008 - May 2009
    Lead programmer for Audiball, an XNA Community Games launch titleProgrammer for an unannounced / unreleased platformer
  • Mythic Entertainment
    Software Engineering Intern
    Mythic Entertainment May 2008 - Aug 2008
    - Developed and integrated backend systems for the Realm War website- Implemented PHP frontend for Warhammer Online server deployment- Implemented server persistence and web migration systems for all aspects of RvR gameplay in Warhammer Online
  • Traq3D
    Freelance Programmer / Developer
    Traq3D Jan 2008 - May 2008
    Ported open-source C++ games to the Traq3D TRAZER deviceImplemented new control systems / interfacing as neededRewrote graphics systems to work with the Traq3D specsResolved any bugs that arose
  • National Christian Foundation
    Information Technologies Intern
    National Christian Foundation May 2007 - Aug 2007
    Alpharetta, Georgia, Us
    Technical support for all in-office computers and network infrastructureAssisted with corporate move to new officesImplemented both A/V and network solutions for the new locationHelped maintain day-to-day operations, website upkeep, server maintenance, etc.
  • National Christian Foundation
    Accounting Intern
    National Christian Foundation May 2007 - Aug 2007
    Alpharetta, Georgia, Us
    Organized and implemented a new formatting system for the NORTHSTAR500 database system used by the company to handle taxonomy and field-of-interest data for all past and future granteesCovered over ~10,000 entries for past grantees to update them for the system in less than 3 months of part-time work
  • Etax Partners
    Help Desk Operator
    Etax Partners Jan 2007 - Mar 2007
    Learned numerous tax-related rules and regulations for federal and state income tax filingHandled up to 10 different support cases at once concerning questions or issues that the many "subcontracted" operators in the country might have (via an online queue system)

Cory Johnson Education Details

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Computational Media

Frequently Asked Questions about Cory Johnson

What company does Cory Johnson work for?

Cory Johnson works for Linus

What is Cory Johnson's role at the current company?

Cory Johnson's current role is Founder & CTO @ Linus | CTO - Gaming, Wearables, Health, Education.

What is Cory Johnson's email address?

Cory Johnson's email address is co****@****ions.be

What is Cory Johnson's direct phone number?

Cory Johnson's direct phone number is +140442*****

What schools did Cory Johnson attend?

Cory Johnson attended Georgia Institute Of Technology.

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