Cory Johnson Email & Phone Number
@playproductions.be
5 phones found area 404, 415, and 650
LinkedIn matched
Who is Cory Johnson? Overview
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Cory Johnson is listed as Founder & CTO @ Linus | CTO - Gaming, Wearables, Health, Education at Linus, based in Austin, Texas, United States. AeroLeads shows a work email signal at playproductions.be, phone signal with area code 404, 415, 650, and a matched LinkedIn profile for Cory Johnson.
Cory Johnson previously worked as Founder & CTO at Linus and Founder at Ilucara. Cory Johnson holds B.S., Computational Media from Georgia Institute Of Technology.
Email format at Linus
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AeroLeads found 1 current-domain work email signal for Cory Johnson. Compare company email patterns before reaching out.
About Cory Johnson
My goals are to meet great people, work hard, and play hard while developing compelling products.Specialties are in entertainment, general high-scalability backend server architecture, and leading technical striketeams. Proven history of contributing 90% build time reductions / 10x wall-time performance improvements on long-standing products, delivering first-to-market and ahead of schedule on new tech stacks / engine versions, and various other accomplishments.
Cory Johnson's current company
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Cory Johnson work experience
A career timeline built from the work history available for this profile.
Founder
CurrentMaking things that people want, and making them well.Consulting in various roles - fractional CTO, building out technical recruitment pipelines, assist with regulatory compliance, strategy, and documentation, strike team focused work on critical technology issues, and more.
Vp Software
Founder & Chief Technology Officer
Architected the Blockstars game’s backend and Solana NFT metadata system.Oversaw all game development across client, backend, and internal tooling / services for both technical and non-technical disciplines.Personally implemented, released, and iterated on Blockstars' Solana (Metaplex) NFT metadata and corresponding Token Program(s) (i.e. contracts), including initial launch, pivot to “1-for-1 Airdrop”, “ROL Currency Airdrip” (streaming token payout), and numerous other novel ideas / first-time features in the ecosystem.Personally implemented “NGMI” in-game feature, one of the first and only non-“Candy Machine” Metaplex NFT minting mechanisms on Solana. Optimized Solana transaction structure to fit burning of an old token, minting of a new token, and granting of additional flags / metadata on existing tokens all within a single idempotent transaction which players can safely and seamlessly execute from their own wallet client-side.
Founder & Chief Technology Officer
Architected the Drive.FM mobile game’s React Native-based client and Kotlin- and Postgres-based backend services.Oversaw all technical leadership, hiring, and management.Personally invented and implemented a novel proprietary (patent-pending) algorithm for variable audio latency detection and microphone compensation, including native libraries for both iOS and Android.Personally developed and maintained all revenue platform interfaces (subscriptions, billing, etc.).Debugged (and submitted PRs for) core React Native repo(s) fixing various low-level platform bugs and memory management issues.Debugged (and submitted PRs for) open source node-webrtc library involving low-level Napi memory management concurrency bugs.
Co-Founder, Cto
Coordinated and led electronics (hardware / firmware), optics, and software development efforts.Executed integration and debugging of new (first bring-up) electronics prototype packages.
Director Of Engineering
Lead Developer
Drove initial architecture / development and currently directing iteration on our core backend infrastructure service(s).Primary technical responsibility / stakeholder for our largest product, Viva Slots Vegas.Helped lead initial architecture / development of completely new web slots engine / technology stack to broaden the funnel on Facebook Canvas apps, with successful launch in two calendar weeks.Oversaw and maintained scaling of build system and various mission-critical native plugins, deicision-making on new third-party integrations, and engine updates for our portfolio of Unity products (including push notifications, payments integrations, and player data persistence).Directly responsible for various new gameplay features and existing feature tech. iterations which improved product metrics.
Principal Software Engineer
Successfully executed on company goals of early adoption & early launches of Unity IL2CPP support (iOS 64-bit support) and WebGL support, involving significant low-level debugging, manual engine fixes, and collaboration with Unity team.Drove significant engine improvements including build size / bytecode optimizations, asset memory footprint improvements, native memory usage tracking, push notifications, initial Amazon platform integration, and more.Delivered various gameplay features which directly improved product metrics.Led development of backend infrastructure for asynchronous matchmaking and implementation of UI / flow UX for Reckless Rivals racing game. Also created universal identity / plugins systems for Unity 3D codebase.Sole developer on bingo line of products (Bingo Gem Rush / Bingo World Rush) including initial architecture and prototyping all the way through final product launch and maintenance.
Founder, Ceo / Cto
Responsible for all architecture and code written in “Cellar Night”, a responsive-design wine inventory management app on native iOS, native Android, and web (IE 9+ compatible).Integrated nginx, PHP (Phalcon Framework), AngularJS, MySQL, Elasticsearch, AWS (EC2, RDS, S3, Route53, SES), and Objective C / Java solutions to build a scalable full-stack application.Set up entire cloud deployment and handled all dev-ops, release processes, monitoring (New Relic + Splunk Storm), and other service maintenance.
Software Engineer
Tech. Lead for Feature Development Pod. Responsible for architecture and implementation of full-stack customer-facing products.
Principal Software Engineer
Owned architecture and implementation across the full stack for multiple initiatives (networking stack, platform port to Steam, etc.) on Solstice Arena, Zynga's hit MOBA, as well as pre-production tasks on an unreleased mobile title.Languages / technologies used on this project include C# (via Unity3D), C++, Ruby (Rails), and Python.
Senior Software Engineer
Part of core team responsible for transitioning CastleVille to HQ office, and then part of founding "Central Technologies Pod" for our division.Responsible for overseeing architecture on new features for multiple products, implementing novel solutions to scalability / perf. problems, and primary owner for multiple studio-level OKRs. Reduced load across a key server array by ~25% and build times by ~73%.
Software Engineer
Mafia Wars - Coding an offer you can't refuse.CastleVille - Helping you "create your own happy ending"!
Production Manager
- Working as a producer / Scrum Master for the EGL gamedev teams on campus at Georgia Tech. - Currently implementing modified Scrum methodologies from the ground up to maximize potential increases in production
Programming Intern
Implemented new gameplay systems along with general UI, database, and documentation work for the upcoming World of Darkness game.
Cofounder
Lead programmer for Audiball, an XNA Community Games launch titleProgrammer for an unannounced / unreleased platformer
Software Engineering Intern
- Developed and integrated backend systems for the Realm War website- Implemented PHP frontend for Warhammer Online server deployment- Implemented server persistence and web migration systems for all aspects of RvR gameplay in Warhammer Online
Freelance Programmer / Developer
Ported open-source C++ games to the Traq3D TRAZER deviceImplemented new control systems / interfacing as neededRewrote graphics systems to work with the Traq3D specsResolved any bugs that arose
Information Technologies Intern
Technical support for all in-office computers and network infrastructureAssisted with corporate move to new officesImplemented both A/V and network solutions for the new locationHelped maintain day-to-day operations, website upkeep, server maintenance, etc.
Accounting Intern
Organized and implemented a new formatting system for the NORTHSTAR500 database system used by the company to handle taxonomy and field-of-interest data for all past and future granteesCovered over ~10,000 entries for past grantees to update them for the system in less than 3 months of part-time work
Help Desk Operator
Learned numerous tax-related rules and regulations for federal and state income tax filingHandled up to 10 different support cases at once concerning questions or issues that the many "subcontracted" operators in the country might have (via an online queue system)
Cory Johnson education
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Georgia Institute Of Technology
Frequently asked questions about Cory Johnson
Quick answers generated from the profile data available on this page.
What company does Cory Johnson work for?
Cory Johnson works for Linus.
What is Cory Johnson's role at Linus?
Cory Johnson is listed as Founder & CTO @ Linus | CTO - Gaming, Wearables, Health, Education at Linus.
What is Cory Johnson's email address?
AeroLeads has found 1 work email signal at @playproductions.be for Cory Johnson at Linus.
What is Cory Johnson's phone number?
AeroLeads has found 5 phone signal(s) with area code 404, 415, 650 for Cory Johnson at Linus.
Where is Cory Johnson based?
Cory Johnson is based in Austin, Texas, United States while working with Linus.
What companies has Cory Johnson worked for?
Cory Johnson has worked for Linus, Ilucara, Happy Health, Blockstars, and Drive.Fm.
How can I contact Cory Johnson?
You can use AeroLeads to view verified contact signals for Cory Johnson at Linus, including work email, phone, and LinkedIn data when available.
What schools did Cory Johnson attend?
Cory Johnson holds B.S., Computational Media from Georgia Institute Of Technology.
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