Nick Da Silva Email & Phone Number
@masters.edu
2 phones found area 818
LinkedIn matched
Who is Nick Da Silva? Overview
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Nick Da Silva is listed as Procedural Pipelines and Tool Development for games, film and ML applications at BLNG AI, a with 20 employees, based in Peoria, Arizona, United States. AeroLeads shows a work email signal at masters.edu, phone signal with area code 818, and a matched LinkedIn profile for Nick Da Silva.
Nick Da Silva previously worked as Principal Technical Artist at Blng Ai and Principle Procedural Technical Artist at Parallel Domain. Nick Da Silva holds Entertainment Design & Digital Production, Visual Effects Animation from Gnomon.
Email format at BLNG AI
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AeroLeads found 1 current-domain work email signal for Nick Da Silva. Compare company email patterns before reaching out.
About Nick Da Silva
I love being a technical artist. Solving complex problems and procedural systems is so rewarding. Fluid sims, destruction, particles, procedural animation, writing tools. You name it. It's such a fun and challenging career. I enjoy mentoring and leading others and helping them grow. Outside of work, I love my family, music and playing tennis.
Listed skills include Maya, 3D Modeling, Visual Effects, Texturing, and 12 others.
Nick Da Silva's current company
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Nick Da Silva work experience
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Principal Technical Artist
CurrentSpecializing in procedural synthetic data generation. I am responsible for setting up a full procedural pipeline for automatic generation of batch synthetic data, and for setting up a fully procedural end-to-end solution for customer lighting and rendering pipeline.
Principle Procedural Technical Artist
Primarily focused on procedural world building in Houdini for real time applications. I support team workflows with tool development in Python and VEX as well as mentoring junior artists. I partner closely with the simulation engineers to ensure we author a robust platform for their needs
Lead Technical Artist
Specializing in tool development in Houdini for use in Unreal Engine (using Houdini Engine). Procedural world building, fluid simulations (rivers/lakes), destruction and fracturing, procedural animation, mesh detailing. All of these tools running inside Unreal Engine for artists to use. Most of it leveraging PDG.
Instructor
I run the VFX Demo Class and guide the students on how to create compelling pieces that will best showcase their abilities.
Senior Vfx Designer
Built internal tools for FX workflows including large scale Lidar point cloud meshing, and fluid simulation to drive real water fountain animation. Worked with RnD on real time FX for AR/VR. Developed FX shots in Houdini and composting in Nuke for large scale projections in theme parks
Associate Vfx Designer
Developed FX shots in Houdini and composting in Nuke for large scale projections in theme parks
Lead Houdini Td
Developed custom fluid simulations in Houdini for use inside Unreal engine.
Instructor
I teach a variety of VFX related classes that give students a solid overview on creating visuals for use in a VFX environment.
Intern
I developed FX rigs for film or game cinematics, the main purpose is to showcase what Houdini can do. Focusing more on mastering VEX/VOPS and learning more about the core of how Houdini works under the hood (microsolvers, custom fields and volumes, etc).
Design Manager
Managed a team of 8 model/texture artists for creating assets for use in kitchen and bathroom design software
Nick Da Silva education
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Gnomon
Frequently asked questions about Nick Da Silva
Quick answers generated from the profile data available on this page.
What company does Nick Da Silva work for?
Nick Da Silva works for BLNG AI.
What is Nick Da Silva's role at BLNG AI?
Nick Da Silva is listed as Procedural Pipelines and Tool Development for games, film and ML applications at BLNG AI.
What is Nick Da Silva's email address?
AeroLeads has found 1 work email signal at @masters.edu for Nick Da Silva at BLNG AI.
What is Nick Da Silva's phone number?
AeroLeads has found 2 phone signal(s) with area code 818 for Nick Da Silva at BLNG AI.
Where is Nick Da Silva based?
Nick Da Silva is based in Peoria, Arizona, United States while working with BLNG AI.
What companies has Nick Da Silva worked for?
Nick Da Silva has worked for Blng Ai, Parallel Domain, Ascendant Studios, Gnomon School Of Visual Effects, Games + Animation, and Walt Disney Imagineering.
How can I contact Nick Da Silva?
You can use AeroLeads to view verified contact signals for Nick Da Silva at BLNG AI, including work email, phone, and LinkedIn data when available.
What schools did Nick Da Silva attend?
Nick Da Silva holds Entertainment Design & Digital Production, Visual Effects Animation from Gnomon.
What skills is Nick Da Silva known for?
Nick Da Silva is listed with skills including Maya, 3D Modeling, Visual Effects, Texturing, Photoshop, Animation, Modeling, and Compositing.
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