Nickolay Leschenko Email & Phone Number
Who is Nickolay Leschenko? Overview
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Nickolay Leschenko is listed as System Test Engineer at GE HealthCare, a with 57831 employees, based in Horten, Vestfold Og Telemark, Norway. AeroLeads shows a matched LinkedIn profile for Nickolay Leschenko.
Nickolay Leschenko previously worked as Co-Founder at Netsoftware and Game Director at Netsoftware. Nickolay Leschenko holds Norskopplæring Og Introduksjonsprogram, Språkpraksis from Horten Voksenopplæring.
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About Nickolay Leschenko
I am a Co-Founder, Game Director, and Lead Game Designer at NETSOFTWARE, with over 25 years of experience in team management, game design, application development, web development and ui-ux design. Among my notable projects are the mobile games for J2ME platform: MEAT 2 EAT (2009), BUNKER 3D (2006), ANTIKILLER MOBILE (2009), FATALITY (2008), CASTLE 3D (2008), INSIDE-ME ONLINE (2007) and many other. Some of these games, even after 15 years, have devoted fans who create mods, port them to various platforms (PC, PSP, Android).Also, I've done games for smartphones, for example: D.M.P.G.™ Sandbox Playground (2023), Bay Watch: Arcade (2022), Merge Slices: Puzzle Master (2022), Cheese Empire (2021). А total of more than 13 released games.Product Owner and User Interface Architect of the object-oriented content management system MyWAY™ (2003-2008). In our system content is represented by universal objects that can be used in various site modules. LinkGene Tech allowed for the formation of page content based on the user's previous page, providing context-dependent object descriptions. DotYO API enables websites to exchange information in real-time, including news, products, images and other types of content.Product Owner and User Interface Architect of the task-messenger CtrlDO™ (2012-2018), a client-server solution for PC, iOS, and Android. The product was a hybrid of a messenger (similar to Teams, Telegram, WhatsApp, Facebook Messenger, Viber, Slack) and a task management application (similar to Trello, Jira, Wrike, Asana) with minimalistic UI similar to a simple sticky notes. All the discussion goes on within a certain task assigned to any phone contact, so it is convenient both for business and private matters. Product Owner and User Interface Architect of the innovative app store Gonzo-Store™ (2014-2018). Our content delivery platform (CDP) with innovative content-first design, ensures easy navigation through games and apps, making the selection simple and engaging. We've solved several problems that Apple and Google still can't solve - show you all the screenshots without the need to open app details.Held the position of Senior Project Manager and User Interface Architect at StroyObzor™ (2012-2022), a leading portal for real estate news and analytics on new construction projects in Ukraine. I was the Co-founder and Director of the ATOMOHOST™ datacenter (2012-2022), a facility that housed over 120 Supermicro servers and provided a wide range of services to international clients.
Listed skills include Game Development, Game Design, Mobile Games, Mobile Applications, and 11 others.
Nickolay Leschenko's current company
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Nickolay Leschenko work experience
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Co-Founder
I played a pivotal role in shaping NETSOFTWARE’s vision and direction from its inception in 1999. I was responsible for establishing the foundational principles and culture that drive our success. I formed the company's long-term vision and strategic goals, ensuring alignment with market trends and opportunities. I handled the legal and administrative aspects of its establishment and hired and led the initial team, creating a strong company culture from the ground up. I developed a culture of innovation, encouraging the team to take on challenging projects and pursue groundbreaking ideas. I established a company culture based on creativity, collaboration, and a passion for excellence, which has become the cornerstone of our success. I also created and continually developed the company’s brand identity over the years. I conceptualized and directed the development of our core products and services, providing leadership and setting the tone for our values, mission, and overall culture. Additionally, I searched the market landscape to identify opportunities and kept up with industry trends. I managed risks associated with revolutionary ideas and projects, balancing potential rewards with strategic considerations.
Game Director
As the Game Director at NETSOFTWARE.GAMES, I was responsible for defining and maintaining the overall creative and strategic vision of the games. I ensured high quality across all elements, from gameplay to visual and sound design. Key decisions regarding game concepts, gameplay mechanics, visual style, storyline and game soundtracks composition were made by me. I implemented innovations and new ideas to distinguish our games in the market. I coordinated and led a team of programmers, artists, composers, and other specialists. I collaborated with marketers and participated in the development of cinematics and promotional materials for games. Contributed to the team's professional growth by providing training and development opportunities. I continuously evaluated the progress and quality of development, carrying out internal reviews and testing. I presented the game at various events, including conferences, exhibitions and meetings with publishers.
Lead Game Designer
As Lead Game Designer, I developed concepts, ideas, visual style, and overall structure for all of the company's games. I created gameplay mechanics, narratives, characters, levels and locations, as well as logos, fonts and interfaces. I coordinated and supervised the work on the game soundtracks. I organized and participated in game testing, as well as analyzed and improved gameplay by collecting and analyzing feedback from testers and players. I ensured quality and overall gaming experience.
Co-Founder
I'm Co-founder and Co-owner at ATOMOHOST™ - private datacenter located in the city of Kharkiv, Ukraine. Our infrastructure is built on modern network equipment from Juniper® Networks and Cisco®. The facility houses over 120 Supermicro® Rackmount Servers, providing a wide range of services including web hosting, virtual servers, dedicated servers, unit colocation, server racks, dedicated area, domains registration, and more. Additionally, our company sponsors LIR, offering IPv4, IPv6, and AS services.
Brand Manager
I oversaw the creation of the ATOMOHOST brand, including naming processes, niche selection and positioning, mascot development, server naming, hosting tariffs, and all company advertising materials, including merch. One interesting project involved branded gas masks as a gift for each server purchaser, intended for the event of nuclear war.
Senior Project Manager
As Senior Project Manager for the StroyObzor.UA project, I led and coordinated the development of an internet resource about new construction projects and construction companies in Ukraine. My role involved managing all aspects of the development process, from defining goals and strategy to overseeing budget, timelines, and implementation quality. My responsibilities included developing and approving the project development process, defining key functional requirements and requests, managing the development team, coordinating work between different departments, and monitoring task completion. I continuously updated and improved the project's functionality to meet user needs and market changes, while ensuring compliance to project budget and timelines and navigating potential risks. My work significantly contributed to the growth and expansion of the StroyObzor project, increasing its audience and impact, providing users with a convenient and informative internet resource for property selection and obtaining up-to-date information on construction.
User Interface Architect
My contribution to the StroyObzor project consisted of creating a clear, user-friendly, and functional user interface to achieve the project's main business goals. As a User Interface Architect, I conducted a complete redesign and restructuring of the portal, highlighting three main sections: News & Events, Analytics & Charts, and a Database of new buildings. I developed a UI-UX that allows visitors to search through thousands of apartments in new buildings by distance from the nearest metro stations, apartment size range, price range (both for the entire apartment and per square meter), construction companies, construction status, property class, and project completion dates. I implemented the functionality to display new buildings on a city map (with custom tooltips containing previews and basic information), using geodata, and also to display in a customizable table (where users can set sorting priorities) or as visually appealing tiles with previews. Additionally, I designed the capability for quick searches of alternative properties based on the desired parameters. I was responsible for implementing all design solutions and functional features aimed at improving the user experience and enhancing the usability.
Product Owner
As the Product Owner of CtrlDO, my role involved overseeing the development and implementation of a client-server solution designed for iOS, Android and web. CtrlDO represented a unique blend of a Messenger and a Task Management app, offering users a seamless experience similar to popular messaging platforms like Telegram, WhatsApp, Teams and Slack, coupled with the functionality of task management tools such as Trello, Jira and Asana. Assigning a task to any phone contact is convenient both for business and private matters.
User Interface Architect
For CtrlDO my focus was on crafting a user experience that seamlessly combined into the Task Messenger. CtrlDO represents a unique product in its ability to simplify collaboration within everyday tasks, drawing inspiration from popular messaging platforms, while integrating features reminiscent of task management tools. My role involved designing intuitive user interfaces that offer easy task delegation, dedicated chats for each task to ensure focused communication, alongside features like setting deadlines and reminders, with the added voice-to-text recognition for task input. One of the key aspects of CtrlDO's interface was its minimalist design, reminiscent of simple sticky notes, ensuring a clutter-free and intuitive user experience. I made an effort to make task management as seamless as possible, allowing users to accomplish their tasks with ease, all within the same platform where they communicate with their contacts. Ultimately, the goal was to make completing tasks as effortless as possible, surpassing the traditional methods of communication like phone calls.
Product Owner
I directed the development and implementation of an innovative Content Delivery Platform (CDP) with a unique patented design based on the "content-first" principle. My goal was to create a convenient and attractive app store where the selection of applications and games would be as user-friendly and appealing as possible. We designed a UI-UX that allows users to quickly and easily find both newly released titles and popular classics. Our advanced app catalog algorithm, leveraging alternative ratings from popular app reviewers and game review websites, provided the ability to discover products that may not appear in the top charts of stores like Google Play and the Apple App Store. Our "Price Drop & Gone Free" section helped users track discounts and giveaways for the games and apps they needed. Unfortunately, due to a conflict of interests with Apple's policies, our application was not allowed on their platform (Apple is a highly monopolistic company). However, despite this obstacle, our team found alternative content delivery methods and continued our work on the Android platform.
User Interface Architect
The choice of games primarily relies on screenshots and videos, which is why I developed an innovative interface based on the Content-first design principle (ui-ux patent UA118951U). To ensure quick loading of screenshots, I created a special image compression algorithm, after which they were automatically placed in Cloudflare CDN. We were the first to let users watch gameplay videos, even before this feature appeared in the App Store and Google Play. For this, I designed administrators interface for automatic searching and viewing of videos from YouTube. This interface also included a lightweight version of the player, video content previews and the option to select a custom thumbnail for the video. The interface for filtering products: by various genres (including categories such as turn-based strategy, real-time strategy, and first-person shooter, which are absent in the App Store and Google Play); sorting by release date of updates; and user ratings (the UI for displaying ratings had a specially designed layout to quickly understand how much users find the product appealing). Additionally, I developed a user interface for the "Collections" section and an administrative interface for managing collections content. An interface for internal analytics was also developed, which includes tracking the number of new daily arrivals, statistics on various genres, section visit analytics, user preferences, and other aspects. Also, an interface for internal analytics was developed, which includes tracking the number of new daily arrivals, statistics on various game genres, analytics on the visits to different sections, users' most favored games, and other aspects.
Product Owner
Leading the MyWAY project as a Product Owner, I drove the development of an innovative Object-Oriented Content Management System (OOCMS). This system transformed content management by depicting website content as universal objects, enabling automatic adjustments to content appearance based on context. A group of websites powered by MyWAY can exchange these universal objects in real-time, including news, products, images, and other content in galleries. The active development of the product lasted for over 4 years, with a codebase consisting of more than half a million lines of code. The engine powered over 50 corporate websites.
User Interface Architect
The key aspect of my work involved developing a logical and intuitive structure for the user interface, navigation and layout of system elements. I also focused on universalization of modules, enabling their use across various contexts through simple configuration changes. Additionally, my work for MyWAY included the creation of a unique visual style inspired by roadway and traffic sign design: all design elements from the naming to iconography resembling road signs. I take pride in the fact that only a few clients asked for help in using the system, while the majority successfully managed it independently.
Colleagues at GE HealthCare
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Joy Ibrahim
Colleague at Ge HealthcareUnited Arab Emirates
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Christophe Lambrechts
Colleague at Ge HealthcareAntwerp Metropolitan Area, Belgium
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Eli Zikri
Colleague at Ge HealthcareAtlit, Haifa District, Israel
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Adrian Abreu
Colleague at Ge HealthcareMexico City Metropolitan Area, Mexico
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Brad Goetz
Colleague at Ge HealthcareMontello, Wisconsin, United States
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Raghu Raghunatha Reddy
Colleague at Ge HealthcareBengaluru, Karnataka, India
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Carl Hendrickson
Colleague at Ge HealthcareMadison, Wisconsin, United States
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Nagendran Raja
Colleague at Ge HealthcareBengaluru, Karnataka, India
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Raffaell Vasques De Oliveira
Colleague at Ge HealthcareGreater São Paulo Area, Brazil
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Giuseppe (Ge Healthc Gulli
Colleague at Ge HealthcareGreater Padova (Padua) Metropolitan Area, Italy
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Nickolay Leschenko education
Norskopplæring Og Introduksjonsprogram, Språkpraksis
Master'S Degree, Administrative Management, Ifz-52
Master'S Degree (Specialist), Control And Automation Systems, Ap-10A
Bachelor'S Degree, Computerized Systems, Automation And Control, Ap-10A
Institution Of General Education (Economic And Geographical Class)
Frequently asked questions about Nickolay Leschenko
Quick answers generated from the profile data available on this page.
What company does Nickolay Leschenko work for?
Nickolay Leschenko works for GE HealthCare.
What is Nickolay Leschenko's role at GE HealthCare?
Nickolay Leschenko is listed as System Test Engineer at GE HealthCare.
Where is Nickolay Leschenko based?
Nickolay Leschenko is based in Horten, Vestfold Og Telemark, Norway while working with GE HealthCare.
What companies has Nickolay Leschenko worked for?
Nickolay Leschenko has worked for Ge Healthcare, Netsoftware, Atomohost, Stroyobzor, and Ctrldo™ — Task Messenger.
Who are Nickolay Leschenko's colleagues at GE HealthCare?
Nickolay Leschenko's colleagues at GE HealthCare include Joy Ibrahim, Christophe Lambrechts, Eli Zikri, Adrian Abreu, and Brad Goetz.
How can I contact Nickolay Leschenko?
You can use AeroLeads to view verified contact signals for Nickolay Leschenko at GE HealthCare, including work email, phone, and LinkedIn data when available.
What schools did Nickolay Leschenko attend?
Nickolay Leschenko holds Norskopplæring Og Introduksjonsprogram, Språkpraksis from Horten Voksenopplæring.
What skills is Nickolay Leschenko known for?
Nickolay Leschenko is listed with skills including Game Development, Game Design, Mobile Games, Mobile Applications, User Interface Design, Gameplay, Video Games, and Game Mechanics.
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