Nickolay Leschenko
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Nickolay Leschenko Email & Phone Number

A quarter of a century in the IT industry :) at NETSOFTWARE
Location: Horten, Vestfold Og Telemark, Norway 13 work roles 5 schools
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Role
A quarter of a century in the IT industry :)
Location
Horten, Vestfold Og Telemark, Norway
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Nickolay Leschenko is listed as A quarter of a century in the IT industry :) at NETSOFTWARE, a company with 5 employees, based in Horten, Vestfold Og Telemark, Norway. AeroLeads shows a matched LinkedIn profile for Nickolay Leschenko.

Nickolay Leschenko previously worked as Co-Founder at Netsoftware and Game Director at Netsoftware. Nickolay Leschenko holds Norskopplæring Og Introduksjonsprogram, Språkpraksis from Horten Voksenopplæring.

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NETSOFTWARE

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About Nickolay Leschenko

I am a Co-Founder, Game Director, and Lead Game Designer at NETSOFTWARE, with over 25 years of experience in team management, game design, application development, web development and ui-ux design. Among my notable projects are the mobile games for J2ME platform: MEAT 2 EAT (2009), BUNKER 3D (2006), ANTIKILLER MOBILE (2009), FATALITY (2008), CASTLE 3D (2008), INSIDE-ME ONLINE (2007) and many other. Some of these games, even after 15 years, have devoted fans who create mods, port them to various platforms (PC, PSP, Android).Also, I've done games for smartphones, for example: D.M.P.G.™ Sandbox Playground (2023), Bay Watch: Arcade (2022), Merge Slices: Puzzle Master (2022), Cheese Empire (2021). А total of more than 13 released games.Product Owner and User Interface Architect of the object-oriented content management system MyWAY™ (2003-2008). In our system content is represented by universal objects that can be used in various site modules. LinkGene Tech allowed for the formation of page content based on the user's previous page, providing context-dependent object descriptions. DotYO API enables websites to exchange information in real-time, including news, products, images and other types of content.Product Owner and User Interface Architect of the task-messenger CtrlDO™ (2012-2018), a client-server solution for PC, iOS, and Android. The product was a hybrid of a messenger (similar to Teams, Telegram, WhatsApp, Facebook Messenger, Viber, Slack) and a task management application (similar to Trello, Jira, Wrike, Asana) with minimalistic UI similar to a simple sticky notes. All the discussion goes on within a certain task assigned to any phone contact, so it is convenient both for business and private matters. Product Owner and User Interface Architect of the innovative app store Gonzo-Store™ (2014-2018). Our content delivery platform (CDP) with innovative content-first design, ensures easy navigation through games and apps, making the selection simple and engaging. We've solved several problems that Apple and Google still can't solve - show you all the screenshots without the need to open app details.Held the position of Senior Project Manager and User Interface Architect at StroyObzor™ (2012-2022), a leading portal for real estate news and analytics on new construction projects in Ukraine. I was the Co-founder and Director of the ATOMOHOST™ datacenter (2012-2022), a facility that housed over 120 Supermicro servers and provided a wide range of services to international clients.

Listed skills include Game Development, Game Design, Mobile Games, Mobile Applications, and 11 others.

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Nickolay Leschenko's current company

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NETSOFTWARE
Netsoftware
A quarter of a century in the IT industry :)
ukraine
Employees
5
AeroLeads page
13 roles

Nickolay Leschenko work experience

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Co-Founder

Current

Kharkiv, Ukraine

I played a pivotal role in shaping NETSOFTWARE’s vision and direction from its inception in 1999. I was responsible for establishing the foundational principles and culture that drive our success. I formed the company's long-term vision and strategic goals, ensuring alignment with market trends and opportunities. I handled the legal and administrative.

Jan 1999 - Present

Game Director

Current

Kharkiv, Ukraine

As the Game Director at NETSOFTWARE.GAMES, I was responsible for defining and maintaining the overall creative and strategic vision of the games. I ensured high quality across all elements, from gameplay to visual and sound design. Key decisions regarding game concepts, gameplay mechanics, visual style, storyline and game soundtracks composition were made.

Jan 1999 - Present

Lead Game Designer

Current

Kharkiv, Ukraine

As Lead Game Designer, I developed concepts, ideas, visual style, and overall structure for all of the company's games. I created gameplay mechanics, narratives, characters, levels and locations, as well as logos, fonts and interfaces. I coordinated and supervised the work on the game soundtracks. I organized and participated in game testing, as well as.

Jan 1999 - Present

Co-Founder

Kharkiv, Ukraine

I'm Co-founder and Co-owner at ATOMOHOST™ - private datacenter located in the city of Kharkiv, Ukraine. Our infrastructure is built on modern network equipment from Juniper® Networks and Cisco®. The facility houses over 120 Supermicro® Rackmount Servers, providing a wide range of services including web hosting, virtual servers, dedicated servers, unit.

Sep 2012 - Feb 2022

Brand Manager

Kharkiv, Ukraine

I oversaw the creation of the ATOMOHOST brand, including naming processes, niche selection and positioning, mascot development, server naming, hosting tariffs, and all company advertising materials, including merch. One interesting project involved branded gas masks as a gift for each server purchaser, intended for the event of nuclear war.

Sep 2012 - Feb 2022

Senior Project Manager

Kharkiv, Ukraine

As Senior Project Manager for the StroyObzor.UA project, I led and coordinated the development of an internet resource about new construction projects and construction companies in Ukraine. My role involved managing all aspects of the development process, from defining goals and strategy to overseeing budget, timelines, and implementation quality. My.

Sep 2012 - Feb 2022

User Interface Architect

Kharkiv, Ukraine

My contribution to the StroyObzor project consisted of creating a clear, user-friendly, and functional user interface to achieve the project's main business goals. As a User Interface Architect, I conducted a complete redesign and restructuring of the portal, highlighting three main sections: News & Events, Analytics & Charts, and a Database of new.

Feb 2008 - Feb 2022

Product Owner

Kharkiv, Ukraine

As the Product Owner of CtrlDO, my role involved overseeing the development and implementation of a client-server solution designed for iOS, Android and web. CtrlDO represented a unique blend of a Messenger and a Task Management app, offering users a seamless experience similar to popular messaging platforms like Telegram, WhatsApp, Teams and Slack.

Aug 2012 - Sep 2018

User Interface Architect

Kharkiv, Ukraine

For CtrlDO my focus was on crafting a user experience that seamlessly combined into the Task Messenger. CtrlDO represents a unique product in its ability to simplify collaboration within everyday tasks, drawing inspiration from popular messaging platforms, while integrating features reminiscent of task management tools. My role involved designing intuitive.

Aug 2012 - Sep 2018

Product Owner

Kharkiv, Ukraine

I directed the development and implementation of an innovative Content Delivery Platform (CDP) with a unique patented design based on the "content-first" principle. My goal was to create a convenient and attractive app store where the selection of applications and games would be as user-friendly and appealing as possible. We designed a UI-UX that allows.

Feb 2014 - Mar 2018

User Interface Architect

Kharkiv, Ukraine

The choice of games primarily relies on screenshots and videos, which is why I developed an innovative interface based on the Content-first design principle (ui-ux patent UA118951U). To ensure quick loading of screenshots, I created a special image compression algorithm, after which they were automatically placed in Cloudflare CDN. We were the first to let.

Feb 2014 - Mar 2018

Product Owner

Kharkiv, Ukraine

Leading the MyWAY project as a Product Owner, I drove the development of an innovative Object-Oriented Content Management System (OOCMS). This system transformed content management by depicting website content as universal objects, enabling automatic adjustments to content appearance based on context. A group of websites powered by MyWAY can exchange these.

Nov 2003 - Oct 2008

User Interface Architect

Kharkiv, Ukraine

The key aspect of my work involved developing a logical and intuitive structure for the user interface, navigation and layout of system elements. I also focused on universalization of modules, enabling their use across various contexts through simple configuration changes. Additionally, my work for MyWAY included the creation of a unique visual style.

Nov 2003 - Oct 2008
5 education records

Nickolay Leschenko education

FAQ

Frequently asked questions about Nickolay Leschenko

Quick answers generated from the profile data available on this page.

What company does Nickolay Leschenko work for?

Nickolay Leschenko works for NETSOFTWARE.

What is Nickolay Leschenko's role at NETSOFTWARE?

Nickolay Leschenko is listed as A quarter of a century in the IT industry :) at NETSOFTWARE.

Where is Nickolay Leschenko based?

Nickolay Leschenko is based in Horten, Vestfold Og Telemark, Norway while working with NETSOFTWARE.

What companies has Nickolay Leschenko worked for?

Nickolay Leschenko has worked for Netsoftware, Atomohost, Stroyobzor, Ctrldo™ — Task Messenger, and Gonzo-Store™ — Innovative Content-First Appstore.

How can I contact Nickolay Leschenko?

You can use AeroLeads to view verified contact signals for Nickolay Leschenko at NETSOFTWARE, including work email, phone, and LinkedIn data when available.

What schools did Nickolay Leschenko attend?

Nickolay Leschenko holds Norskopplæring Og Introduksjonsprogram, Språkpraksis from Horten Voksenopplæring.

What skills is Nickolay Leschenko known for?

Nickolay Leschenko is listed with skills including Game Development, Game Design, Mobile Games, Mobile Applications, User Interface Design, Gameplay, Video Games, and Game Mechanics.

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