Nick Horvath Email & Phone Number
@microsoft.com
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Who is Nick Horvath? Overview
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Nick Horvath is listed as Current Engineering Manager for Minecraft Bedrock Engineering Systems | Software Development, Engineering Systems, Testing and Quality Assurance | Building strong multi-disciplinary teams that deliver results. at Mojang Studios, a with 1318 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Nick Horvath.
Nick Horvath previously worked as Principal Engineering Manager at Mojang Studios and Lead Product Manager at Mojang Studios. Nick Horvath holds Bachelor Of Science, Computer Science from Depauw University.
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About Nick Horvath
I am experienced software and devops engineering manager of managers running a team of 25 comprised of full-time and vendor software developers, program managers, and service engineers. I have over 20 years of industry experience in the software develop, devops, test automation, and quality assurance roles and have shipped a variety of Microsoft devices and applications to millions of customers from Windows OS inbox applications to Microsoft HoloLens 1 & 2 AR Devices, Windows Mixed Reality, and other key MR projects. I am a leader who enjoys building diverse teams, setting an organizational rhythm, and I love establishing a strong team culture. My professional focus has been in the engineering systems space, and I enjoy the demands of having run projects that deliver to external customers as well as internal developers (sometimes the internal devs can provide the biggest challenges). Understanding the latest tools in the area of DevOps and Continuous Integration and Continuous Deployment as well as leveraging various data systems and cloud tools energizes me and I take a breadth first approach to understand the bigger picture. Most importantly, I enjoys the people side of technology and loves all things when it comes to hiring and retaining talented people from software engineers to program managers. I have taken a growth mindset regularly and enjoys the engagement with all those either in my direct reporting chain or across the organization. Seeing the team work together to have scale impact and land key business results on a regular basis is what motives me. When I am not focused on the latest role challenges, if I am not engaged on family or community activities, I enjoy regular exercise with an audiobook as my companion. I also like to set stretch fitness goals like climbing Mt. Rainier or completing the Tiger Claw Mountain Trail Race.
Listed skills include Test Automation, Software Engineering, Agile Methodologies, Web Services, and 12 others.
Nick Horvath's current company
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Nick Horvath work experience
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Principal Engineering Manager
Current
Lead Product Manager
CurrentDefining the vision and the roadmap for the Engineering System for Minecraft Bedrock Platform
Principal Engineering Manager - Mixed Reality
CurrentEstablished a multi-discipline organization with leads generating business impact across 3 concurrent device programs, both public and secret, and capable of supporting over 500 internal developers. Developed Objective and Key Results to track investments.• Managed a diverse, multi-disciplinary team of 17 full-time and 5 contract with 2-20+ years of service. Responsible for career development, promotions, work planning and delivery. • Drove the development of an air-gapped NIST 800-171 compliant engineering system that scaled to produce hundreds of daily builds and TBs of data for the Department of Defense HoloLens IVAS program.• Managed engineering system that supported 200+ git repos with E2E GitHub integration and a highly reliability cloud build system with Azure DevOps• Owned the Cyber Executive Order rollout the HoloLens 2 in-market device. Drove the SDK, App, Firmware and Service teams from 10% compliance to over 60% over the span of 6 months and reported status to Senior Leadership • Established a Remote / Hybrid work environment across the team spanning the continental US with 94% retention rate during COVID. • Incubated the Mixed Reality Women & ERG Mentorship initiatives across an org of 1500. Paired 200 FTEs in employee groups with senior mentors to improve diversity, inclusion, and increased retention. 80% of surveyed mentees found the effort beneficial to their careers. • Oversaw $1.5 million in cloud spend and a vendor budget of over $1 million annually. The team was able to reduce spend by over 10% through onboarding new Azure and MSFT tools over 6 months.• Managed the talent review process to determine rewards and promotions for at the GM level which consisted of a variety of roles from Service Engineers to senior Compliance PMs across 50+ full-time roles.• Supervised the code and branch orchestration of HoloLens release and servicing efforts with 100% on-time updates for OS security fix deployments and bi-yearly software updates.
Principal Engineering Manager - Hololens And Windows Mixed Reality
Managed two central platform teams responsible for a broad set of infrastructure services and tools enabling several hundred developers to checkin code, run tests, and launch Windows Mixed Reality worldwide. Drove feature development of existing toolsets and managed 1000 systems both on premise and cloud along with 20 lab spaces. • Established feature priorities to improve daily efficiency of developers in Redmond and remote sites in Europe • Leveraged tooling and data pipelines to gather and report on developer satisfaction.• Coordinated infrastructure development work with partner teams to bridge test labs. • Contributed to continuous integration infrastructure by adding validation code, reducing validation time from days down to hours and enabling multiple new customer build scenarios.• Managed special projects focused around team deliverables. • Worked with peer managers to establish best practices and reports for team commitments, feature debt, and customer issues.
Principal Engineering Lead Hololens
Feature quality, data, and insights owner of the Out of Box Experience, Settings, Learning, Eye Adjustment, and Sign-in client applications as well as the Enterprise experience across HoloLens. Built up a team to ensure all apps met quality, performance (framerate), power/battery, and core reliability goals as part of initial release to market.• Drove the creation and implementation of product measures and reporting to validate customer success post-ship. • Created and owned the Customer Outcome approach for the HoloLens Shell & UX areas leading to visibility and traction across high priority blocking issues. • Partner with Store App data owners to improve reporting and additionally enabled the data pipeline to allow the HoloLens Marketing team to view purchase insights and make weekly updates to increase app sales. • Hired top talent across several open positions.
Principal Test And Quality Lead – Inbox Experiences Team
Quality Owner of the Microsoft People app, which shipped in-box with Windows 8 and 8.1. Partnered with PM and Dev and core infrastructure partners to establish feature set, automation deliverables, and test plans for shipping.• Team Ship-room driver for the broader project, working with directors and managers on team milestones, and driving the project schedule. • Established the E2E common branch integration workflow for enabling multiple branches to integrate code to the master depot. • Owned legacy product release quality and schedule for Windows Like Desktop, Messenger, Mail, and Writer• Drove Inbox application transition to the Windows Sustained Engineering at program exit
Senior Test Lead – Windows Live Messenger
Quality owner of the client-side contact store of the Live Messenger Client. Responsible for daily validation, automation, and focused scenario test efforts in addition to live-site customer incident investigations.• Automation plans and strategy • Engaged with server-side counterparts to establish capacity plans and leveraged crash and other user data to quantify release quality. • Lead cross-team tasks to drive infrastructure to meet internal tooling best practices
Software Test Lead – Msn Messenger
UX Quality owner across several core product features (Offline Instant Messages, Points, Ads) in an IM client with overall 200 million monthly active users at the time. Established feature ownership and test specification delivery methodology as well as automation plans. Developed the validation strategy and execution for the MSN Messenger - Vodafone interop across the companies and coordinated validation with counterparts in Europe. • Security Testing with Threat Model Analysis reviews across feature set to protect user base. • Quality Release management for Messenger updates, ensured bits were signed off at quality and on time.
Software Test Engineer – Msn Premium
Owner of the MSN Premium install test component – wrote automation to cover daily validation and regular focused coverage to ensure release readiness across the feature set. Established test matrices across the product set. • Security test point running internal tools as part of feature development, drove the team during the security readiness push, coordinated security training and ensured a secure product release
Colleagues at Mojang Studios
Other employees you can reach at mojang.com. View company contacts for 1318 employees →
Tita Carvajal
Colleague at Mojang StudiosAntofagasta, Antofagasta Region, Chile
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DH
Dillan Heys
Colleague at Mojang StudiosCarlisle, England, United Kingdom
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TR
Thareeq Roshan
Colleague at Mojang StudiosStockholm, Stockholm County, Sweden
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BP
Björn Philipson
Colleague at Mojang StudiosGreater Stockholm Metropolitan Area, Sweden
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VA
Vince Anacay
Colleague at Mojang StudiosPhilippines
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YS
Yes Sit
Colleague at Mojang StudiosGreater Anchorage Area, United States
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FK
Filip Keatley Thoms
Colleague at Mojang StudiosGreater Stockholm Metropolitan Area, Sweden
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OO
Overclocked Overclock
Colleague at Mojang StudiosUnited States
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YM
Your Minecraft
Colleague at Mojang StudiosNew York, United States
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GL
Gonzalo Lopez
Colleague at Mojang StudiosMexico City, Mexico
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Nick Horvath education
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Depauw University
Frequently asked questions about Nick Horvath
Quick answers generated from the profile data available on this page.
What company does Nick Horvath work for?
Nick Horvath works for Mojang Studios.
What is Nick Horvath's role at Mojang Studios?
Nick Horvath is listed as Current Engineering Manager for Minecraft Bedrock Engineering Systems | Software Development, Engineering Systems, Testing and Quality Assurance | Building strong multi-disciplinary teams that deliver results. at Mojang Studios.
What is Nick Horvath's email address?
AeroLeads has found 2 work email signals at @microsoft.com for Nick Horvath at Mojang Studios.
Where is Nick Horvath based?
Nick Horvath is based in Redmond, Washington, United States while working with Mojang Studios.
What companies has Nick Horvath worked for?
Nick Horvath has worked for Mojang Studios and Microsoft.
Who are Nick Horvath's colleagues at Mojang Studios?
Nick Horvath's colleagues at Mojang Studios include Tita Carvajal, Dillan Heys, Thareeq Roshan, Björn Philipson, and Vince Anacay.
How can I contact Nick Horvath?
You can use AeroLeads to view verified contact signals for Nick Horvath at Mojang Studios, including work email, phone, and LinkedIn data when available.
What schools did Nick Horvath attend?
Nick Horvath holds Bachelor Of Science, Computer Science from Depauw University.
What skills is Nick Horvath known for?
Nick Horvath is listed with skills including Test Automation, Software Engineering, Agile Methodologies, Web Services, C#, Software Development, Distributed Systems, and Scrum.
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