Nick Vaccaro work email
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Nick Vaccaro personal email
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I'm a professional programmer with 11 years of experience, the last 3 of which I've spent working on a live MMORPG (Unity, C#, Java). Before that, I co-founded a gamedev company and worked as Full-Stack Web Developer (React, C#, JavaScript, SQL). I'm used to small teams and wearing many hats, with an affinity for the developing, project managing, and QA hats. I'm focused on results, and do whatever I can to help the entire team succeed.
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Game DeveloperElder Game LlcHarrisburg, Pa, Us
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Mmo Game DeveloperElder Game Llc Feb 2021 - PresentWorking on the entire stack for Project: Gorgon, a live indie MMORPG, with a focus on improving UX of the game via Unity on the frontend. To date, I've: • Implemented several new systems, including: player mounts, climbable ladders, fishing framework, and new camera types (free-form and “action” camera) • Redesigned Ability, Item, Quest, and Party UIs to display info concisely, with added functionality on both the client (Unity) and server (Java, Groovy, JSON) • Improved animations across the board by converting legacy to Mecanim, implementing inverse kinematics, custom events, StateMachineBehaviors, and stick-to-ground logic for quadrupeds • Optimized performance issues related to static batching, lighting, model and texture loading, third-party terrain, and UI logic, with the help of the built-in profiler • Revamped a core interface, the targeting UI, from design to implementation with multiple iterations based on player feedback, accounting for hundreds of different entity types • Sped up development and maintenance with custom editor scripts, refactoring of core systems to reduce duplicate code and improve runtime speed, and additional data validation • Tackled hundreds of player-submitted bugs for both front-end and back-end, often interacting with players on our public Discord to gather additional info and provide bugfix updates • Added rollerskates to playable spiders to serve as their mount form, my finest work yet
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Programmer, Producer, Co-FounderSynersteel Studio Aug 2015 - PresentAt Synersteel, I handle everything technical and logistical. I focus primarily on programming and producing. I build our games in Unity3D using C#, and manage them using Asana, Miro, Discord, and Google Drive. We've commercially released 4 games across 3 platforms (PC, Android, iOS), and are currently working on Valley of Shadow, a story-heavy puzzle game that we've exhibited at PAX East, Tiny Teams, and elsewhere. For Valley of Shadow, I: • Design and implement puzzles primarily based around A* pathfinding in 3D space, CSG mesh manipulation, and light/shadow raycasting • Created and continuously improve a robust trigger system with various activation methods and dozens of trigger types, including basic on/off, player control, object manipulation, analytics tracking, rendering interactions, and scene management • Stay current with tech by converting to HDRP, utilizing VFX Graph for performance-critical effects, using Shadergraph and Prefab Variants, and keeping the editor up to date • Lead production efforts through month-long Scrum sprints managed in Asana, analyzing and acting upon playtest feedback (both in-person and remote), participating in conventions and festivals, and composing patch notes and devlogs • Utilize Unity's built-in tools with proficiency, encompassing Frame Debugger, Profiler, NavMesh, Audio Mixer, Input System, and Animations/Animators • Customize the editor with new scene view gizmos, Inspector UIs, and data management tools, e.g. a script that finds and replaces all materials of a certain type through the entire game -
Remote Software DeveloperPrivakey May 2019 - Sep 2021Philadelphia, Pa, Us• Built admin portal in ReactJS + Redux to interact with backend, with 30+ components.• Designed & implemented React Native app with native Android library, with 10+ pages.• Led dev team as Scrum Master, ensuring regular Sprint meetings, QA, and code reviews.• Wrote & maintained 700+ unit tests, dozens of integration tests and storybook stories. -
Software DeveloperPrivakey Jan 2016 - Jul 2018Philadelphia, Pa, Us• Architected, implemented, and publicly documented an OpenID auth server with secure API routes using Test-Driven Development with .NET (C#), MySQL, and Postman• Built a fully responsive user-facing portal to interface with auth server in AngularJS• Streamlined and documented AWS deployment process alongside Chief Architect• Created front- and back-end samples as learning tools in .NET, NodeJS, and PHP• Led daily Stand-Up and bi-weekly Sprint Planning meetings as Scrum Master for team of 7-10 devs• Hired and mentored software development interns -
Software DeveloperProbaris Technologies Sep 2010 - Jan 2016Philadelphia, Pa, Us• Used ASP.NET and C# to develop web applications to manage identification credentials.• Integrated our software with fingerprint scanners using .NET.• Wrote and modified web services in both .NET and Java.• Set up and maintained a Virtual Machine server that housed over 20 VMs.• Set up and maintained databases using Oracle and MySQL.• Modified build scripts written for Apache Ant.• Followed the Agile software development methodology.
Nick Vaccaro Skills
Nick Vaccaro Education Details
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Drexel UniversityComputer Engineering
Frequently Asked Questions about Nick Vaccaro
What company does Nick Vaccaro work for?
Nick Vaccaro works for Elder Game Llc
What is Nick Vaccaro's role at the current company?
Nick Vaccaro's current role is Game Developer.
What is Nick Vaccaro's email address?
Nick Vaccaro's email address is nv****@****key.com
What schools did Nick Vaccaro attend?
Nick Vaccaro attended Drexel University.
What skills is Nick Vaccaro known for?
Nick Vaccaro has skills like Java, C#, C++, Microsoft Office, Html, Agile Methodologies, Windows, Visual Studio, Programming, Databases, Photoshop, Powerpoint.
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