Nick Laing Email and Phone Number
Nick Laing work email
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Nick Laing personal email
I have been working on games for over 20 years, and I love it! I look to be part of a great team building great entertainment. I am inspired by teamwork. I have found great success and satisfaction in coaching and upskilling cross discipline teams. I do this by collaborating with the team to establish standards together, developing clear, actionable steps and methods to reach excellence. I have seen this help the team achieve healthy, peak performance. I am an agent of clarity; I am a force multiplier. The above combined with my deep understanding and awareness of the game industry business and trends, means that I can make a positive impact wherever needed.SKILLS & ABILITIES• Building clarity, and helping teams define the "why" to aid overall prioritization.• Business acumen. Financial projections, P&L creation, full cycle resource planning.• Project management and schedule direction. Waterfall, Agile, Scrum trained (CSM). • Dedicated to collaborative creation. 20+ years as cross discipline manager, small to large teams. • Change management, growth focused. Expert at becoming an expert. Lifelong student.• Outsourcing, license, and vendor negotiation, budgeting, and management.• Culture leader, passionate about the power of teams, studios, and their values and health.• Enthusiastic coach and mentor for professional development across disciplines.• Deep understanding of game industry, design and audience segmentations, motivations.
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Studio Director, GmHavik Feb 2024 - PresentOrlando, Florida, Us -
AdvisorSelf-Employed Jun 2023 - PresentCaI consult and help studios with game production, project management, change management, publishing, mentorships and succession planning. -
Vice President: Head Of Business Development And Business OperationsImprobable Oct 2020 - May 2023London, England, GbIn this role I activated all my skills in Organizational Development and Cross Functional Team Leadership to organize business development, product marketing, strategy, and operations. • Guided growth to 10x in 2nd year by establishing clear success criteria and adding new products.• Managed global business development, sales operations, product marketing, account management, growing double in size while staying below projected cost targets.• Principle in building “Air Traffic Control” and project management for resourcing inbound jobs.• Orchestrated operationalization and a smooth transition to the new metaverse business initiative from a Games industry focus. • Developed framework and communication plan for delivering status and measuring deal and project trends to report to the company.• Established operational policies, compensation policies and professional standards for customer engagement contributing to overall business success and best-ever employee retention. -
Senior Publishing ProducerAmazon Apr 2019 - Oct 2020Seattle, Wa, UsIn this critical role at Amazon Games, I was a principle in establishing the process to help organize, align, and launch internally developed and published games.• Oversaw 3 studios developing AAA projects. Shaped the standard for game and studio reporting status leading to the first successful game launch from Amazon, New World MMO.• Leading the development, introduction, and managing the framework for game development and publishing at Amazon getting to launch games and establish clarity around all other game projects.• Guided production overview of due diligence for partnerships and M&A opportunities.• Principle in authoring expectations for Production and Design, providing career path clarity and guidance. -
Lead ProducerTurn 10, Microsoft Studios Oct 2014 - Apr 2019Redmond, Washington, Us• Supervised and led the Forza Motorsport team, a matrixed organization of almost 250 employees.• Collaborated to develop best in class experiences. From AAA Multi-platform launch to Live Services.• Created long-term plans and KPI strategies around AAA launches and Live Ops considering the needs of the community, the business and team health with 12+ month post ship content for both titles.• Spearheaded change management to generate efficiencies through process development, evolution and training in a modern game development and live operation environment.• Was at the forefront of team health. Established first cadence of monthly health surveys. -
ProducerElectronic Arts (Ea) Feb 2005 - Aug 2014Redwood City, Ca, Us• Generated business plans, P&Ls, performance KPIs, resource/capacity plan for AAA game development and centralized groups to manage live services from major franchises.• Led the New IP and Incubation group in multiple simultaneous projects in emerging tech, new markets, new business models, new IP and innovative processes across multiple studios.• Ran all major game mode teams on multiple AAA games (EA MMA, NASCAR, NFL Street, AFL) with reporting groups up to 120 employees.• Interfaced with central and external departments like Dev Ops, Live Ops, Publishing, Marketing, HR to bring cutting-edge, innovative features to retail.• Supervised full team-wide, change-management from Waterfall to Agile during preproduction.• Operated as the main point of accountability for vision, execution, and broad quality. Reporting team status to stakeholders as frequently as scheduled or needed.• Authored the official, "What good looks like." for EA Producers worldwide throughout the career stages in a "Job Family Matrix", a guide for professional development.• Created the still used, "Design Checklist"; a helpful template for comprehensive designs through multi-owner collaborations and clear definitions of "Done".• Authored the syllabus for EA's, "Executive Leadership Training" in the Design and Production sections - giving executives without experience in Design or Production disciplines, their first look and understanding into the world of Design and Production.• Authored chapter on retrospectives for the internal published book for project management.• Built and directed the "Design Forums", a group for design training with over 150 mentees. -
ProducerHypnotix 1999 - 2005• Led internal and contract development, publisher liaison. Accountable for process and quality.•Responsibilities included: Production, Game Design, UI/UX Design, 2D/3D Artist, Animator
Nick Laing Skills
Nick Laing Education Details
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Joe Kubert Art SchoolIllustration And Graphic Design
Frequently Asked Questions about Nick Laing
What company does Nick Laing work for?
Nick Laing works for Havik
What is Nick Laing's role at the current company?
Nick Laing's current role is Executive Studio Director @ HAVIK | Leading Game Production.
What is Nick Laing's email address?
Nick Laing's email address is ni****@****able.io
What schools did Nick Laing attend?
Nick Laing attended Joe Kubert Art School.
What are some of Nick Laing's interests?
Nick Laing has interest in Academic Game Design, Phoenix, The Federalist Papers, Children, Outdoors, Trunk Club, Education, Fitness, Human Rights, Civil Rights And Social Action.
What skills is Nick Laing known for?
Nick Laing has skills like Video Games, Game Development, Game Design, Creative Direction, Xbox 360, Computer Games, Gameplay, Graphic Design, User Interface Design, Ps3, Social Games, Art.
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