Nick Lee Email and Phone Number
Nick Lee personal email
- Valid
Game Developer who has worked at EA Sports, Gazillion Entertainment, and Sledgehammer Games as an Environment Artist, and I have worked as a Freelance 3D Artist for Sony Computer Entertainment, Walt Disney Imagineering and numerous Independent Game Studios. Expert at building Environments, Props, Tiles (Geometry & Textures), Real-time Optimization & Scaling. Versatile and highly capable with Hard-surface and Organic Modeling & Texturing.
Sledgehammer Games
View- Website:
- sledgehammergames.com
- Employees:
- 463
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Sledgehammer GamesFoster City -
Environment & Prop ArtistFreelance 3D Modeller (Self-Employed) Nov 2014 - PresentFreelance Contractor specializing in Video Games & Simulations, serving as:1. 3D Environment Artist (Terrain, Lighting, Optimization).2. 3D Prop Artist (Vehicles, Weapons, Machinery, Set-piece Props).3. Architectural Visualization Artist (Architecture, Interior Design, Furniture & Fixtures).3. Graphic & UI Artist (HUD, Icons, Visual Progression).Clients Include:1. Sony Computer Entertainment of America.2. Empty Clip Studios.3. Meridia Living.4. Liquid Development (Wargaming.net).Engines & Tools (Partial List):1. Unity 3D.2. Unreal Engine.3. Affinity Photo.4. Substance Painter & Designer.5. Blender.6. ZBrush. -
Senior Environment ArtistSledgehammer Games Oct 2013 - Oct 2014Foster City, Ca, UsEnvironment/Prop Artist on Call of Duty: Advanced Warfare. Main responsibilities include modeling and texturing high resolution and game-ready props and static vehicles in a fast-paced, cutting-edge development environment. -
Environment ArtistGazillion Entertainment May 2011 - Sep 2013Foster City, Ca, UsEnvironment Artist on Marvel Heroes. Main responsibilities include building & lighting environments, props and vehicles within the UDK pipeline. -
Visiting ProfessorDevry University Mar 2011 - May 2011Lisle, Illinois, UsGuest and Course Lecturer for Devry's Game Design curriculum. Taught workshops and lectures for Game Design, Software Development and Video Game History. -
3D Artist, Co-FounderShatterproof Software May 2010 - May 2011Founded a 2-person Development Team (1 Engineer, 1 Artist) with the goal of developing a game prototype featuring a custom engine and art assets built entirely with license-free tools. I provided Game Design, Concept Art, 3D Art for Characters, Props and Environments in addition to developing the company entity.
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Concept Artist, Visual Designer (Contract)Walt Disney Imagineering Jul 2010 - Aug 2010Glendale, California, UsProvided Concept Art and visual prototypes for "Blue Sky" brainstorming stage for developing an unannounced theme park attraction.Responsibilities included rough concepts and designs for Hardware & Physical Guest Interfaces along with relevant UI & Motion Design. Also provided plans for viability and early prototyping using commercial video game engines and tools. -
3D Artist & 2D/Ui Artist (Contract)Funzio Jan 2010 - May 2010Developed and maintained Art assets for Funzio's Facebook game products.Worked with Game Designers and Product Managers to increase Active Users and maximize User Engagement within Facebook games.
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Freelance Artist And Graphic DesignerIndependent Contractor Feb 2009 - Dec 2009Modeled and painted 3D assets for games and web. Projects include award-winning independent game Trino, which was ultimately featured as part of PAX 10 in 2009. Also worked with clients to deliver graphic assets for websites and freelance illustration projects.
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Environment Modeler (Contract)Electronic Arts Oct 2008 - Jan 2009Redwood City, Ca, UsBuilt Environments for Tiger Woods PGA Tour 10 for the Xbox 360 and Playstation 3. Responsibilities include building 3D environments with a high emphasis on matching in-game terrain, foliage & outdoor dynamic lighting with photographic reference from actual golf courses featured in the PGA Tour. -
Game Design InstructorCarnegie Mellon University Jul 2007 - Aug 2007Pittsburgh, Pa, UsGame Design teacher for Carnegie Mellon's summer pre-college program. Responsibilities include building and presenting Lectures in Game Design, running practical workshops using Game Editors & Mod Tools, and grading assignments. -
Business Systems AnalystMetropolitan Life Oct 2004 - Oct 2005Bellville, Cape Town, Western Cape, ZaMaintained databases of Dental & Voluntary insurance plans for members and employees of institutional businesses. Clients ranged from small companies (less than 2000) to large companies (up to 100,000's employees). -
Technical WriterAmerican Sensors Technologies Jun 2004 - Sep 2004Documented & recorded manufacturing, diagnostics and testing procedures used by American Sensors Technologies to create pressure sensor units. Developed a series of documents meant for submission to attain ISO9000 certification.
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Fitness AssistantRutgers University Recreation 2003 - 2004Assisted patrons with proper techniques, safety and motivation when utilizing the Rutgers fitness equipment.
Nick Lee Skills
Nick Lee Education Details
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Carnegie Mellon UniversityEntertainment Technology -
Rutgers UniversityArt History
Frequently Asked Questions about Nick Lee
What company does Nick Lee work for?
Nick Lee works for Sledgehammer Games
What is Nick Lee's role at the current company?
Nick Lee's current role is Freelance 3D Modeler (Environments & Props)..
What is Nick Lee's email address?
Nick Lee's email address is et****@****ail.com
What schools did Nick Lee attend?
Nick Lee attended Carnegie Mellon University, Rutgers University.
What skills is Nick Lee known for?
Nick Lee has skills like Video Games, Game Design, Game Development, Texturing, Maya, Unreal Engine 3, Xbox 360, Ps3, Zbrush, Concept Design, 3d Graphics, Gameplay.
Who are Nick Lee's colleagues?
Nick Lee's colleagues are Rachel Smith, Stuart Rudderham, Mark Jones, Christian Hermosilla, Richard Quinn, Clément Bachellerie, Dzana Metanovi.
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