Nick Lee

Nick Lee Email and Phone Number

Freelance 3D Modeler (Environments & Props). @ Sledgehammer Games
Foster City
Nick Lee's Location
United States, United States
Nick Lee's Contact Details

Nick Lee personal email

About Nick Lee

Game Developer who has worked at EA Sports, Gazillion Entertainment, and Sledgehammer Games as an Environment Artist, and I have worked as a Freelance 3D Artist for Sony Computer Entertainment, Walt Disney Imagineering and numerous Independent Game Studios. Expert at building Environments, Props, Tiles (Geometry & Textures), Real-time Optimization & Scaling. Versatile and highly capable with Hard-surface and Organic Modeling & Texturing.

Nick Lee's Current Company Details
Sledgehammer Games

Sledgehammer Games

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Freelance 3D Modeler (Environments & Props).
Foster City
Employees:
463
Nick Lee Work Experience Details
  • Sledgehammer Games
    Sledgehammer Games
    Foster City
  • Freelance 3D Modeller (Self-Employed)
    Environment & Prop Artist
    Freelance 3D Modeller (Self-Employed) Nov 2014 - Present
    Freelance Contractor specializing in Video Games & Simulations, serving as:1. 3D Environment Artist (Terrain, Lighting, Optimization).2. 3D Prop Artist (Vehicles, Weapons, Machinery, Set-piece Props).3. Architectural Visualization Artist (Architecture, Interior Design, Furniture & Fixtures).3. Graphic & UI Artist (HUD, Icons, Visual Progression).Clients Include:1. Sony Computer Entertainment of America.2. Empty Clip Studios.3. Meridia Living.4. Liquid Development (Wargaming.net).Engines & Tools (Partial List):1. Unity 3D.2. Unreal Engine.3. Affinity Photo.4. Substance Painter & Designer.5. Blender.6. ZBrush.
  • Sledgehammer Games
    Senior Environment Artist
    Sledgehammer Games Oct 2013 - Oct 2014
    Foster City, Ca, Us
    Environment/Prop Artist on Call of Duty: Advanced Warfare. Main responsibilities include modeling and texturing high resolution and game-ready props and static vehicles in a fast-paced, cutting-edge development environment.
  • Gazillion Entertainment
    Environment Artist
    Gazillion Entertainment May 2011 - Sep 2013
    Foster City, Ca, Us
    Environment Artist on Marvel Heroes. Main responsibilities include building & lighting environments, props and vehicles within the UDK pipeline.
  • Devry University
    Visiting Professor
    Devry University Mar 2011 - May 2011
    Lisle, Illinois, Us
    Guest and Course Lecturer for Devry's Game Design curriculum. Taught workshops and lectures for Game Design, Software Development and Video Game History.
  • Shatterproof Software
    3D Artist, Co-Founder
    Shatterproof Software May 2010 - May 2011
    Founded a 2-person Development Team (1 Engineer, 1 Artist) with the goal of developing a game prototype featuring a custom engine and art assets built entirely with license-free tools. I provided Game Design, Concept Art, 3D Art for Characters, Props and Environments in addition to developing the company entity.
  • Walt Disney Imagineering
    Concept Artist, Visual Designer (Contract)
    Walt Disney Imagineering Jul 2010 - Aug 2010
    Glendale, California, Us
    Provided Concept Art and visual prototypes for "Blue Sky" brainstorming stage for developing an unannounced theme park attraction.Responsibilities included rough concepts and designs for Hardware & Physical Guest Interfaces along with relevant UI & Motion Design. Also provided plans for viability and early prototyping using commercial video game engines and tools.
  • Funzio
    3D Artist & 2D/Ui Artist (Contract)
    Funzio Jan 2010 - May 2010
    Developed and maintained Art assets for Funzio's Facebook game products.Worked with Game Designers and Product Managers to increase Active Users and maximize User Engagement within Facebook games.
  • Independent Contractor
    Freelance Artist And Graphic Designer
    Independent Contractor Feb 2009 - Dec 2009
    Modeled and painted 3D assets for games and web. Projects include award-winning independent game Trino, which was ultimately featured as part of PAX 10 in 2009. Also worked with clients to deliver graphic assets for websites and freelance illustration projects.
  • Electronic Arts
    Environment Modeler (Contract)
    Electronic Arts Oct 2008 - Jan 2009
    Redwood City, Ca, Us
    Built Environments for Tiger Woods PGA Tour 10 for the Xbox 360 and Playstation 3. Responsibilities include building 3D environments with a high emphasis on matching in-game terrain, foliage & outdoor dynamic lighting with photographic reference from actual golf courses featured in the PGA Tour.
  • Carnegie Mellon University
    Game Design Instructor
    Carnegie Mellon University Jul 2007 - Aug 2007
    Pittsburgh, Pa, Us
    Game Design teacher for Carnegie Mellon's summer pre-college program. Responsibilities include building and presenting Lectures in Game Design, running practical workshops using Game Editors & Mod Tools, and grading assignments.
  • Metropolitan Life
    Business Systems Analyst
    Metropolitan Life Oct 2004 - Oct 2005
    Bellville, Cape Town, Western Cape, Za
    Maintained databases of Dental & Voluntary insurance plans for members and employees of institutional businesses. Clients ranged from small companies (less than 2000) to large companies (up to 100,000's employees).
  • American Sensors Technologies
    Technical Writer
    American Sensors Technologies Jun 2004 - Sep 2004
    Documented & recorded manufacturing, diagnostics and testing procedures used by American Sensors Technologies to create pressure sensor units. Developed a series of documents meant for submission to attain ISO9000 certification.
  • Rutgers University Recreation
    Fitness Assistant
    Rutgers University Recreation 2003 - 2004
    Assisted patrons with proper techniques, safety and motivation when utilizing the Rutgers fitness equipment.

Nick Lee Skills

Video Games Game Design Game Development Texturing Maya Unreal Engine 3 Xbox 360 Ps3 Zbrush Concept Design 3d Graphics Gameplay Animation Uv Mapping Environment Art Perforce Level Design Texture Painting Low Poly Modeling Computer Games User Interface Unreal Editor Game Mechanics Shaders Game Engines Mel Scripting

Nick Lee Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Entertainment Technology
  • Rutgers University
    Rutgers University
    Art History

Frequently Asked Questions about Nick Lee

What company does Nick Lee work for?

Nick Lee works for Sledgehammer Games

What is Nick Lee's role at the current company?

Nick Lee's current role is Freelance 3D Modeler (Environments & Props)..

What is Nick Lee's email address?

Nick Lee's email address is et****@****ail.com

What schools did Nick Lee attend?

Nick Lee attended Carnegie Mellon University, Rutgers University.

What skills is Nick Lee known for?

Nick Lee has skills like Video Games, Game Design, Game Development, Texturing, Maya, Unreal Engine 3, Xbox 360, Ps3, Zbrush, Concept Design, 3d Graphics, Gameplay.

Who are Nick Lee's colleagues?

Nick Lee's colleagues are Rachel Smith, Stuart Rudderham, Mark Jones, Christian Hermosilla, Richard Quinn, Clément Bachellerie, Dzana Metanovi.

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