Nick Parton work email
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Nick Parton personal email
I am a professional composer of music and sound effects with over a decade's experience working in the videogame industry. Indie through and through. I play in weird bands.Recent work include extensive foley work on Peaky Blinders VR: The King’s Ransom, and SFX work for Xploro’s minigame app that engages children in hospital about the procedures they are to undergo.I thrive on variety and the nimbleness afforded by taking on shorter projects. I love games involving psychological horror, or expansive adventure and exploration elements. I love making a good ambience.For 6 years, I co-founded and ran Megadev, an indie game studio, during the heady days of Flash gaming. We branched out into PC publishing, putting out Super House Of Dead Ninjas, Adult Swim’s first Steam title. All our titles were original.I also make my own teeny tiny indie games on the side with Gamemaker (and soon, Unity) to keep the game dev juices flowing at https://argotbertha.itch.io/DM me here, or drop me an email via https://www.nickparton.co.uk/contact
Self-Employed
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Freelance Audio SpecialistSelf-Employed Jun 2016 - PresentI principally work as a freelancer on small-to-mid-level independent games generating SFX, ambiences and soundtracks to detailed briefs, and being closely involved in their implementation. Over the years, I've accumulated a deep knowledge of their dynamics within gaming. Mood is everything with this medium, and the challenge lies in believably negotiating the flow of the many emotional states games pass through, one I do so through careful planning and collaboration with whoever is leading the… Show more I principally work as a freelancer on small-to-mid-level independent games generating SFX, ambiences and soundtracks to detailed briefs, and being closely involved in their implementation. Over the years, I've accumulated a deep knowledge of their dynamics within gaming. Mood is everything with this medium, and the challenge lies in believably negotiating the flow of the many emotional states games pass through, one I do so through careful planning and collaboration with whoever is leading the design. I have experimented many times with differing technical approaches to audio for games I've worked on - many of which involved setting parameters for custom engines, and side-scripting on my part to make use of them. Show less
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Founder / Audio Specialist / Additional DesignMegadev Sep 2008 - Jun 2016As a co-founder of Megadev along with Jon Davies and Mike Tucker, my main duties involve composing music and SFX to professional standards for our games, and additional game design. All administrative and financial tasks were my responsibility during this time. -
Graphic ArtistFinblade Aug 2007 - Aug 2008I was required to generate graphical assets to spec, mostly for the mobile platform. The degree of technical fragmentation in the industry means I needed to be able to co-ordinate and organise assets to work on many different screen sizes, and optimize them for platforms with a wide range of capabilities.
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Graphic ArtistInfospace - Iomo Studio May 2004 - Aug 2007As part of the highly respected IOMO studio, I was charged with generating suitable assets for use in mobile games, and subsequent promotional literature. The ability to understand and adapt to technological strictures was important in this field, due to the ongoing fragmentation and expansion of the mobile market.
Nick Parton Skills
Frequently Asked Questions about Nick Parton
What company does Nick Parton work for?
Nick Parton works for Self-Employed
What is Nick Parton's role at the current company?
Nick Parton's current role is Freelance Audio Specialist.
What is Nick Parton's email address?
Nick Parton's email address is ni****@****o.co.uk
What are some of Nick Parton's interests?
Nick Parton has interest in Science And Technology, Arts And Culture.
What skills is Nick Parton known for?
Nick Parton has skills like Video Games, Composition, Game Design, Game Development, Ps3, Mobile Games, Mobile Devices, Flash, Level Design, Sound, Actionscript, 3d Studio Max.
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