Nick Price
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Nick Price Email & Phone Number

Lead Main Writer at IO Interactive
Location: Copenhagen, Capital Region of Denmark, Denmark 17 work roles 2 schools
1 work email found @ioi.dk LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email n****@ioi.dk
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Current company
Role
Lead Main Writer
Location
Copenhagen, Capital Region of Denmark, Denmark
Company size

Who is Nick Price? Overview

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Quick answer

Nick Price is listed as Lead Main Writer at IO Interactive, a with 584 employees, based in Copenhagen, Capital Region of Denmark, Denmark. AeroLeads shows a work email signal at ioi.dk and a matched LinkedIn profile for Nick Price.

Nick Price previously worked as Main Writer at Io Interactive and Senior Writer at Io Interactive. Nick Price holds M.Sc. (Cand.It), Information Technology - Design, Communication And Media from It-Universitetet I København.

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Email format at IO Interactive

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*@ioi.dk
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Profile bio

About Nick Price

I've worked professionally in the games industry since 1998 and I've been on the development side of things since 2006 working with game design, community, communication & PR and writing.My main areas of interest revolve around creating engaging stories, fun, memorable moments and characters. Specialties: Writing, Fiction, Communication, Game Design, Community Building, Social Gaming, Narrative Design, Journalism, Media Design, Concept Development, Social Media, Digital Media, Corporate Branding, Web Design, Public Relations.

Listed skills include Game Design, Game Development, Video Games, Digital Media, and 30 others.

Current workplace

Nick Price's current company

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IO Interactive
Io Interactive
Lead Main Writer
Copenhagen, DK
Website
Employees
584
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17 roles · 29 years

Nick Price work experience

A career timeline built from the work history available for this profile.

Writer

Copenhagen Area, Capital Region, Denmark

As a writer, it's my job to create lore, outline and populate stories with content, define and detail our characters, write dialogue and shape the narrative of the game and its missions. I work closely with the rest of the game team, including team leads, game designers, level designers and concept artists to shape the look and feel of the game's story and individual missions. In this position, I've so far worked on the following:HITMAN (2016)Colorado and Hokkaido missions story writing, voice actor direction.Sniper Challenge (HITMAN 2 pre-order)Stone & Knight concepts, wrote all dialogue, cast actors, voice directed actors. HITMAN 2 (2018)Miami, Colombia, Mumbai and Vermont missions; narrative development, target bios, mission story dialogue writing, intel writing, voice direction, many other things.The UNDYING Elusive Target for HITMAN 2 featuring Sean BeanNarrative concept development, wrote all dialogue and co-directed voice actors.

Jun 2016 - Mar 2020

Studio Communications Manager

Copenhagen Area, Denmark

After 18 months in the trenches as a game designer, I returned to my previous position as Studio Communications Manager stronger, better and better looking than ever.As studio communications manager, I was responsible for everything related to the communication efforts at Io-Interactive.This includes strategic communication, internal communication, PR and acting as the 'face' of the studio. A few areas of responsibility are outlined below:Commmunity responsibilities include seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.Studio responsibilities include PR, internal communication, building guidelines for communication, driving studio messaging, representing IOI to the outside world, creating connections between IO and outside partners, promotion of studio relevant achievements, studio branding and many other things.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution. I am currently responsible for all communications tasks related to IO Interactive as a studio and manage all digital communication aspects of the company.I've also built the foundations for the future overall communications strategy for IO and it's future projects, including outlining key strategic goals, methods and tactics.

Dec 2014 - Jun 2016

Community Game Designer

Copenhagen Area, Denmark

As the community game designer, I basically worked to create in-game spaces that allowed for videogame players to get closer to each other and to help bring social sharing and a sense of community to everything we did, including single-player game design. Using my combined experience as both a game designer and a community expert, I designed and implemented features that facilitated the building of a more social, community-focused experience in our game titles – this includes both in-game as well as out-of-game aspect of community. I worked with game management and directors to create world-class social experiences for our players.This position was primarily related to HITMAN (2016) and what eventually became Elusive Targets, Escalations and the characters of Stone & Knight in Sniper Challenge.

Jul 2013 - Dec 2014

Studio Communications Manager

Copenhagen Area, Denmark

As studio communications manager, I was responsible for everything related to community building, online and social media development and studio communications at IO Interactive. Commmunity responsibilities include seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.Studio responsibilities included internal communication, building guidelines for communication, driving studio messaging, representing IO to the outside world, creating connections between IO and outside partners, promotion of studio relevant achievements, studio branding and many other things.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution. I am currently responsible for all communications tasks related to IO Interactive as a studio and manages all digital communication aspects of the company.I've also built the foundations for the future overall communications strategy for IO and it's future projects, including outlining key strategic goals, methods and tactics.

Apr 2011 - Jun 2013

Community Manager

As community manager, I was responsible for everything related to community building, online and social media development at IO Interactive. This involved seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution.Sites built: - www.minininjas.com - www.kaneandlynch.com - www.hitman.com

Jan 2009 - Apr 2011

Advisory Board Member

Copenhagen

Member of the Volume advisory board with a specific focus on assisting with community building.

Feb 2013 - Jun 2016

Game Director

Game design, story development and project management. Position involves creating gameplay design, evolving of characters and stories, upholding the creative vision of the game production and managing project schedules and employees.Titles worked on:Global Conflicts: Latin America (concept, content, design, project management)The follow-up title to Global Conflicts: Palestine and the second chapter in the award-winning series. In this iteration, we further refined the experience and built upon the successful interview mode used in GC:P. Boss fights were included and more chances for reflection on the behalf of the student were also built.Maya's Adventure (concept, design, project management)The first of a series of Christmas Calendar games developed with Mellemfolkeligt Samvirke and Danida. This one sheds light on the problems of lingustic barriers in Guatemala where the indigenous Maya population often has trouble with the Spanish-speaking population. The Time Machine (concept, design, project management)Developed with Experimentarium and freelance designer Michael Valeur, this game puts you in the shoes of a young child who travels back in time to meet the father of evolution theory, Charles Darwin. The game seeks to inform about evolution and the life of Darwin.Playing History (concept, design)The Playing History game series places you and your students in historically significant and interesting time periods, where you will get the chance to experience history in the making. Nykredit: Employee Training Game (concept, design, project management)We proposed a simple and fun alternative reality game that engages new employees in the company and its culture. The Phoenix (concept, design, project management)Project involved the development of a game-based solution in which players (young school children) experience the consequences of restraining and promoting cultural diversity.

Mar 2007 - Dec 2008

Writer / Game Designer

Game design, script writing and story development. Position involves creating background story, characters, writing of dialogue, design of missions and gameplay.

Jul 2006 - Mar 2007

Freelance Journalist

>Pc Player
1998 - Dec 2008

Editor

>Pc Player
Sep 2001 - Aug 2003

Freelance Journalist

Freelance writer covering videogame content - everything from reviews to feature articles.

2003 - Sep 2007

Freelance Translator

Sdl

Works as a freelance translator, working primarily from English to Danish. Has translated game manuals and web page content for Sony and Microsoft among others.

May 2005 - Jul 2006

Teaching Assistant

Teaching assistant on Game Theory Course. Job consists of running lab exercises, assisting students, and helping the professor with running a smooth show.

Feb 2005 - Jun 2006
Team & coworkers

Colleagues at IO Interactive

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2 education records

Nick Price education

M.Sc. (Cand.It), Information Technology - Design, Communication And Media

Activities and Societies: Game design, game theory, game production, videogame industry, media and communication

FAQ

Frequently asked questions about Nick Price

Quick answers generated from the profile data available on this page.

What company does Nick Price work for?

Nick Price works for IO Interactive.

What is Nick Price's role at IO Interactive?

Nick Price is listed as Lead Main Writer at IO Interactive.

What is Nick Price's email address?

AeroLeads has found 1 work email signal at @ioi.dk for Nick Price at IO Interactive.

Where is Nick Price based?

Nick Price is based in Copenhagen, Capital Region of Denmark, Denmark while working with IO Interactive.

What companies has Nick Price worked for?

Nick Price has worked for Io Interactive, Writer At Io-Interactive, Io-Interactive, Volume.Dk, and Serious Games Interactive.

Who are Nick Price's colleagues at IO Interactive?

Nick Price's colleagues at IO Interactive include John Smith, Mads Rytter Sivertsen, Di Giacomo International, Cem Ambarcı, and Carl-Lewis Saunders.

How can I contact Nick Price?

You can use AeroLeads to view verified contact signals for Nick Price at IO Interactive, including work email, phone, and LinkedIn data when available.

What schools did Nick Price attend?

Nick Price holds M.Sc. (Cand.It), Information Technology - Design, Communication And Media from It-Universitetet I København.

What skills is Nick Price known for?

Nick Price is listed with skills including Game Design, Game Development, Video Games, Digital Media, Computer Games, Strategic Communications, Community Management, and Online Gaming.

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