Nick Price

Nick Price Email and Phone Number

Lead Main Writer @ IO Interactive
Copenhagen, DK
Nick Price's Location
Copenhagen, Capital Region of Denmark, Denmark, Denmark
Nick Price's Contact Details

Nick Price work email

Nick Price personal email

n/a
About Nick Price

I've worked professionally in the games industry since 1998 and I've been on the development side of things since 2006 working with game design, community, communication & PR and writing.My main areas of interest revolve around creating engaging stories, fun, memorable moments and characters. Specialties: Writing, Fiction, Communication, Game Design, Community Building, Social Gaming, Narrative Design, Journalism, Media Design, Concept Development, Social Media, Digital Media, Corporate Branding, Web Design, Public Relations.

Nick Price's Current Company Details
IO Interactive

Io Interactive

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Lead Main Writer
Copenhagen, DK
Website:
ioi.dk
Employees:
584
Nick Price Work Experience Details
  • Io Interactive
    Lead Main Writer
    Io Interactive
    Copenhagen, Dk
  • Io Interactive
    Main Writer
    Io Interactive Nov 2023 - Present
    Copenhagen, Capital Region, Denmark
  • Io Interactive
    Senior Writer
    Io Interactive Mar 2020 - Present
    København, Capital Region, Denmark
  • Io Interactive
    Lead Writer
    Io Interactive Feb 2020 - May 2021
    København Og Omegn
  • Writer At Io-Interactive
    Writer
    Writer At Io-Interactive Jun 2016 - Mar 2020
    Copenhagen Area, Capital Region, Denmark
    As a writer, it's my job to create lore, outline and populate stories with content, define and detail our characters, write dialogue and shape the narrative of the game and its missions. I work closely with the rest of the game team, including team leads, game designers, level designers and concept artists to shape the look and feel of the game's story and individual missions. In this position, I've so far worked on the following:HITMAN (2016)Colorado and Hokkaido missions story writing, voice actor direction.Sniper Challenge (HITMAN 2 pre-order)Stone & Knight concepts, wrote all dialogue, cast actors, voice directed actors. HITMAN 2 (2018)Miami, Colombia, Mumbai and Vermont missions; narrative development, target bios, mission story dialogue writing, intel writing, voice direction, many other things.The UNDYING Elusive Target for HITMAN 2 featuring Sean BeanNarrative concept development, wrote all dialogue and co-directed voice actors.
  • Io-Interactive
    Studio Communications Manager
    Io-Interactive Dec 2014 - Jun 2016
    Copenhagen Area, Denmark
    After 18 months in the trenches as a game designer, I returned to my previous position as Studio Communications Manager stronger, better and better looking than ever.As studio communications manager, I was responsible for everything related to the communication efforts at Io-Interactive.This includes strategic communication, internal communication, PR and acting as the 'face' of the studio. A few areas of responsibility are outlined below:Commmunity responsibilities include seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.Studio responsibilities include PR, internal communication, building guidelines for communication, driving studio messaging, representing IOI to the outside world, creating connections between IO and outside partners, promotion of studio relevant achievements, studio branding and many other things.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution. I am currently responsible for all communications tasks related to IO Interactive as a studio and manage all digital communication aspects of the company.I've also built the foundations for the future overall communications strategy for IO and it's future projects, including outlining key strategic goals, methods and tactics.
  • Io Interactive
    Community Game Designer
    Io Interactive Jul 2013 - Dec 2014
    Copenhagen Area, Denmark
    As the community game designer, I basically worked to create in-game spaces that allowed for videogame players to get closer to each other and to help bring social sharing and a sense of community to everything we did, including single-player game design. Using my combined experience as both a game designer and a community expert, I designed and implemented features that facilitated the building of a more social, community-focused experience in our game titles – this includes both in-game as well as out-of-game aspect of community. I worked with game management and directors to create world-class social experiences for our players.This position was primarily related to HITMAN (2016) and what eventually became Elusive Targets, Escalations and the characters of Stone & Knight in Sniper Challenge.
  • Io Interactive
    Studio Communications Manager
    Io Interactive Apr 2011 - Jun 2013
    Copenhagen Area, Denmark
    As studio communications manager, I was responsible for everything related to community building, online and social media development and studio communications at IO Interactive. Commmunity responsibilities include seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.Studio responsibilities included internal communication, building guidelines for communication, driving studio messaging, representing IO to the outside world, creating connections between IO and outside partners, promotion of studio relevant achievements, studio branding and many other things.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution. I am currently responsible for all communications tasks related to IO Interactive as a studio and manages all digital communication aspects of the company.I've also built the foundations for the future overall communications strategy for IO and it's future projects, including outlining key strategic goals, methods and tactics.
  • Io Interactive
    Community Manager
    Io Interactive Jan 2009 - Apr 2011
    As community manager, I was responsible for everything related to community building, online and social media development at IO Interactive. This involved seeding and developing communities, writing content, creating web and communication strategies, managing web campaigns, moderating forums, researching and crafting concepts, communication with users, creating social network connections and much more.I've built and executed community and online strategies for Mini Ninjas, Kane & Lynch 2: Dog Days, and Hitman: Absolution.Sites built: - www.minininjas.com - www.kaneandlynch.com - www.hitman.com
  • Volume.Dk
    Advisory Board Member
    Volume.Dk Feb 2013 - Jun 2016
    Copenhagen
    Member of the Volume advisory board with a specific focus on assisting with community building.
  • Serious Games Interactive
    Game Director
    Serious Games Interactive Mar 2007 - Dec 2008
    Game design, story development and project management. Position involves creating gameplay design, evolving of characters and stories, upholding the creative vision of the game production and managing project schedules and employees.Titles worked on:Global Conflicts: Latin America (concept, content, design, project management)The follow-up title to Global Conflicts: Palestine and the second chapter in the award-winning series. In this iteration, we further refined the experience and built upon the successful interview mode used in GC:P. Boss fights were included and more chances for reflection on the behalf of the student were also built.Maya's Adventure (concept, design, project management)The first of a series of Christmas Calendar games developed with Mellemfolkeligt Samvirke and Danida. This one sheds light on the problems of lingustic barriers in Guatemala where the indigenous Maya population often has trouble with the Spanish-speaking population. The Time Machine (concept, design, project management)Developed with Experimentarium and freelance designer Michael Valeur, this game puts you in the shoes of a young child who travels back in time to meet the father of evolution theory, Charles Darwin. The game seeks to inform about evolution and the life of Darwin.Playing History (concept, design)The Playing History game series places you and your students in historically significant and interesting time periods, where you will get the chance to experience history in the making. Nykredit: Employee Training Game (concept, design, project management)We proposed a simple and fun alternative reality game that engages new employees in the company and its culture. The Phoenix (concept, design, project management)Project involved the development of a game-based solution in which players (young school children) experience the consequences of restraining and promoting cultural diversity.
  • Serious Games Interactive
    Writer / Game Designer
    Serious Games Interactive Jul 2006 - Mar 2007
    Game design, script writing and story development. Position involves creating background story, characters, writing of dialogue, design of missions and gameplay.
  • >Pc Player
    Freelance Journalist
    >Pc Player 1998 - Dec 2008
  • >Pc Player
    Editor
    >Pc Player Sep 2001 - Aug 2003
  • Politiken
    Freelance Journalist
    Politiken 2003 - Sep 2007
    Freelance writer covering videogame content - everything from reviews to feature articles.
  • Sdl
    Freelance Translator
    Sdl May 2005 - Jul 2006
    Works as a freelance translator, working primarily from English to Danish. Has translated game manuals and web page content for Sony and Microsoft among others.
  • It University Of Copenhagen
    Teaching Assistant
    It University Of Copenhagen Feb 2005 - Jun 2006
    Teaching assistant on Game Theory Course. Job consists of running lab exercises, assisting students, and helping the professor with running a smooth show.

Nick Price Skills

Game Design Game Development Video Games Digital Media Computer Games Strategic Communications Community Management Online Gaming Gameplay Social Games Creative Writing Concept Development Web Design Digital Strategy Social Media Content Management Mobile Games Community Building Project Management Storytelling Casual Games Content Strategy Social Media Strategist Visual Communication Web Project Management Web Content Strategic Planning Xbox 360 Content Writing Corporate Social Media Social Networking Level Design Writing Adobe Photoshop

Nick Price Education Details

Frequently Asked Questions about Nick Price

What company does Nick Price work for?

Nick Price works for Io Interactive

What is Nick Price's role at the current company?

Nick Price's current role is Lead Main Writer.

What is Nick Price's email address?

Nick Price's email address is nickp@ioi.dk

What schools did Nick Price attend?

Nick Price attended It-Universitetet I København, Roskilde University Center.

What are some of Nick Price's interests?

Nick Price has interest in Videogames, Photography, Cooking, Nerd Stuff.

What skills is Nick Price known for?

Nick Price has skills like Game Design, Game Development, Video Games, Digital Media, Computer Games, Strategic Communications, Community Management, Online Gaming, Gameplay, Social Games, Creative Writing, Concept Development.

Who are Nick Price's colleagues?

Nick Price's colleagues are Martha Weiss, Noah Baumann, Veronica Esposito, Seewon Park, Pol Pérez Granero, Arash Golzad, Elisangela Carvalho.

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