Nick Rudolph Email and Phone Number
Nick Rudolph work email
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Nick Rudolph personal email
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I am a 3D Artist specializing in Real Time FX for games. Specialties: Effects,Modeling, Textures, Lighting, Sculpting, Particles, Shaders, Post effects, After Effects, Max, Fume, Zbrush, Maya, UDK, UE3, Unity, Cascade.
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Lead Vfx ArtistValkyrie Entertainment, Llc Jul 2022 - PresentSeattle, Washington, Us -
Senior Vfx ArtistValkyrie Entertainment, Llc Dec 2020 - PresentSeattle, Washington, Us -
Senior Vfx AristStudio Wildcard Aug 2018 - Dec 2020Redmond, Washington, Us -
Vfx/World ArtistCamouflaj Game Studio Feb 2015 - Aug 2018Bellevue, Wa, Us -
Fx/3D ArtistZombie Studios Jun 2011 - Jan 2015UsMaking things go boom. -
Environment ArtistMicrosoft Research And Development Jun 2010 - Jun 2011Redmond, Washington, UsCreated environments, props, FX, and anims for the Xbox 360 title Avatar Kinect. I was responsible for creating approximately nine environments/3D sets for the game. This includes high and low poly modeling, lighting, texturing, building/exporting models, rigging and animating environment props, and effects, as well as creating and animating in-game cameras. I also support marketing, and promotional needs with art assets/renders as well as assist prototyping for future R&D projects. -
Environment ArtistMicrosoft - Xbox Live Mar 2008 - Mar 2010Redmond, Washington, UsI was responsible for creating all the environments/3D sets for the Xbox 360 game 1vs 100. This included modeling, lighting, texturing, baking lightmaps, building/exporting models, creating custom set feedback FX , rigging and animating set parts such as doors, lights ect., and all modeling and texturing of props. I crafted screen shots for promotional and marketing use and created art assets for multiple unannounced fist party projects.* Pipeline consisted of Maya, Rare's R1 engine and Xui* Also worked on both environments and characters for a canceled Xbox Live game and provided enivronment assests for prototyping. -
Environment ArtistHandheld Games Jul 2007 - Mar 2008Creating environments for multiple Nintendo DS games and a Wii game protoype. Process involved high and low poly modeling, texture painting, lighting, rendering and exporting to engine.Also was responsible for creating environment/props and concept art during pre-production.
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3D ArtistWxp Jun 2007 - Aug 2007Seattle, Wa, UsWorked contract to model texture and light props and environments for Scene It? on Xbox 360. Combination of 3DS and Maya used. -
3D ArtistGlobal Wonder Entertainment Jan 2006 - Jun 2007My responsibilities included all rigging, texturing, animating and modeling of 3D avatars for Logitech’s video effects line of downloadable interactive content. Also provided content to in house projects and modeling/texturing, animating.Maya was used for all rigging and exporting purposes. 3DS Max was used for modeling and rendering on various projects.
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Environment Artist InternFlying Lab Software Sep 2005 - Nov 2006Seattle, Washingtom, UsWorked as an Intern on the MMO Pirates of the Burning Sea. Tasks included: modeling, town layout, level design, texture swapping, and creation, clean up and importing towns into the game engine. UV layout and adjustment, and light map baking. -
Artist InternMicrosoft Aug 2004 - Sep 2005Redmond, Washington, UsMicrosoft Flight Simulator X (2006) Aces Internship Program: Low poly modeling/texturing of real world buildings to be implemented within Microsoft Flight Simulator X. Diffuse, bump and specular maps all painted by hand.
Nick Rudolph Skills
Nick Rudolph Education Details
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Seattle Art Institute -
Seattle Central CollegeModeling For Games -
Mesmer Animation Labs3D Studio Max For Game Development -
Green River CollegeAnimation Web Production
Frequently Asked Questions about Nick Rudolph
What company does Nick Rudolph work for?
Nick Rudolph works for Valkyrie Entertainment, Llc
What is Nick Rudolph's role at the current company?
Nick Rudolph's current role is Lead VFX Artist at Valkryie Entertainment.
What is Nick Rudolph's email address?
Nick Rudolph's email address is ni****@****laj.com
What schools did Nick Rudolph attend?
Nick Rudolph attended Seattle Art Institute, Seattle Central College, Mesmer Animation Labs, Green River College.
What skills is Nick Rudolph known for?
Nick Rudolph has skills like Texturing, Unreal Engine 3, 3d Modeling, Modeling, Uv Mapping, Zbrush, Low Poly Modeling, Level Design, Shaders, After Effects, Texture Painting, Special Effects.
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