Nick Rudolph

Nick Rudolph Email and Phone Number

Lead VFX Artist at Valkryie Entertainment @ Valkyrie Entertainment, LLC
Nick Rudolph's Location
Greater Seattle Area, United States, United States
Nick Rudolph's Contact Details

Nick Rudolph personal email

About Nick Rudolph

I am a 3D Artist specializing in Real Time FX for games. Specialties: Effects,Modeling, Textures, Lighting, Sculpting, Particles, Shaders, Post effects, After Effects, Max, Fume, Zbrush, Maya, UDK, UE3, Unity, Cascade.

Nick Rudolph's Current Company Details
Valkyrie Entertainment, LLC

Valkyrie Entertainment, Llc

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Lead VFX Artist at Valkryie Entertainment
Nick Rudolph Work Experience Details
  • Valkyrie Entertainment, Llc
    Lead Vfx Artist
    Valkyrie Entertainment, Llc Jul 2022 - Present
    Seattle, Washington, Us
  • Valkyrie Entertainment, Llc
    Senior Vfx Artist
    Valkyrie Entertainment, Llc Dec 2020 - Present
    Seattle, Washington, Us
  • Studio Wildcard
    Senior Vfx Arist
    Studio Wildcard Aug 2018 - Dec 2020
    Redmond, Washington, Us
  • Camouflaj Game Studio
    Vfx/World Artist
    Camouflaj Game Studio Feb 2015 - Aug 2018
    Bellevue, Wa, Us
  • Zombie Studios
    Fx/3D Artist
    Zombie Studios Jun 2011 - Jan 2015
    Us
    Making things go boom.
  • Microsoft Research And Development
    Environment Artist
    Microsoft Research And Development Jun 2010 - Jun 2011
    Redmond, Washington, Us
    Created environments, props, FX, and anims for the Xbox 360 title Avatar Kinect. I was responsible for creating approximately nine environments/3D sets for the game. This includes high and low poly modeling, lighting, texturing, building/exporting models, rigging and animating environment props, and effects, as well as creating and animating in-game cameras. I also support marketing, and promotional needs with art assets/renders as well as assist prototyping for future R&D projects.
  • Microsoft - Xbox Live
    Environment Artist
    Microsoft - Xbox Live Mar 2008 - Mar 2010
    Redmond, Washington, Us
    I was responsible for creating all the environments/3D sets for the Xbox 360 game 1vs 100. This included modeling, lighting, texturing, baking lightmaps, building/exporting models, creating custom set feedback FX , rigging and animating set parts such as doors, lights ect., and all modeling and texturing of props. I crafted screen shots for promotional and marketing use and created art assets for multiple unannounced fist party projects.* Pipeline consisted of Maya, Rare's R1 engine and Xui* Also worked on both environments and characters for a canceled Xbox Live game and provided enivronment assests for prototyping.
  • Handheld Games
    Environment Artist
    Handheld Games Jul 2007 - Mar 2008
    Creating environments for multiple Nintendo DS games and a Wii game protoype. Process involved high and low poly modeling, texture painting, lighting, rendering and exporting to engine.Also was responsible for creating environment/props and concept art during pre-production.
  • Wxp
    3D Artist
    Wxp Jun 2007 - Aug 2007
    Seattle, Wa, Us
    Worked contract to model texture and light props and environments for Scene It? on Xbox 360. Combination of 3DS and Maya used.
  • Global Wonder Entertainment
    3D Artist
    Global Wonder Entertainment Jan 2006 - Jun 2007
    My responsibilities included all rigging, texturing, animating and modeling of 3D avatars for Logitech’s video effects line of downloadable interactive content. Also provided content to in house projects and modeling/texturing, animating.Maya was used for all rigging and exporting purposes. 3DS Max was used for modeling and rendering on various projects.
  • Flying Lab Software
    Environment Artist Intern
    Flying Lab Software Sep 2005 - Nov 2006
    Seattle, Washingtom, Us
    Worked as an Intern on the MMO Pirates of the Burning Sea. Tasks included: modeling, town layout, level design, texture swapping, and creation, clean up and importing towns into the game engine. UV layout and adjustment, and light map baking.
  • Microsoft
    Artist Intern
    Microsoft Aug 2004 - Sep 2005
    Redmond, Washington, Us
    Microsoft Flight Simulator X (2006) Aces Internship Program: Low poly modeling/texturing of real world buildings to be implemented within Microsoft Flight Simulator X. Diffuse, bump and specular maps all painted by hand.

Nick Rudolph Skills

Texturing Unreal Engine 3 3d Modeling Modeling Uv Mapping Zbrush Low Poly Modeling Level Design Shaders After Effects Texture Painting Special Effects Particle Effects Unity Unreal Engine 4 Fume Fx Android Development Ios Development

Nick Rudolph Education Details

  • Seattle Art Institute
    Seattle Art Institute
  • Seattle Central College
    Seattle Central College
    Modeling For Games
  • Mesmer Animation Labs
    Mesmer Animation Labs
    3D Studio Max For Game Development
  • Green River College
    Green River College
    Animation Web Production

Frequently Asked Questions about Nick Rudolph

What company does Nick Rudolph work for?

Nick Rudolph works for Valkyrie Entertainment, Llc

What is Nick Rudolph's role at the current company?

Nick Rudolph's current role is Lead VFX Artist at Valkryie Entertainment.

What is Nick Rudolph's email address?

Nick Rudolph's email address is ni****@****laj.com

What schools did Nick Rudolph attend?

Nick Rudolph attended Seattle Art Institute, Seattle Central College, Mesmer Animation Labs, Green River College.

What skills is Nick Rudolph known for?

Nick Rudolph has skills like Texturing, Unreal Engine 3, 3d Modeling, Modeling, Uv Mapping, Zbrush, Low Poly Modeling, Level Design, Shaders, After Effects, Texture Painting, Special Effects.

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