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I'm the co-owner of the AAA gaming UI/UX consulting firm Beholder. We are a small remote studio located in Austin, TX. Our partners include:- Epic Games- Square Enix- FoxNext- Oculus- Wildlife- Bioware- CD Projekt Red- Nexon... and many moreWe are not a company focused on scale, but on bespoke interface design for games. Both myself and my business partner have over 35 years of industry experience that can be leveraged on your project. Our ability to create beautiful and functional interfaces is why partners reach out. Our experience with live service games, large scale products, multi disciplinary comprehension, and our unique ability to be the liaison between game design and UI is what sets us apart.I was previously a hiring manager at Blizzard Entertainment. In my 7 years with the company, I led UI teams for Starcraft 2, SC2: Heart of the Swarm, Diablo III, and Heroes of the Storm. Going further back, I was a Creative Director at Leo Burnett in Chicago where I worked on ESPN, Walgreens, Nintendo of America and many others.FOR RECRUITERS: I don't like that I have to include this, and I know people are difficult to find, but I'm not interested in being an employee of your company. Please feel free to connect and ask questions, but any job inquiry will be ignored and proof you didn't take the time to scroll and read.
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Co-FounderBeholder Apr 2017 - PresentAustin, Tx, UsI'm the co-owner of the AAA gaming UI/UX consulting firm Beholder. We are a small remote studio located in Austin, TX. Our partners include:- CD Projekt Red- Epic Games- Blizzard Entertainment- FoxNext- Bioware- Square Enix- Wargaming.net- Oculus...and many more -
Senior Director Ui/UxGsn (Tv & Games) Oct 2015 - Jan 2017Los Angeles, Ca, UsI lead management and execution of the UX/UI team on the Sparcade platform. I am responsible for the overall quality and conceptualization of all user facing features. -
Principal Ui LeadBlizzard Entertainment Jul 2009 - Sep 2015Irvine, Ca, UsI led the creative efforts on the UI team for Heroes of the Storm, Starcraft 2 & Diablo III. I was challenged on a daily basis to utilize my knowledge of UX, animation, team task management, fine art, design, color and typography. In addition I was responsible for all art creation and systems design on the Diablo III and Battle.net platform before I working on Heart of the Swarm and Heroes of the Storm. -
Animation & Design LeadColossal Squid Industries 2008 - 2009Chicago, Il, UsNotable Clients:- Johnson Controls- Kmart- Harley Davidson- ABC -
Associate Creative DirectorStarcom Mediavest Group 2006 - 2008Chicago, Il, UsLed a team of interactive designers and copywriters for online digital campaigns.Notable Clients: - ESPN- NIntendo of America- Walgreens- Allstate -
Art DirectorEuro Rscg Chicago 2005 - 2006New York, Ny, UsGraphic design & animation in the interactive marketing group. Notable Clients:- Citibank- Potbelly Sandwich Works- Valspar- Humane Society of America- Nascar- Sprint- Circuit City -
Animator & IllustratorLiquid Generation 2003 - 2004Beverly Hills, Ca, UsAnimated and illustrated cartoons for this popular pop culture website. -
AnimatorSugarstar Design Llc 1999 - 2003Flash animation, Illustration and character creation. Worked on the web series "Streeters". Streeters was nominated for a local emmy in 2002.
Nick Slough Skills
Frequently Asked Questions about Nick Slough
What company does Nick Slough work for?
Nick Slough works for Beholder
What is Nick Slough's role at the current company?
Nick Slough's current role is Game UI/UX Consulting at Beholder.
What is Nick Slough's email address?
Nick Slough's email address is ni****@****ign.com
What is Nick Slough's direct phone number?
Nick Slough's direct phone number is +185720*****
What skills is Nick Slough known for?
Nick Slough has skills like User Experience, Interaction Design, Video Games, Flash, User Interface Design, Creative Direction, Animation, User Interface, Graphic Design, Game Development, Game Design, Adobe Creative Suite.
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