Graphics Tools Engineer
CurrentMember of a team of three in charge of developing the shader debugger allowing users to debug source, intermediate and microcode on the GPU- Development of the shader debugger for the Nintendo Switch with dedicated graphic API and mobile OS- Design and development of Nsight Aftermath (a GPU crash handler) from UI design to low level details- Support identification and specification of new requirements for other NVIDIA teams: UMD, KMD, Compiler,...- Development of shader editor and re-compilation mechanism in Nsight frame debugger including support for JIT debug recompilation.- Development, maintenance and monitoring of test suites on shader debugger- Technological watch