Nicolas Gauthier Email & Phone Number
Who is Nicolas Gauthier? Overview
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Nicolas Gauthier is listed as Lead Software Developer at VPixx Technologies Inc, based in Saint-Bruno, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Nicolas Gauthier.
Nicolas Gauthier previously worked as Product Owner at Vpixx Technologies Inc and Software Developer at Vpixx Technologies Inc. Nicolas Gauthier holds B. Ing., Software Engineering from Université De Montréal - Ecole Polytechnique De Montréal.
Email format at VPixx Technologies Inc
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About Nicolas Gauthier
Nicolas Gauthier is a Lead Software Developer at VPixx Technologies Inc. They is proficient in Espagnol.
Nicolas Gauthier's current company
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Nicolas Gauthier work experience
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Lead Software Developer
CurrentAs the Lead Software Developer, I am in charge of the project management of the different software products in production and in development at VPixx. I remain technically involved, as example to develop tooling, profile and optimize our core product, LabMaestro, as it integrates with hardware at microsecond precision, and must render experiment at rates.
Product Owner
CurrentI have been the Product Owner on LabMaestro Pack&Go, a milliseconds latency web streaming platform that runs matlab code on amazon AWS. I lead the project from the beginning, and got involved at different levels:- Project Lead, responsible for Product Management- Development (Python, javascript)- Dev-Ops
Software Developer
CurrentAs a C++/Python Programmer on LabMaestro Simulator, I had to implement software simulation of the company's low-level hardware features as well as user interfaces to configure them and networking stability improvements. I have also worked on:- Build process and continuous integration standardization: gcc/msvc to clang on all platforms, and vsproj/make to.
Software Team Lead
As a software team lead, I was in charge of an operations teams to maintain dozens of deployed software solutions. Other responsibilities were:- Handle internal client relationships- Prioritize issues that would come up daily with other team leads- Develop business intelligence tools to track and improve metrics such as time to fix.
System Programmer
As a C# Programmer on The Elder Scrolls: Blades, I was involved from the start of the project to establish the core systems such as assets streaming, tooling and asset pipeline for artists and designers, continuous integration and graphics pipeline. The game aimed to bring console quality graphics and gameplay to mobile platforms, which required.
System Programmer
As a C++ Programmer on The Elder Scrolls V: Skyrim: Special Edition, I was responsible to port many of the game and engine systems to PS4/XBox One, and integrate engine improvements from future games back into a few years older code base. I have also:- Integrated stream installation (PS4)- Improved localization support as the game was also brought to new.
System Programmer (Contractor At Behaviour Interactive)
As a C++/C# Programmer on Fallout 4, my involvement was centered around the companion app (ios/android) which was a port of the in-game UI to mobile devices, fully synchronized. This required mostly network and interface work, but also some graphics changes and optimizations as the in-game map was rendered by the computer/console and streamed to the mobile.
Software Developer
As a full stack web app developper (Java,.net, javascript), I integrated our software solution to custom client projects (from France and Ontario). I was not only in charge of the development, but also client relations and project management.
Tools Programmer
As a C# Tools Programmer on the localization and recording team, I was in charge of implementing motion capture support to the software, from the UI to backend and database. I have also done internal-client support for: - Tom Clancy's Splinter Cell: Blacklist- Assassin's Creed IV: Black Flag- Watch_Dogs
Research Assistant
+ R&D, Agumented reality using Microsoft Kinect and Razer Hydra as cheap alternatives for expensive motion capture apparatus.+ Explore various ways of efficiently synchronizing several motion capture devices.
Software Engineering Intern
+ R&D of a solar prospector software that combined mathematical models and satellite images processing.+ Parallel processing optimization.+ Updating the company's website.
Software Engineering Intern
+ Unit-tests development for the automated trading system.+ Automation of non-regression tests.
Research Assistant
+ Optimization of genetic algorithms used to design better, unorthodox, numerical filters.+ Bottleneck profiling.
Nicolas Gauthier education
B. Ing., Software Engineering
Diploma Of Collegial Studies, Pure And Applied Science
Frequently asked questions about Nicolas Gauthier
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What company does Nicolas Gauthier work for?
Nicolas Gauthier works for VPixx Technologies Inc.
What is Nicolas Gauthier's role at VPixx Technologies Inc?
Nicolas Gauthier is listed as Lead Software Developer at VPixx Technologies Inc.
Where is Nicolas Gauthier based?
Nicolas Gauthier is based in Saint-Bruno, Quebec, Canada while working with VPixx Technologies Inc.
What companies has Nicolas Gauthier worked for?
Nicolas Gauthier has worked for Vpixx Technologies Inc, Ville De Longueuil, Bethesda Game Studios, Alphinat, and Ubisoft.
How can I contact Nicolas Gauthier?
You can use AeroLeads to view verified contact signals for Nicolas Gauthier at VPixx Technologies Inc, including work email, phone, and LinkedIn data when available.
What schools did Nicolas Gauthier attend?
Nicolas Gauthier holds B. Ing., Software Engineering from Université De Montréal - Ecole Polytechnique De Montréal.
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