Nicolas Gauthier

Nicolas Gauthier Email and Phone Number

Lead Software Developer @ VPixx Technologies Inc
Quebec, Canada
Nicolas Gauthier's Location
Saint-Bruno, Quebec, Canada, Canada
About Nicolas Gauthier

Nicolas Gauthier is a Lead Software Developer at VPixx Technologies Inc. They is proficient in Espagnol.

Nicolas Gauthier's Current Company Details
VPixx Technologies Inc

Vpixx Technologies Inc

View
Lead Software Developer
Quebec, Canada
Nicolas Gauthier Work Experience Details
  • Vpixx Technologies Inc
    Lead Software Developer
    Vpixx Technologies Inc
    Quebec, Canada
  • Vpixx Technologies Inc
    Lead Software Developer
    Vpixx Technologies Inc Dec 2022 - Present
    Saint-Bruno-De-Montarville, Québec, Canada
    As the Lead Software Developer, I am in charge of the project management of the different software products in production and in development at VPixx. I remain technically involved, as example to develop tooling, profile and optimize our core product, LabMaestro, as it integrates with hardware at microsecond precision, and must render experiment at rates up to 1440hz. My responsibilities also include:- Development and technical oversight on the different projects.- Gathering feedback from sales/support or directly from clients, prioritizing the development of large features with the direction and establishing a roadmap for the different products.
  • Vpixx Technologies Inc
    Product Owner
    Vpixx Technologies Inc Jun 2021 - Present
    Saint-Bruno-De-Montarville, Québec, Canada
    I have been the Product Owner on LabMaestro Pack&Go, a milliseconds latency web streaming platform that runs matlab code on amazon AWS. I lead the project from the beginning, and got involved at different levels:- Project Lead, responsible for Product Management- Development (Python, javascript)- Dev-Ops
  • Vpixx Technologies Inc
    Software Developer
    Vpixx Technologies Inc May 2020 - Present
    Saint-Bruno-De-Montarville, Québec, Canada
    As a C++/Python Programmer on LabMaestro Simulator, I had to implement software simulation of the company's low-level hardware features as well as user interfaces to configure them and networking stability improvements. I have also worked on:- Build process and continuous integration standardization: gcc/msvc to clang on all platforms, and vsproj/make to cmake on all platforms.- Software development process improvements (agile/scrum, integration of jira and confluence)
  • Ville De Longueuil
    Software Team Lead
    Ville De Longueuil Apr 2019 - May 2020
    Longueuil
    As a software team lead, I was in charge of an operations teams to maintain dozens of deployed software solutions. Other responsibilities were:- Handle internal client relationships- Prioritize issues that would come up daily with other team leads- Develop business intelligence tools to track and improve metrics such as time to fix.
  • Bethesda Game Studios
    System Programmer
    Bethesda Game Studios Oct 2016 - Apr 2019
    Montréal
    As a C# Programmer on The Elder Scrolls: Blades, I was involved from the start of the project to establish the core systems such as assets streaming, tooling and asset pipeline for artists and designers, continuous integration and graphics pipeline. The game aimed to bring console quality graphics and gameplay to mobile platforms, which required substantial optimization. My responsibilities also included:- Technical advisory for programmers, artists and designers on the team.- Code reviewing both for other programmers on the team and all of the out-sourced work.- Keeping track of performance, identifying optimizations, and performance related discussions with platform providers (mostly Unity and Android)
  • Bethesda Game Studios
    System Programmer
    Bethesda Game Studios Dec 2015 - Oct 2016
    As a C++ Programmer on The Elder Scrolls V : Skyrim : Special Edition, I was responsible to port many of the game and engine systems to PS4/XBox One, and integrate engine improvements from future games back into a few years older code base. I have also:- Integrated stream installation (PS4)- Improved localization support as the game was also brought to new languages.- Revisited CPU parallelization strategies to optimize for new target architecture.- Worked on stabilization improvements (bug fixes)
  • Bethesda Game Studios
    System Programmer (Contractor At Behaviour Interactive)
    Bethesda Game Studios Feb 2015 - Nov 2015
    Montréal
    As a C++/C# Programmer on Fallout 4, my involvement was centered around the companion app (ios/android) which was a port of the in-game UI to mobile devices, fully synchronized. This required mostly network and interface work, but also some graphics changes and optimizations as the in-game map was rendered by the computer/console and streamed to the mobile device.
  • Alphinat
    Software Developer
    Alphinat Oct 2013 - Nov 2014
    Montréal
    As a full stack web app developper (Java, .net, javascript), I integrated our software solution to custom client projects (from France and Ontario). I was not only in charge of the development, but also client relations and project management.
  • Ubisoft
    Tools Programmer
    Ubisoft Jan 2013 - Sep 2013
    Montréal
    As a C# Tools Programmer on the localization and recording team, I was in charge of implementing motion capture support to the software, from the UI to backend and database. I have also done internal-client support for: - Tom Clancy's Splinter Cell: Blacklist- Assassin's Creed IV: Black Flag- Watch_Dogs
  • École Polytechnique De Montréal
    Research Assistant
    École Polytechnique De Montréal Feb 2012 - Aug 2012
    Montréal
    + R&D, Agumented reality using Microsoft Kinect and Razer Hydra as cheap alternatives for expensive motion capture apparatus.+ Explore various ways of efficiently synchronizing several motion capture devices.
  • Eidos Montréal
    Software Engineering Intern
    Eidos Montréal Apr 2011 - Aug 2011
    Montréal
    C#/C++ Tools programmer (Level editor)
  • Turquoise Technology Solutions Inc.
    Software Engineering Intern
    Turquoise Technology Solutions Inc. May 2010 - Aug 2010
    Montréal
    + R&D of a solar prospector software that combined mathematical models and satellite images processing.+ Parallel processing optimization.+ Updating the company's website.
  • Montreal Exchange
    Software Engineering Intern
    Montreal Exchange May 2009 - Aug 2009
    Montréal
    + Unit-tests development for the automated trading system.+ Automation of non-regression tests.
  • École De Technologie Supérieure (Éts)
    Research Assistant
    École De Technologie Supérieure (Éts) 2007 - 2008
    Montréal
    + Optimization of genetic algorithms used to design better, unorthodox, numerical filters.+ Bottleneck profiling.

Nicolas Gauthier Education Details

Frequently Asked Questions about Nicolas Gauthier

What company does Nicolas Gauthier work for?

Nicolas Gauthier works for Vpixx Technologies Inc

What is Nicolas Gauthier's role at the current company?

Nicolas Gauthier's current role is Lead Software Developer.

What schools did Nicolas Gauthier attend?

Nicolas Gauthier attended Université De Montréal - Ecole Polytechnique De Montréal, Collège André Grasset.

Not the Nicolas Gauthier you were looking for?

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.