Nicolas Galan
AeroLeads people directory · profile

Nicolas Galan Email & Phone Number

Unreal Virtual Production TD at PIXOMONDO
Location: United Kingdom, United Kingdom, United Kingdom 11 work roles 2 schools
LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 100%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Unreal Virtual Production TD
Location
United Kingdom, United Kingdom, United Kingdom
Company size

Who is Nicolas Galan? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Nicolas Galan is listed as Unreal Virtual Production TD at PIXOMONDO, a company with 521 employees, based in United Kingdom, United Kingdom, United Kingdom. AeroLeads shows a matched LinkedIn profile for Nicolas Galan.

Nicolas Galan previously worked as Lead Virtual Production and Immersive Technologies Developer at Dneg and Senior Virtual Production Developer at Dneg. Nicolas Galan studied at Télécom Paris.

Company email context

Email format at PIXOMONDO

This section adds company-level context without repeating Nicolas Galan's masked contact details.

PIXOMONDO

Review company-level records connected to Nicolas Galan before choosing the right outreach path.

Profile bio

About Nicolas Galan

Nicolas Galan is a Unreal Virtual Production TD at PIXOMONDO. He possess expertise in computer graphics, visual effects, maya, compositing, mel and 28 more skills.

Listed skills include Computer Graphics, Visual Effects, Maya, Compositing, and 29 others.

Current workplace

Nicolas Galan's current company

Company context helps verify the profile and gives searchers a useful next step.

PIXOMONDO
Pixomondo
Unreal Virtual Production TD
los angeles, california, united states
Website
Employees
521
AeroLeads page
11 roles

Nicolas Galan work experience

A career timeline built from the work history available for this profile.

Unreal Virtual Production Td

Current

London Area, United Kingdom

Jul 2024 - Present

Lead Virtual Production And Immersive Technologies Developer

London Area, United Kingdom

Leading and mentoring developers designing and implementing collaborative tools and immersive workflows for teams of creative composed of VFX artists and supervisors, directors and DOPs...Mostly using Unreal on the software side and VP, XR and onset film devices on the hardware side. Also designing and implementing tools using XR technologies to make rides.

Oct 2022 - Jul 2024

Senior Virtual Production Developer

Designing and implementing collaborative tools and workflows for teams of creative composed of VFX artists and supervisors, directors and DOPs...Mostly using Unreal on the software side and VP, XR and onset film devices on the hardware side.

Aug 2021 - Oct 2022

Mr/Ar Lead Programmer

Factory 42

London

Lead programmer at Factory 42 on the following projects (Unity):(in partnership with Magic Leap, Natural History Museum and Science Group Museum):- Audiences of the Future: Dinosaurs and Robots (2 multiplayers LBE on Magic Leap)- My Dino Mission AR and My Robot Mission AR (2 AR games on tablet and smartphones)

Feb 2019 - Jul 2021

Vr Supervisor And Consultant, Cofounder

London

Photogrammetry supervisor on projects like:- Hold The World (VR interactive documentary with Sir David Attenborough, Oculus Rift)- Painting the future (360 VR movie related to Royal Academy exhibition: From Life)VR supervisor and main programmer (Unity) on LBE Emilies (mix of IRL and VR on HTC Vive)

Jan 2014 - Jan 2019

Cto, Cofounder

London, United Kingdom

Development of ENWAII, a photogrammetry pipeline designed for VFX, VR and Video Game studios, used on productions like:- The Crown (seasons 1 and 2)- Hunger Games: Catching Fire- Smurfs 2- The Monuments Men- Wrath of the Titans- Mandela: Long walk to freedom- and other movies and commercials (including Call of Duty, Twix, Nissan, Mercedes, T-Mobile,...)

Mar 2010 - Jan 2019

Software Architect

Main project: developed The Mill's in house 3D cache format (XMLF), similar to Alembic, implemented its integration in Maya, supervised its integration in XSI.XMLF has been used at The Mill over the years both as an exchange 3D format and a cache file.

Aug 2007 - Jun 2010

Programmer / Td

Jun 2006 - Jul 2007

R&D Lead Engineer

Main project: BCOLOR, implemented most of the in house compositing software alone.Supervised the code of all 2D software including 2D and 3D paint, player, compositing software.Implemented and supervised UI/UX in house code based on Qt and Open GL.Developed parts of the image based modeling in house solution.

Jul 2001 - Apr 2006

R&D Engineer

Implemented import/export of in house 3D scene format with Softimage 3D and Maya + reattach skinning system in order to animate in Softimage and reskin and deform in house software.

Jul 1999 - Jun 2001

R&D Engineer

Developed parts of the image based modeling in house solution.

Jul 1998 - Dec 1998
Team & coworkers

Colleagues at PIXOMONDO

Other employees you can reach at pixomondo.com. View company contacts for 521 employees →

2 education records

Nicolas Galan education

Education record

Chaptal
FAQ

Frequently asked questions about Nicolas Galan

Quick answers generated from the profile data available on this page.

What company does Nicolas Galan work for?

Nicolas Galan works for PIXOMONDO.

What is Nicolas Galan's role at PIXOMONDO?

Nicolas Galan is listed as Unreal Virtual Production TD at PIXOMONDO.

Where is Nicolas Galan based?

Nicolas Galan is based in United Kingdom, United Kingdom, United Kingdom while working with PIXOMONDO.

What companies has Nicolas Galan worked for?

Nicolas Galan has worked for Pixomondo, Dneg, Factory 42, Alter Equals Ltd, and Banzai Pipeline Ltd.

Who are Nicolas Galan's colleagues at PIXOMONDO?

Nicolas Galan's colleagues at PIXOMONDO include Hirohito "Hiro"​ Trotte, Carol-Ann Champagne, Andrew Mbuthia, Nader Al-Maghraby, and Matthieu Paugam.

How can I contact Nicolas Galan?

You can use AeroLeads to view verified contact signals for Nicolas Galan at PIXOMONDO, including work email, phone, and LinkedIn data when available.

What schools did Nicolas Galan attend?

Nicolas Galan studied at Télécom Paris.

What skills is Nicolas Galan known for?

Nicolas Galan is listed with skills including Computer Graphics, Visual Effects, Maya, Compositing, Mel, Programming, Virtual Reality, and Unity3D.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Nicolas Galan you were looking for.

View similar profiles