Nicole A. West

Nicole A. West Email and Phone Number

Graduate Research Assistant @ The City University of New York
New York, NY, US
Nicole A. West's Location
Woodbridge, Virginia, United States, United States
About Nicole A. West

Senior software engineer and project management executive with 15+ years of experience in visual effects, seeking to apply my expertise in the environmental sector to drive impactful, sustainable outcomes. Adept at devising strategies to solve organizational problems and optimize workflows to enhance operational efficiency. Proven track record of cultivating projects from inception to successful completion. Demo Reel:http://vimeo.com/187026573

Nicole A. West's Current Company Details
The City University of New York

The City University Of New York

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Graduate Research Assistant
New York, NY, US
Nicole A. West Work Experience Details
  • The City University Of New York
    Graduate Research Assistant
    The City University Of New York
    New York, Ny, Us
  • Futurity Gmbh
    Technical Consultant
    Futurity Gmbh Oct 2022 - Present
    Fürth, Bavaria, Germany
    • Evaluates client requests and technical specifications from project leads to define program objectives and optimize resource allocation• Oversees preparation of scopes of work, using JIRA and Confluence• Coordinates post-sprint reviews with team members and leads to evaluate and refine ongoing work• Oversees budget compliance by monitoring contractor hours and aligning resources with project tasks• Relationship manager for artists and technical directors, ensuring effective collaborations to achieve project milestones and deliver client outcomes on time• Designed prototype of 3D pipeline to automate client’s manual design procedures. Conducted a thorough analysis of videos and documentation detailing client’s current fashion manufacturing pipeline to identify opportunities for automation, develop goals, strategic plans, and offer recommendations for continuous improvement
  • Tiltshift
    Pipeline Technical Director
    Tiltshift Mar 2023 - Sep 2023
    Los Angeles, California, United States
    • Created an automated ingest and publishing system for clients, streamlining the collection and organization of items from vendors into a user-friendly folder structure for easy access by artists• Built user interface in Maya that imported batched files, automated shader network builds and published resulting assets and renders• Designed and implemented a project archival system tailored for use by producers and IT teams
  • Dapper Collectives (Formerly Brud)
    Lead Pipeline Technical Director / Software Engineer
    Dapper Collectives (Formerly Brud) Feb 2020 - Nov 2022
    Los Angeles, California, United States
    • Supervised expansion and enhancement of pipeline tools across multiple departments• Guided animators in adopting proper software deployment practices to enhance their contributions to the pipeline• Devised a proposal to transition our internal visual effects pipeline into a public decentralized system, inviting external contributors to participate in its development through Git and Unreal Engine• Built a framework enabling users to select sequences of shots to execute scene builds, renders, and geometry exports for each stage of the pipeline, all through a centralized user interface• Integrated Shotgrid toolkit into existing pipeline
  • Double Negative
    Technical Director Effects/Software Developer
    Double Negative Mar 2014 - Nov 2019
    London, United Kingdom
    Films: In The Heart of the Sea, Insurgent, Terminator Genisys, Mission:Impossible - Rogue Nation, Spectre, Alice Through The Looking Glass, Jason Bourne, Venom • Served as a liaison between FX and R&D/pipeline departments, facilitating communication and collaboration to resolve conflicts and drive cohesive decision-making• Designed and implemented a workflow automation framework for sequence-level render submissions from inception to completion, collaborating closely with stakeholders and negotiating resource allocation across multiple departments• Led cross-functional teams to ensure deliverables and requirements were met on time• Organized project meetings and presentations with stakeholders and supervisors, highlighting actions, issues, risks and dependencies to ensure execution progress and report on project status• Developed and implemented training programs for new product launches• Responsible for reviewing feature requests, assessing their alignment with current project scope or suitability for inclusion in future product roadmaps• Shot production involving fluids and rigid body dynamics (RBD)• Houdini digital asset (HDA) manager: Created a comprehensive library of HDAs within DNEG’s internal publishing database, accessible through a user interface within Houdini. This enabled users to efficiently locate assets by attributes such as asset type and name, facilitate simultaneous checkout and modification of assets, and manage check-ins under new versions
  • Digital Domain
    Fx Technical Director, Digital Production Administrator
    Digital Domain Feb 2012 - Mar 2014
    Greater Los Angeles Area
    Films: X-Men: Days of Future Past (2014), Ender's Game (2013), Iron Man 3 (2013), Oblivion (2013), 47 Ronin (2013), Jack the Giant Slayer (2013), Avengers (2012), Rock of Ages (2012), Coachella 2012• Built digital assets and tools using Python and APIs from SideFx Houdini and Autodesk Maya to enhance functionality within the effects animation department• Streamlined workflows by automating manual processes through shelf buttons and digital assets within Houdini’s interface. This enabled publishing of renders and geometry caches from Houdini to the asset management database for tracking purposes, submission of renders and geometry caches to render farms, Raceview and Qube, and automated render farm management, including priority settings and processor allocation based on project or submission type• Resolved render failures, managed facility resources including disk space, render nodes and project backups• Authored codebase documentation and technical specifications, presenting them to supervisors for approval• Conferred with supervisors from the lighting and effects animation departments to develop technology systems for validating and reconciling geometry and shaders. This initiative aimed to prevent errors in later stages of production • Addressed departmental concerns through oral and written communication, presenting issues and recommendations to supervisors for approval. Subsequently, collaborated with risk owners to implement corrective action plans
  • Click3X
    System Administrator
    Click3X 2009 - 2011
    • Software installations/Server maintenance• Website maintenance – compressed and uploaded files through CMS• Audio syncing/Video editing• File compressions/conversions• Layoffs from Final Cut, Flame/Smoke• Job archiving/restores• HDCam/HDCam-SR, Digibeta, D5, tape deck operation• Patching and routing• Tape digitization

Nicole A. West Education Details

Frequently Asked Questions about Nicole A. West

What company does Nicole A. West work for?

Nicole A. West works for The City University Of New York

What is Nicole A. West's role at the current company?

Nicole A. West's current role is Graduate Research Assistant.

What schools did Nicole A. West attend?

Nicole A. West attended Carnegie Mellon University.

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