Nigel Li
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Nigel Li Email & Phone Number

Chief Creative Officer at Storm8 at Storm8
Location: Redwood City, California, United States 9 work roles 1 school
1 work email found @storm8.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email n****@storm8.com
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Current company
Role
Chief Creative Officer at Storm8
Location
Redwood City, California, United States
Company size

Who is Nigel Li? Overview

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Quick answer

Nigel Li is listed as Chief Creative Officer at Storm8 at Storm8, a company with 79 employees, based in Redwood City, California, United States. AeroLeads shows a work email signal at storm8.com and a matched LinkedIn profile for Nigel Li.

Nigel Li previously worked as Chief Creative Officer at Storm8 and Creative Director at Storm8. Nigel Li holds Bfa, Animation / Illustration from San Jose State University.

Company email context

Email format at Storm8

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{first}@storm8.com
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AeroLeads found 1 current-domain work email signal for Nigel Li. Compare company email patterns before reaching out.

Profile bio

About Nigel Li

Accomplished executive with 10+ years of experience in gaming and entertainment. Creative leader with demonstrated ability to develop innovative world class products to accomplish stakeholder objectives. Proven ability to construct vision and strategy to deliver company goals. A comprehensive background in growing and managing highly effective departments and teams. Skilled, results driven, analytical, and decisive.

Listed skills include Character Animation, Concept Design, Illustrator, User Interface Design, and 22 others.

Current workplace

Nigel Li's current company

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Storm8
Storm8
Chief Creative Officer at Storm8
redwood city, california, united states
Website
Employees
79
AeroLeads page
9 roles · 19 years

Nigel Li work experience

A career timeline built from the work history available for this profile.

Chief Creative Officer

Current

- Work alongside the executive team to deliver the creative vision for all products and company objectives for 50+ mobile games across a variety of genres.- Lead product development for top 100 grossing apps: Property Brothers Home Design and Home Design Makeover.- Drive all prototype efforts for new game development.- Organize and manage IP partnerships..

Jul 2020 - Present

Creative Director

- Integral contributor to Stillfront’s acquisition of Storm8 for $300 million.- Conceptualized and produced over 70+ mobile games in a variety of genres withpartnerships ranging from Hasbro to Property Brothers.- Lead small agile prototype teams as executive producer on new game production,resulting in 2 top 100 grossing games in the span of 2 years..

Jan 2015 - Jul 2020

Art Director

Redwood Shores

- Accountable for Art direction, UI/UX, and pipeline of all products.- Work closely with multiple product teams to establish, communicate, and managedepartment objectives to meet project schedules and company goals.- Assembled a world class art team to execute on a variety of demanding projects.- Manage the day to day of the Art department, and the career.

May 2011 - Jan 2015

Lead Artist

San Francisco

- In charge of Art direction of social games.- Responsible for all visual aspects of design and implementation of characters, environments, props, animations, and effects. Developed user interface design direction, and concepts for style guides.- Established visual identities in advertised products through logo design, print design, web design.

Apr 2010 - Apr 2011

Concept Artist

- Developed a multitude of Character designs and User Interface designs for Guitar Hero 7, Guitar Hero Van Halen, and Band Hero.- Worked in conjunction with the Art Director to actualize the look and feel of games, including Environment design, Props design, Texture painting, and Storyboards for cinematic sequences.

Nov 2008 - Feb 2010

Marketing Designer / Illustrator

- Designed logos, Packaging, Advertising Layouts, Illustrations, Advertising concepts as well asStoryboards for Rayman Raving Rabbids, Shaun White Snowboarding, Farcry 2, and Tenchu 4 for a variety of publications.

Jul 2008 - Nov 2008

Concept Artist

- Efficient time management and high quality assets allowed emphasis on Character design, as well as focuses on Environment design, Props design, and User Interface design for My Sims Kingdom, and Sims Alternative Settings.

2007 - 2008 ~1 yr

Concept Artist

- Worked in closely with the Creative Director to realize visual development for “Tetsujin 28” animated feature film pitch. Also facilitated with model tuning and crowd concepts for animated feature film “ Gatchaman”.

Jul 2007 - Oct 2007
Team & coworkers

Colleagues at Storm8

Other employees you can reach at storm8.com. View company contacts for 79 employees →

1 education record

Nigel Li education

FAQ

Frequently asked questions about Nigel Li

Quick answers generated from the profile data available on this page.

What company does Nigel Li work for?

Nigel Li works for Storm8.

What is Nigel Li's role at Storm8?

Nigel Li is listed as Chief Creative Officer at Storm8 at Storm8.

What is Nigel Li's email address?

AeroLeads has found 1 work email signal at @storm8.com for Nigel Li at Storm8.

Where is Nigel Li based?

Nigel Li is based in Redwood City, California, United States while working with Storm8.

What companies has Nigel Li worked for?

Nigel Li has worked for Storm8, Junktion Design, The Walt Disney Company - Playdom, Activision - Underground Development, and Ubisoft.

Who are Nigel Li's colleagues at Storm8?

Nigel Li's colleagues at Storm8 include Claudia Law, Stormie Teehee, Damien Silkensen, Matthew Mckay, and John Van Engelen.

How can I contact Nigel Li?

You can use AeroLeads to view verified contact signals for Nigel Li at Storm8, including work email, phone, and LinkedIn data when available.

What schools did Nigel Li attend?

Nigel Li holds Bfa, Animation / Illustration from San Jose State University.

What skills is Nigel Li known for?

Nigel Li is listed with skills including Character Animation, Concept Design, Illustrator, User Interface Design, Video Games, Maya, Game Development, and Creative Direction.

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