Nigel Athanasios Wilson
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Nigel Athanasios Wilson Email & Phone Number

Sound Designer for Games and Linear Media at Qloud Games
Location: Los Angeles Metropolitan Area, United States, United States 10 work roles 2 schools
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Current company
Role
Sound Designer for Games and Linear Media
Location
Los Angeles Metropolitan Area, United States, United States

Who is Nigel Athanasios Wilson? Overview

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Quick answer

Nigel Athanasios Wilson is listed as Sound Designer for Games and Linear Media at Qloud Games, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Nigel Athanasios Wilson.

Nigel Athanasios Wilson previously worked as Senior Sound Designer at Qloud Games and Senior Sound Designer at Cryptic Studios. Nigel Athanasios Wilson holds Bachelor Of Arts (B.A.), Professional Music - Keyboard Performance from Berklee College Of Music.

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Email format at Qloud Games

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Qloud Games

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Profile bio

About Nigel Athanasios Wilson

https://www.nigelawilson.com/portfolioSeasoned sound designer specializing in adaptive audio for video games.On six shipped projects, I've seamlessly integrated sound through adaptive audio middleware to heighten player immersion and give a sense of depth and realism to each experience. My approach combines technical finesse with a deep understanding of how sound shapes the gaming experience. Always experimenting and learning, I thrive in collaborative environments and embrace the challenge of a unique, original concept.Feel free to reach out with any questions or opportunities!

Current workplace

Nigel Athanasios Wilson's current company

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Qloud Games
Qloud Games
Sound Designer for Games and Linear Media
AeroLeads page
10 roles

Nigel Athanasios Wilson work experience

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Senior Sound Designer

Current

Sydney, New South Wales, Australia

Audio recording and development and Wwise integration on cozy MMO Loftia.

Sep 2024 - Present

Senior Sound Designer

Los Angeles, California, United States

Unannounced UE5 project.-Recorded, built, and implemented scaling modular weapon audio system with 70+ combinations of weapon level, element, and archetype. Built and implemented through UE blueprints and Wwise RTPC/Switch/State systems.-Created and integrated all audio from a mute greybox stage, including environment, player actions, enemies, dialogue.

Mar 2023 - Dec 2023

Senior Sound Designer

Seattle, Washington, United States

‘The Anacrusis’-Developed audio for all assets, from a wide array of firearms to creature vocalization to environmental sound design.-Created and implemented situationally shifting sound, creating UE blueprints to support systems in Wwise to give life to a groovy sci-fi universe while consistently informing player of pertinent danger and opportunity.

Mar 2022 - Jan 2023

Sound Designer, Composer

Suzaku

Los Angeles, California, United States

-Arranged musical compositions that incorporated authentic ethnic instrumentation and futuristic arrangement to accent and enhance juxtaposed cyberpunk/traditional settings.-Built audio systems and events to support aesthetic and narrative structure over two shipped titles, working closely with director and production to properly plan, schedule, and.

Mar 2020 - Mar 2022

Composer, Sound Designer

Kraken Entertainment

Los Angeles, California

-Performed foley and crafted all audio elements of Kraken Entertainment's 'Beyond the Black Door'-Built in UE4 with adaptive audio implemented through FMOD middleware.-Directed, recorded, edited, and integrated VO.

Nov 2018 - Jan 2022

Composer, Sound Designer

Goodline Games

Los Angeles, California, United States

-Created and implemented ‘Action Point’ audio system for achievement-based adaptive soundtrack.-Wrote and recorded mixed ensemble adaptive soundtrack through Fmod.

Jan 2021 - Dec 2021

Composer, Sound Designer

Mississippi, United States

Partnered with development team to create and implement highly stylized sound design.Composed multiple traditionally implemented pieces of music designed to create an atmosphere of innocentlevity.

Jul 2018 - Nov 2018

Audio Engineer

Red Fox Game Studios

Los Angeles, California, United States

Created Fmod-controlled player-reactive soundtrack, creating a timbral atmosphere that changes in response to choices made in a given playthrough.

Jan 2018 - May 2018

Brand Ambassador

Greater Nashville Area, TN

Field Marketing and research for RJ Reynolds

Mar 2016 - Dec 2017
2 education records

Nigel Athanasios Wilson education

Bachelor Of Arts (B.A.), Professional Music - Keyboard Performance

Activities and Societies: Key Party, Glam Rock Ensemble. Led and co-created the Glam Rock ensemble Was awarded a scholarship based on.

FAQ

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Quick answers generated from the profile data available on this page.

What company does Nigel Athanasios Wilson work for?

Nigel Athanasios Wilson works for Qloud Games.

What is Nigel Athanasios Wilson's role at Qloud Games?

Nigel Athanasios Wilson is listed as Sound Designer for Games and Linear Media at Qloud Games.

Where is Nigel Athanasios Wilson based?

Nigel Athanasios Wilson is based in Los Angeles Metropolitan Area, United States, United States while working with Qloud Games.

What companies has Nigel Athanasios Wilson worked for?

Nigel Athanasios Wilson has worked for Qloud Games, Cryptic Studios, Stray Bombay Company, Suzaku, and Kraken Entertainment.

How can I contact Nigel Athanasios Wilson?

You can use AeroLeads to view verified contact signals for Nigel Athanasios Wilson at Qloud Games, including work email, phone, and LinkedIn data when available.

What schools did Nigel Athanasios Wilson attend?

Nigel Athanasios Wilson holds Bachelor Of Arts (B.A.), Professional Music - Keyboard Performance from Berklee College Of Music.

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