Nigel Athanasios Wilson

Nigel Athanasios Wilson Email and Phone Number

Sound Designer for Games and Linear Media @ Qloud Games
Nigel Athanasios Wilson's Location
Los Angeles Metropolitan Area, United States
About Nigel Athanasios Wilson

https://www.nigelawilson.com/portfolioSeasoned sound designer specializing in adaptive audio for video games.On six shipped projects, I've seamlessly integrated sound through adaptive audio middleware to heighten player immersion and give a sense of depth and realism to each experience. My approach combines technical finesse with a deep understanding of how sound shapes the gaming experience. Always experimenting and learning, I thrive in collaborative environments and embrace the challenge of a unique, original concept.Feel free to reach out with any questions or opportunities!

Nigel Athanasios Wilson's Current Company Details
Qloud Games

Qloud Games

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Sound Designer for Games and Linear Media
Nigel Athanasios Wilson Work Experience Details
  • Qloud Games
    Senior Sound Designer
    Qloud Games Sep 2024 - Present
    Sydney, New South Wales, Australia
    Audio recording and development and Wwise integration on cozy MMO Loftia.
  • Cryptic Studios
    Senior Sound Designer
    Cryptic Studios Mar 2023 - Dec 2023
    Los Angeles, California, United States
    Unannounced UE5 project.-Recorded, built, and implemented scaling modular weapon audio system with 70+ combinations of weapon level, element, and archetype. Built and implemented through UE blueprints and Wwise RTPC/Switch/State systems.-Created and integrated all audio from a mute greybox stage, including environment, player actions, enemies, dialogue, and sound for a vast array of fantastic and magical visual effects. -Using Wwise Spatial Audio, created systems of reverb, early reflections, rooms and portals, and attenuation to create a consistent and realistic audio environment spanning huge open areas and claustrophobic cave systems in a procedurally generated map.-Collaborated across disciplines, establishing gameplay logic for an adaptive soundtrack that utilized sound design seamlessly incorporated with music, reactive and adaptive to ensure emotion, support all art teams, and drive narrative without compromising mechanical interaction.-Oversaw and co-directed dialogue recording sessions. Edited, processed, and implemented voiceover for dynamic dialogue system.
  • Stray Bombay Company
    Senior Sound Designer
    Stray Bombay Company Mar 2022 - Jan 2023
    Seattle, Washington, United States
    ‘The Anacrusis’-Developed audio for all assets, from a wide array of firearms to creature vocalization to environmental sound design.-Created and implemented situationally shifting sound, creating UE blueprints to support systems in Wwise to give life to a groovy sci-fi universe while consistently informing player of pertinent danger and opportunity through versatile, layered sound.-Collaborated closely with non-audio team-members to support gameplay across various fields.-Maintained a rapid development schedule, with audio cues and behavior delivered by-or-before deadline throughout production, generating ample time to playtest, debug, and develop solutions for improvent and enhancement.
  • Suzaku
    Sound Designer, Composer
    Suzaku Mar 2020 - Mar 2022
    Los Angeles, California, United States
    -Arranged musical compositions that incorporated authentic ethnic instrumentation and futuristic arrangement to accent and enhance juxtaposed cyberpunk/traditional settings.-Built audio systems and events to support aesthetic and narrative structure over two shipped titles, working closely with director and production to properly plan, schedule, and allocate resources for fantastic audio ahead of projected schedule.-Directed and recorded dialogue local and remote recording sessions. Edited and implemented VO.
  • Kraken Entertainment
    Composer, Sound Designer
    Kraken Entertainment Nov 2018 - Jan 2022
    Los Angeles, California
    -Performed foley and crafted all audio elements of Kraken Entertainment's 'Beyond the Black Door'-Built in UE4 with adaptive audio implemented through FMOD middleware.-Directed, recorded, edited, and integrated VO.
  • Goodline Games
    Composer, Sound Designer
    Goodline Games Jan 2021 - Dec 2021
    Los Angeles, California, United States
    -Created and implemented ‘Action Point’ audio system for achievement-based adaptive soundtrack.-Wrote and recorded mixed ensemble adaptive soundtrack through Fmod.
  • You'Re Perfect Studio
    Composer, Sound Designer
    You'Re Perfect Studio Jul 2018 - Nov 2018
    Mississippi, United States
    Partnered with development team to create and implement highly stylized sound design.Composed multiple traditionally implemented pieces of music designed to create an atmosphere of innocentlevity.
  • Red Fox Game Studios
    Audio Engineer
    Red Fox Game Studios Jan 2018 - May 2018
    Los Angeles, California, United States
    Created Fmod-controlled player-reactive soundtrack, creating a timbral atmosphere that changes in response to choices made in a given playthrough.
  • Media Star Promotions
    Brand Ambassador
    Media Star Promotions Mar 2016 - Dec 2017
    Greater Nashville Area, Tn
    Field Marketing and research for RJ Reynolds
  • Guitar Center
    Keyboard Sales
    Guitar Center Sep 2009 - Aug 2011

Nigel Athanasios Wilson Education Details

Frequently Asked Questions about Nigel Athanasios Wilson

What company does Nigel Athanasios Wilson work for?

Nigel Athanasios Wilson works for Qloud Games

What is Nigel Athanasios Wilson's role at the current company?

Nigel Athanasios Wilson's current role is Sound Designer for Games and Linear Media.

What schools did Nigel Athanasios Wilson attend?

Nigel Athanasios Wilson attended Berklee College Of Music, Orange County School Of The Arts.

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