Nigel Athanasios Wilson Email and Phone Number
https://www.nigelawilson.com/portfolioSeasoned sound designer specializing in adaptive audio for video games.On six shipped projects, I've seamlessly integrated sound through adaptive audio middleware to heighten player immersion and give a sense of depth and realism to each experience. My approach combines technical finesse with a deep understanding of how sound shapes the gaming experience. Always experimenting and learning, I thrive in collaborative environments and embrace the challenge of a unique, original concept.Feel free to reach out with any questions or opportunities!
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Senior Sound DesignerQloud Games Sep 2024 - PresentSydney, New South Wales, AustraliaAudio recording and development and Wwise integration on cozy MMO Loftia. -
Senior Sound DesignerCryptic Studios Mar 2023 - Dec 2023Los Angeles, California, United StatesUnannounced UE5 project.-Recorded, built, and implemented scaling modular weapon audio system with 70+ combinations of weapon level, element, and archetype. Built and implemented through UE blueprints and Wwise RTPC/Switch/State systems.-Created and integrated all audio from a mute greybox stage, including environment, player actions, enemies, dialogue, and sound for a vast array of fantastic and magical visual effects. -Using Wwise Spatial Audio, created systems of reverb, early reflections, rooms and portals, and attenuation to create a consistent and realistic audio environment spanning huge open areas and claustrophobic cave systems in a procedurally generated map.-Collaborated across disciplines, establishing gameplay logic for an adaptive soundtrack that utilized sound design seamlessly incorporated with music, reactive and adaptive to ensure emotion, support all art teams, and drive narrative without compromising mechanical interaction.-Oversaw and co-directed dialogue recording sessions. Edited, processed, and implemented voiceover for dynamic dialogue system. -
Senior Sound DesignerStray Bombay Company Mar 2022 - Jan 2023Seattle, Washington, United States‘The Anacrusis’-Developed audio for all assets, from a wide array of firearms to creature vocalization to environmental sound design.-Created and implemented situationally shifting sound, creating UE blueprints to support systems in Wwise to give life to a groovy sci-fi universe while consistently informing player of pertinent danger and opportunity through versatile, layered sound.-Collaborated closely with non-audio team-members to support gameplay across various fields.-Maintained a rapid development schedule, with audio cues and behavior delivered by-or-before deadline throughout production, generating ample time to playtest, debug, and develop solutions for improvent and enhancement. -
Sound Designer, ComposerSuzaku Mar 2020 - Mar 2022Los Angeles, California, United States-Arranged musical compositions that incorporated authentic ethnic instrumentation and futuristic arrangement to accent and enhance juxtaposed cyberpunk/traditional settings.-Built audio systems and events to support aesthetic and narrative structure over two shipped titles, working closely with director and production to properly plan, schedule, and allocate resources for fantastic audio ahead of projected schedule.-Directed and recorded dialogue local and remote recording sessions. Edited and implemented VO.
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Composer, Sound DesignerKraken Entertainment Nov 2018 - Jan 2022Los Angeles, California-Performed foley and crafted all audio elements of Kraken Entertainment's 'Beyond the Black Door'-Built in UE4 with adaptive audio implemented through FMOD middleware.-Directed, recorded, edited, and integrated VO.
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Composer, Sound DesignerGoodline Games Jan 2021 - Dec 2021Los Angeles, California, United States-Created and implemented ‘Action Point’ audio system for achievement-based adaptive soundtrack.-Wrote and recorded mixed ensemble adaptive soundtrack through Fmod.
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Composer, Sound DesignerYou'Re Perfect Studio Jul 2018 - Nov 2018Mississippi, United StatesPartnered with development team to create and implement highly stylized sound design.Composed multiple traditionally implemented pieces of music designed to create an atmosphere of innocentlevity. -
Audio EngineerRed Fox Game Studios Jan 2018 - May 2018Los Angeles, California, United StatesCreated Fmod-controlled player-reactive soundtrack, creating a timbral atmosphere that changes in response to choices made in a given playthrough.
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Brand AmbassadorMedia Star Promotions Mar 2016 - Dec 2017Greater Nashville Area, TnField Marketing and research for RJ Reynolds -
Keyboard SalesGuitar Center Sep 2009 - Aug 2011
Nigel Athanasios Wilson Education Details
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Professional Music - Keyboard Performance -
Cinematography And Film/Video Production
Frequently Asked Questions about Nigel Athanasios Wilson
What company does Nigel Athanasios Wilson work for?
Nigel Athanasios Wilson works for Qloud Games
What is Nigel Athanasios Wilson's role at the current company?
Nigel Athanasios Wilson's current role is Sound Designer for Games and Linear Media.
What schools did Nigel Athanasios Wilson attend?
Nigel Athanasios Wilson attended Berklee College Of Music, Orange County School Of The Arts.
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