Lead Game Designer
CurrentAs the Lead Game Designer, my key responsibility is resurrecting the game *Diaspora: Mass Exodus* in Unreal Engine 5 with major cosmetic updates. I oversee the project from conception to launch, creating comprehensive design documents. Using UE5, I design compelling game mechanics, balance difficulty, and adapt designs based on feedback and metrics. My achievements include leading top-grossing game designs, and streamlining processes to reduce development time by 20%. My work drives long-term player engagement and contributes significantly to the company's growth and reputation in the gaming community.