Niko Gomez Email and Phone Number
My name is Niko Gomez and I am a programmer and game developer. I started making games with Game Maker back in 5th grade and continued through high school to teach myself the essentials (sound, 2D/3D art, animation, programming, design, etc.). At present I am working in Unreal over at Disruptive Games
Disruptive Games
View- Website:
- disruptivegames.net
- Employees:
- 18
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Software EngineerDisruptive Games Aug 2020 - PresentBerkeley, California, United States -
Software EngineerPenn Interactive Ventures (Piv) Mar 2018 - Oct 2019San Francisco Bay Area- Maintained, updated, and built features for PIV’s signature app Viva Slots Vegas: a mobile social game 100k DAU across iOS, Android, Amazon, and Facebook. - Built out a Snowplow analytics pipeline on an Amazon Web Services VPC. Deployment was handled by a combinations of ansible scripts and cloud-formations run as jenkins jobs. -
Co-Facilitator Of Game Design And Development Decal @Uc BerekelyUc Berkeley Sep 2017 - Dec 2017Berkeley, CaMy final senior semester at Cal I co-facilitated a class on game design and development. I give lectures on unity specific topics (Mechanim animation, Unity scripting) as well as general game design principles (modulating interest curve, differences in kind and scale, core game loops). The goal of the class was to have students develop their own games.
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Unity EngineerRadd3 Oct 2014 - Nov 2015Oakland, Ca-Rapidly prototyped 6 VR games in Unity, with different combinations of headsets (Oculus, Google Cardboard) and peripherals (MYO armbands, Kinect 2, Vuforia enabled AR), resulting in 6 month contract with Mattel.-Created “Underwater Adventure” for Mattel’s View Master, using C# and Unity to generate procedural pirate ship, and integrate Vuforia Unity AR plugin, while maintaining polycount under 50,000 and frame rate at 60fps.-Designed “underwater” sound effects system using 40+ assets from Freesounds.org and Audacity for editing.-Built backend system in Dime Time’s “VR Playbook” using editor scripts in C# to import data from 200+ play formations from professional football team playbooks into Unity inspector saving at least 30 developer days.-Crafted frontend UI and wrote play selection tools in C# and Unity allowing for filtering based on 14 tags such as reciever route and guard formation making play selection 100X faster. -
Unity EngineerCognitive Technology Group Mar 2014 - Aug 2014Uc Berkeley-Built “Ecopoiesis,” a game where players grows plants with their brain; Entry in 2014 NeuroGaming Hackathon.-Designed algorithm for aggregating Emotiv EEG data from 16 electrodes in C# to create concentration metric.-Took concentration metric and used it to parameterize procedural plants in conjunction with 12 growth variables defined by animation curves in the Unity inspector, allowing one to "grow plants with your brain.”
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Unity EngineerMultimedia Orchestra Jan 2014 - May 2014San Francisco Bay Area-Created “Song Bird,” a musical collaboration game where players fly across procedurally hexagonal cityscape in VR chasing songs, built with Unity and C#, showcased at 2014 Maker Faire in San Mateo.-Designed generation algorithm for hexagonal cityscape using Unity and C#, implementing control schema using Leap Motion for subtle movement through palm orientation and finger gestures.-Populated cityscape with song objects with parabolic movement for engaging spacial-audio experience.
Niko Gomez Education Details
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Cognative Science
Frequently Asked Questions about Niko Gomez
What company does Niko Gomez work for?
Niko Gomez works for Disruptive Games
What is Niko Gomez's role at the current company?
Niko Gomez's current role is Software Engineer at Disruptive Games.
What schools did Niko Gomez attend?
Niko Gomez attended University Of California, Berkeley.
Who are Niko Gomez's colleagues?
Niko Gomez's colleagues are Carolina Gomez Lopez, Kevin Chandler, Jenny Schradeya, Yunus Kara, Johan Te Grotenhuis, Elizabeth P..
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